Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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when is preview generation gonna be finally fixed? :bowdown:

the result (w CSP on) is way worse then what the Previews Params window shows...

can't it be made to look as good as the preview of the preview?
View attachment 1458195
Later I can have a look on the previews shown above. The settings have been shared here a while ago...it´s Greenfield?

I think the previews can look as good......



preview2.png
 
Please Where i can find the March M1 with the Nummer 82 ?
I Search für Long Time for IT but cant Find it ,have only the Red One with Nummer 53
I have a bunch of them i can upload, its just from GTR2 so legion must of only done one of the skins, there are about 5 or 6 in total.
The website altbeirbude has the car and the skins if you wanted to do it sooner than i can as won't be at my PC till late afternoon.
 
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1 V2 | Updated: 30/05/2025
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 24/05/2025
Link
- Chevy Corvette C6.R GT1| Updated 26/05/2025
Link

GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link

GT3
Porsche 997 GT3R
Link


Update info
GT1 Updates:

Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

Ford Matech GT1 Final: 24/05/2025
Lights, windscreen, exhaust and lights reshaded, Leather dash remapped, Cockpit_LR added, new csp config... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Chevy Corvette C6.R GT1 V2: 26/05/2025
Adjusted COCKPIT_LR, Shifter animation, a lot of interior things got mapped once again and got smoother, corrected a lut file where the hard tyres got heavily used after 1 lap, flashing lights in pits and active flashing lights during the race, new CSP configuration ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!

GT2 Updates:

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

All GT2 cars has been updated to their final version unless any issues is found in the future.
---------------------------------------------------------------------------------------------------------

LMP1 Updates:

Aston Martin AMR-One LMP1 V2 Update: 30/05/2025
New textures, new shaders, new objects, new lights, updated aero, power, drivertrain... fuel consumption increased, Cockpit_LR added, new lods, CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
Tomsim & Maxstdesign has released 3 new cars actually, forgot about 2 other cars
  • 2012 Audi R18 E-Tron Quattro + Ultra
  • 2013 Audi R18 E-Tron Quattro
  • Porsche 997 GT3R
Main post updated. Links added lmk if any is broke.
 
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I have a bunch of them i can upload, its just from GTR2 so legion must of only done one of the skins, there are about 5 or 6 in total.
The website altbeirbude has the car and the skins if you wanted to do it sooner than i can as won't be at my PC till late afternoon.
Ok Thanks Iself are Not a Modder or Skinner 🥺😔🫣
For longer Time i hear a De Tomaso Pantera Group 5 gives for Assetto Corsa too But have Not found some over IT.

I know this Pantera Group 5 Modell gives for GTR2 or GT Legends mean ITS from Brickyard Legions Team too.
 
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Wow it's amazing and it will finally allow me to fully enjoy my ac experience^^
Let's just hope we could combine cm and this one
I agree. I usually set my AC via CM when I don't race, in order to have everything set up when I want to race. Switching from mouse and keyboard to my wheel everytime I want to change my weekend session, or just my car, it's boring after a while (also because I don't have a dedicated setup, it's all tangled up). Now we have the opportunity to do everything using the wheel, like other games. With this new facelift, including the new in game menu (thanks again @MasterFocus for your reply), AC looks so fresh.

I want to talk about another topic, maybe can be helpful. I usually had a lot of stutters even in practice sessions, even after a lot of optimizations (AC and PC). While setting up my bios, I found the option "Sync All Cores" which sets every core of your cpu to the same frequency. This healped a lot, now I have a much smoother experience. Obviously temps and power consumption are higher than before (not too much but still the increase is appreciable).

Here's a quick explanation :)

1750170203332.png
 
24H
Later I can have a look on the previews shown above. The settings have been shared here a while ago...it´s Greenfield?

I think the previews can look as good......



View attachment 1458397
What settings are you using? I'd even be satisfied with just this preview preset if possible
 
Aight, thank you all for the guesses. 😛

It's the TV camera itself. 😊

View attachment 1457439
View attachment 1457434

Full Nordschleife is completed, modelled (most of the cams) on the N24 2024 event. It's not perfect (trees grown a lot!), but like 99% accurate. I've found that I can (not say "easily", but) do TV camera sets that model the real broadcasts more accurately than most AC track mods out there.

The above example is actually one of the least accurate cams in the set (that's because there's a tree interfering on the Kunos track where the 100% correct spot is, a little further up and back). But it's a historic camera spot, used since the 1970s, and quite rare -

...So it's a good example still, because I've also found A TON of archive youtube footage where the middle part of the track is also camera'd up trackside! (Instead of heli, as nowadays) That's from where the last trackside cam currently loses the cars at Aremberg exit all the way to where they pick them up again on the example above, the entry to the Karussell. All pro shot! (except a small part on Kesselchen and Mutkurve)

I'm thinking of releasing the Nordschleife layout (and the Tourist, cause it's almost the same) for free on RaceDepartment, and create a Patreon for the full package, as well as the other tracks I've done, or nearly completed. I feel like it's worth it for their unique level of accuracy. I'll post the RD link (not the paid link) closer to release.

Here are some more shots:

View attachment 1457435
This is the Flugplatz angle used until they graded the track after Mardenborough's crash in 2015, and it beautifully shows the cars getting light there. On the current, graded version, they don't do that anymore and the track, realising this, moved to a full head-on cam nowadays that focuses on the general steepness of the hill instead. (ks track is a 2014 scan, so it still has the jump, and I thought the old angle is more representative for this one!)

View attachment 1457436
I've found this angle from the DTM 1993 race at the full Nurburgring; they had this dramatic camera angle for the Foxhole exit kerb ride. This shot gets more dramatic on replay, the heavier you throw the car in!

View attachment 1457437
This is the standard N24 2024 camera for the Pflanzgarten 1 jump, nothing to comment here - besides the accuracy! :P About 80% of all cams are from the N24 2024/2023 event. Full list of events & year for each camera # will be in the Readme.txt file.

View attachment 1457438
Finally, this Tiergarten angle is from WTCC's 2016 race on the full Nurburgring - it's a bit lower than the angle they use nowadays, and so the small increase in drop towards the very end of the downhill, just before the compression, is more pronounced. The current higher cams hit the entire drop from the same angle, so the increase in steepness is less noticeable.
Releasing this tomorrow, if all goes well! 🤞
 
Is there a way to make the weather transition much slower/smoother? Every now and then I will come back and adjust the Pure's weather settings in for time weather transition. For example 10 minutes of sunny weather before changing to cloudy/overcast. But after ten minutes it would quickly change from sunny to cloudy rather unrealistically.

I did mess around with the slider settings in the Pure's weather settings menu, but it doesn't seem to change anything.
 
Thanks for sharing but I get same error everytime

"Showroom “ult_studio_grey” is missing"

I have the grey studio installed in Assetto's track folder, is this correct?

1750189242939.png
 
Perfect thanks! Been wanting to find a good preset and showroom for CSP as been wanting to standize every preview to account for encrypted or extension content like the WSC cars.
You may also have a look into my dedicated thread here reg. this showroom.

 
In order to "un-sterilize" the cockpit camera feeling I've tried this neckfx, and despite being a little over the top I'm hooked, the past is boring. :indiff:


(brief AI demo with my set-up)

This neck-fx is not tweakable though, no way to decrease head-roll, head-yaw and shaking. There's also a weird decentered feeling, like the head is slightly pointed in the wrong direction...

Do you folks know if there's a valid alternative around?
 
Real Nurburgring Nordschleife TV Cameras - FULL Trackside (No Heli - RARE)

Realistic and accurate TV camera set for Kunos' Nordschleife and Nordschleife Tourist layouts, based on real race broadcasts with close to 100% accuracy.

DOWNLOAD: https://www.overtake.gg/downloads/r...tv-cameras-full-trackside-no-heli-rare.77924/

- 99% accurate TV cameras for Nordschleife and Nordschleife Tourist layouts
- Based on N24 2023/2024 events, except a few angles
- Works in vanilla AC (CamTool not needed)
- Does not overwrite vanilla files

I've also created the Patreon I mentioned earlier, for complete all-layout packs - but I've added a reduced-price membership option as well for an additional surprise next to the Nordschleife (both figuratively, and calendar-wise. ;)), if you want to see.

Finally, I've added an option to basically take custom requests - TV cams for any track, any one layout the member nominates - if you'd like the same quality as this one for some of your tracks.

The Patreon link is on the Overtake download page; this is not the post to advertise it directly.

For the future, I'm planning to continue releasing some TV camera sets free for everyone, some as standalone, and some in all-layout packs - the free ones will be posted here, on Overtake and on my Patreon as well, the paid ones only on Patreon.

(You can join as a free member as well, so you won't miss out on new release notifications.)

3 ks_nordschleife YouTube Corner.jpg
 
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Hello guys, since yesterday my game randomly stopped starting, telling me something about CSP stuff I reinstalled already, also checked the game files but it still shows this, can anyone tell what it is a knows a way to fix it?

00007FF8D6FFC30A (fmod64): (filename not available): FMOD::DSPConnection::setUserData
00007FF8D700315D (fmod64): (filename not available): FMOD::DSPConnection::setUserData
00007FF8D700153D (fmod64): (filename not available): FMOD::DSPConnection::setUserData
00007FF8D7021A87 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D7021DC0 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D7021C79 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D702C841 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D701EAB1 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D707CC8F (fmod64): (filename not available): FMOD::SystemI::createMemoryFile
00007FF8D707CE36 (fmod64): (filename not available): FMOD::SystemI::createMemoryFile
00007FF9180E7374 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF919CDCC91 (ntdll): (filename not available): RtlUserThreadStart

Edit.. Oh my god why did these two double dots turn to an emoji...

Nvm fixed it somehow, was something WinSound related
 
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Hello,

I've run into a strange issue recently on Fenryr's Le Mans track.

It seems that some cars are clipping/falling through the track at the exit of the second Mulsanne chicane.
A lot of cars have no issue at all like the VRC and RSS gt3's and hypercars but others seem to instantly fall through the track surface at that specific place.

I've had the issue come up with VRC Auriel 8 and the Kunos Porsche 962.

If anyone knows why this is happening and how I could fix it, I'd greatly appreciate it.

Thank you ^^
 
Hello,

I've run into a strange issue recently on Fenryr's Le Mans track.

It seems that some cars are clipping/falling through the track at the exit of the second Mulsanne chicane.
A lot of cars have no issue at all like the VRC and RSS gt3's and hypercars but others seem to instantly fall through the track surface at that specific place.

I've had the issue come up with VRC Auriel 8 and the Kunos Porsche 962.

If anyone knows why this is happening and how I could fix it, I'd greatly appreciate it.

Thank you ^^
Same here... same track, same chicane.
 
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