In my opinion, SHIFT is way too harsh with it´s effects and submits, that a driver can´t resist anything.
I will say again that statements like this make me think of videos of the Force Dynamics motion simulators... where someone always says "a car doesn't actually tip like that, it's more like a spaceship!".
I think often visual effects in a game have to be extreme to overcome the fact we have no kinetic simulators.
One of the biggest hurdles to overcome in a game is a sense of speed -when no physical input tell your body you are moving fast, just darwing it on screen is not the same. That's why those rides at amusement parks that tilt your chair along with the image are so much more effective.
Since we don't have that, what they have to work with is used to deliver the message that is missing. It's in no way as good but that's why I think they do.
For instance everyone who uses my G27 with GT5 immedialy says "that wheel is totally unrealistic, it's not that hard to turn a wheel in a car" to which I have to respond the wheel is simulating how hard it would be if you were fighting g forces at the same time (something our brains kind of compensate for when remembering making a turn in a car) and also gives extra feedback so you can feel the weight of the car transfering.
While your actual wheel might not do the same in a car, the overall effect on your arms an shoulder muscles would be similar and that's why they do it that way.
Same with the OTT visual feedback in shift... realistic video doesn't impart the same feeling as real. That's why you can watch racing videos on youtube all day, but then jump in for a high speed ride at the track and your heart starts pounding.
They are trying to overcome that shortcomming of the fact we dont' all have a Dbox in our living room.
And if you believe in tunnel vision at high speed.....it isn´t as someone tried to convey you. It is just a matter of training, because you know: a human is a creature of habit.
I have gotten tunnel vision going only 125 in a car and quite a few of my biker friends report tunnel vision while biking.
Not in a crazy millenium falcon going to warp kind of way really but rather that the are of your vision that you focus on is much smaller due to how your body acts when needing to respond to that speed.
For instance driving down a small road at 15 mph, I am taking in everything, scenery, I can see my sun visor, heck I can even see my legs and both mirrors without taking my eyes off the road.
Get up to speed however the windshield suddenfly fills all my view... I don't see/notice the periphery nearly as much anymore, not because I have suddenly leaned forward or my eyes have gotten smaller, but because my brain has focused on the important part directly ahead of me and indeed things in my perpiphery start to blur as just a matter of speed.
This is reproduce in shift by blurring out your car and periphery so your the natural response of your eyes is to focus more on what's still sharp.
This effect of blurring surroundings is used in photography all the time to force a viewers eyes to focus on one eliment.
A run my motorbike at 250 km/h on the highway and there isn´t any tunnel-blurry-thing-view. Just a bit shaking because of my low-budget-helmet and the bad aerodynamic.
Maybe you personally don't... I can't say... but I can say that many of my biker friends report the some sort of reduced field of vision at speed.
And you are right. Impacts of 12g are amaingl high and you can be happy to survive that. But your article also sais, that g-force from 5 to 6g can effect a loss of vision. But that can´t be true, if you are a trained person.
It sounds like you are speculating from a position of no experience. I have never been in a race car crash, but I tend to trust what the experts tell me when they do, and if EA has real race car drivers playing this game and they aren't saying that's ridiculously unrealisitc maybe it is true after all? And while a person can train to overcome shock (the same way after a while you get better at driving through blurred black and white vision in Shift), I think there is a physical limit and effect you simply can't overcome. For instance you cannot train your capillaries in your eyeballs not to burst under high pressure...
I took a spill on a mountain bike once, pretty bad (broken the crap out of my arm and went full head over heals) and when I landed I was not seeing black and white per se, but I wasn't seeing right either... at the time I could see fine, my eyes worked fine, but I wasn't taking in much info and there probably could have been a moonwalking bear going by and I would not have picked up on it... how you simualte that on screen is kind of hard directly, so I think Shift is going for the next best thing.