- 2,112
- xNEVER-ONEx
Shift still looks too arcadey. The cars feel like they slide into and out of every corner, the camera needs to be toned down and the HUD is way too cluttered.
What is this? A copy pasta of shift 1. It looks even worse, you still look like your sliding all over the place. 0/10.
Excellent post. Absolutely nailed it.
I like the way SMS are going with this and the fact that they have been working closely with race drivers during development. In one of the interviews I watched they were very aware that much criticism was leveled at Shift for being too much Arcade and not enough Sim. They seem keen to address that so let's hope they get it right. Those who have been hands-on have come away impressed so I'm optimistic this will be worth getting. I have pre-ordered and I'm looking forward to taking it out for spin.
Shift still looks too arcadey. The cars feel like they slide into and out of every corner, the camera needs to be toned down and the HUD is way too cluttered.
Leaderboards - sure
Car sounds NOT made by Hoover - already there, sorry your exaggeration doesn't hold up
Car sounds with no audible loops and phasiness - never noticed loops
Car sounds that are EXCITING! - already there IMHO
Time to other cars displayed on HUD - Yes
Best lap times for all drivers displayed (at length) at the end of a race - Yes
Competitive AI (with retaliatory tendencies - hit them, they tend to hit back) - Yes but No to the parenthesis...this is highly unrealistic when compared to anything but NASCAR. Most race drivers are more professional that this.
FAR more real tracks than fantasy tracks - no, the PD-original tracks and by far more fun to drive and provide a more varied experience. I'm not against inclusion of more real world tracks, so long as it does not come at the price of excluding the PD-originals
Grid Girls! - absolutely not.
A touge track and an open drift track - point to point mountain roads, sure. An "open drift track" for figure skating? No thanks.
No grind - there isn't one now you ask me.
Marbles off the racing line - I don't even know what this means.
EVERY car has cockpit and helmet cam view - yes
Savable tuning setups per track - yes
Easy matchmaking online -yes
One make Spec racing online and off - yes
No B-Spec! - No. It does not detract from the A-Spec experience whatsoever, and some people (such as myself) enjoy it.
Livery editor with mirroring (in S2U) - no, unless it somehow only allows realistic racing schemes. We do not need Fast&Furious or offensive paint schemes in this game.
Paint system includes Gloss, Metallic, Candy, Pearlescent, Chrome, Matte and Flip (twin colour). And no one use paint chips! - I for one don't mind the paint chip system, but I'm sure I'm in the minority here. I also don't feel the need to change the color of a car every day.
Stock cars (base model) already tuned by a tame pro race driver - If you mean "more pre-upgraded models from real-world tuning shops," then yes. Otherwise no.
Many of them are superfluous to a racing experience...not to mention the fact that the GT series has always been about driving; the racing is there to give you something to do.
GT5 is only "Pokemon with cars" if you care about collecting every car. Many people don't.
Shift still looks too arcadey. The cars feel like they slide into and out of every corner, the camera needs to be toned down and the HUD is way too cluttered.
I can point you to video after video of noobs and bad drivers hooning around on GT5, sliding through every corner, weaving down the straights.
Apparently, that's all I need to PROVE how arcade GT5 is![]()
And with iRacing physics while they're at it![...]I just wish some developer would come along and take the best of Forza and GT5 and put it all into one game. Life would be good.
Leaderboards - sure
Car sounds NOT made by Hoover - already there, sorry your exaggeration doesn't hold up
Car sounds with no audible loops and phasiness - never noticed loops
Car sounds that are EXCITING! - already there IMHO
Time to other cars displayed on HUD - Yes
Best lap times for all drivers displayed (at length) at the end of a race - Yes
Competitive AI (with retaliatory tendencies - hit them, they tend to hit back) - Yes but No to the parenthesis...this is highly unrealistic when compared to anything but NASCAR. Most race drivers are more professional that this.
FAR more real tracks than fantasy tracks - no, the PD-original tracks and by far more fun to drive and provide a more varied experience. I'm not against inclusion of more real world tracks, so long as it does not come at the price of excluding the PD-originals
Grid Girls! - absolutely not.
A touge track and an open drift track - point to point mountain roads, sure. An "open drift track" for figure skating? No thanks.
No grind - there isn't one now you ask me.
Marbles off the racing line - I don't even know what this means.
EVERY car has cockpit and helmet cam view - yes
Savable tuning setups per track - yes
Easy matchmaking online - yes
One make Spec racing online and off - yes
No B-Spec! - No. It does not detract from the A-Spec experience whatsoever, and some people (such as myself) enjoy it.
Livery editor with mirroring (in S2U) - no, unless it somehow only allows realistic racing schemes. We do not need Fast&Furious or offensive paint schemes in this game.
Paint system includes Gloss, Metallic, Candy, Pearlescent, Chrome, Matte and Flip (twin colour). And no one use paint chips! - I for one don't mind the paint chip system, but I'm sure I'm in the minority here. I also don't feel the need to change the color of a car every day.
Stock cars (base model) already tuned by a tame pro race driver - If you mean "more pre-upgraded models from real-world tuning shops," then yes. Otherwise no.
Many of them are superfluous to a racing experience...not to mention the fact that the GT series has always been about driving; the racing is there to give you something to do.
GT5 is only "Pokemon with cars" if you care about collecting every car. Many people don't.
THAT tired excuse again... That's like saying a BAD soccer game is a 'ball kicking simulator'And those details are in REAL racing. But what do THEY know about what the sport needs, eh?!
I am by no means a racing driver, but when I was in a car crash, there was no way I could have just reversed and carried on. For that split moment my eyes didn't really see anything and my brain registered nothing.
I would stop playing GT if they did that, I don't suffer from motion sickness but I can easily get annoyed by it. I can't stand it when games obscure your vision or use excess depth of field. Vision is the only real feedback you have with a game aside from sound, unlike in real life where you have additional sensory perceptions... it's not realistic, it's just artificial looking and obnoxious.
Wow I was interested in this game until I stumbled upon this thread and watched the video. I won't be bothering with it now.
I got in 4 or 5 accidents in my teens. None of them caused my vision to blur, much less go black and white... closest thing to it was the tears in my eyes when I got the repair/lawyer bills. You better believe I was at my sharpest when I was careening through that stop sign, or sliding off the road into that bridge, or any of the other times my life was on the line because I was driving like a moron.
I would stop playing GT if they did that, I don't suffer from motion sickness but I can easily get annoyed by it. I can't stand it when games obscure your vision or use excess depth of field. Vision is the only real feedback you have with a game aside from sound, unlike in real life where you have additional sensory perceptions... it's not realistic, it's just artificial looking and obnoxious.
Your vision doesn't blur or black out until you HIT something! Most of us remember the moment BEFORE the impact pretty well (if we live!), but 'gray-outs' and loss of focus, disorientation and accelerated stress and heartrates are common crash symptoms.
all the whiners in this thread against Shift 2 seems to belong to Gran Turismo defense force....
they say arcadey but they still haven't touched the game...
but when GT5 Prologue was released a lot of people were happy to believe that GT5 will be successful but it turned out that the final game was an abomination...
but if this game turned out bad, then I'll say things against the game since they said that this is the real racing simulator that GT5 should've been.
Try being hit from behind, mounting a curb at 40mph, ploughing through a street name sign and into a road sign, ending up all four wheels off the ground; when you were minding your own business driving correctly.
Yeah the effects aren't exactly like shift 2. But its the same principle. Your brain and eyes do not register what is happening for a split second. Especially when you hit something and come to a complete stop.
They may have gone a bit too far, but its better than GT5 having nothing at all.
Thank you.
Here's some other stuff, PD could steal, and by doing so, improve enormously... (in no particular order)
Leaderboards
Car sounds NOT made by Hoover
Car sounds with no audible loops and phasiness
Car sounds that are EXCITING!
Time to other cars displayed on HUD
Best lap times for all drivers displayed (at length) at the end of a race
Competitive AI (with retaliatory tendencies - hit them, they tend to hit back)
FAR more real tracks than fantasy tracks
Grid Girls!
A touge track and an open drift track
No grind
Marbles off the racing line
EVERY car has cockpit and helmet cam view
Savable tuning setups per track
Easy matchmaking online
One make Spec racing online and off
No B-Spec!
Livery editor with mirroring (in S2U)
Paint system includes Gloss, Metallic, Candy, Pearlescent, Chrome, Matte and Flip (twin colour). And no one use paint chips!
Stock cars (base model) already tuned by a tame pro race driver
The list goes on, and on, and on, and on.
Every last one of these things would improve GT5 enormously. Some of them are, IMO, essential to a racing game.
Can PD swallow their pride and get onboard? Or will GT6 be Pokemon with cars again?
The Effects of G-force on Humans
Posted 10-13-2004 at 02:14 AM
G-Force
To understand the effects of the term G-force, you must first know what it is. The "g" in g-force stands for gravity of course, you should all know that, if you don't this article had just told you. But the force has a different definition, it is not the gravity, it's an acceleration. The general meaning that we usually think of is the increase of speed, but that is not the case in a scientific perspective. Acceleration is the change in speed or velocity. So in your daily life, braking a car or turning around a bend is in fact acceleration -- according to science.
Without a doubt, we experience gravity and the g-force everyday. If there was no gravity, we wouldn't be standing here, and this article wouldn't be written. If someone weighs 80kg, under an influence of 1g, you would still weigh 80kg. Now, we in our course of our lives should have experience g-forces higher than that, whether it is in a car, while it is braking, turning or accelerating, or on a rollercoaster, which you would experience Gs of over 2. At 3g, on some rollercoasters, a person weighing 80kg, would be 240kg for several seconds. If you have ever experienced a car crash the g-forces could reach up to 12 g for a few seconds. Pilots in F-16s or similar aircraft would have to endure 9gs for maybe ten to twenty seconds. With 9 gs, you'd weigh 720kg if you were 80kg in 1g.
Before you pilot the fighters, you must prove yourself worthy. In order to prove that you could withstand such a tremendous g-force, you will endure yourself through a centrifuge. A centrifuge is basically a spin dryer, but instead of drying clothes, it makes you feel bad. The harder it spins, the more you will get pushed back into your seat.
These forces are bound to screw up the human body. Firstly, you would feel difficulty breathing. This is due to the reason that the forces will pull down on your rib cage which in turn pushes down on your lungs, sometimes emptying the air. This although is not the worst effect, it does wear you out and you would feel the lack of air and fatigue. The most dangerous, is the blood that gets pulled by the g-force. The blood gets pulled away from the brain and is moved to your legs and feet. As with that notion, your organs also get pulled down towards your feet, increasing the problem with blood. The blood in order to get to your brain must be forced harder. Because of this, After a short while experiencing high-g turns, you would start to lose your peripheral vision. You would have tunnel vision and experience greying out (your vision becomes black and white). If the g-forces act on the body even longer, you would lose all vision. This loss of vision is termed black out. Should the turn continue the pilot would eventually lose consciousness. This is also called g-LOC (g induced Loss Of Consciousness).
A normal healthy person would start experience loss of vision at around 5-6 g. A way of resisting this is called "strain". You would contract your muscles below your waist and relax the upper body so that you could breathe normally and easily. Your shoulders should be allowed to drop. This should be used just before a turn in flight, so you could prepare for the g-force effects.
There are other less critical effects of the g-force, such as the bursting of blood vessels creating rashes called "geezles" and bruised buttocks from the seat.
There are also consideration of the negative side of g-forces. Both positive and negative must be considered before flying aircraft or combat aircraft. The negative gs have a different effect on the body. Negative gs are usually experienced during a steep dive in an aircraft where you would feel your weight lessening -- the opposite of postive gs. The steeper the dive, the more "weightless" you'd feel. The negative gs has an opposite effect too. These gs would push blood up to your head and brain. Unlike positive gs, where you can withstand 9gs, as little as 2-3gs would cause your eyes' blood vessels to start rupturing. This is called a "red out". A pilot who pushes negative gs would be seeing through bloodshot eyes.
A long period of time under g-forces could result in major bodily harm or problems. Please seek medical attention and refer to a physician before enduring g-forces.
Last time I hit a wall at a track day, I am pretty certain I didn't lose my ability to see colour and my vision didn't blur either. I hit the thing hard too...... first NFS Shift deserved about 30 seconds of my time and then it was swiftly returned to the shops because it was rubbish.
VBRThat NFS Shift 2 video looks rubbish imo, simply because it's totally unrealistic in so much as your vision does not blur or go black & white like that when you drive a real race car & yes I have once before. Think about it for one moment, how useful is it to be able to turn the HUD off & then glance down at the speedometer only to not be able to see it because of the stupid arcade blur effect, STUPID-STUPID-STUPID! I hated the first NFS Shift for similar reasons & all their talk of making more sim-like is just bollocks, I won't be buying it. When are games designers who make sim racers actually going to start simulating reality instead of adding idiotic unrealistic eye candy & gameplay just to sell it to hyper active kids with low bordom thresholds.
Troll style rant over!
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Hmmmm sounds more like Forza 3. Forza 4 will rip both these games too shreds mark my words.
I'll just leave this for you guys to read to show that the effects Shift 2 has in relation to crashes is not that far from the truth.
http://www.electronicaviation.com/articles/General/142