If EA want success with a simulator game they must include pitstop. It is a big disappointed if they don't include this. I don't care if there is any visible pitcrew around the car. I just want to refill fuel and get some fresh tires.nI don't understand how you cab have the FIA GT licence and not include pit stops. Endurance races are on the calendar, how are you going to switch drivers, or make a pit stop for fuel / tyres ? I hope they include It, would be a shame if they don't.
If EA want success with a simulator game they must include pitstop. It is a big disappointed if they don't include this. I don't care if there is any visible pitcrew around the car. I just want to refill fuel and get some fresh tires.
True, Superstars V8 NC doesn't have pit stops during races (although you can put during practice and qualify), but still the racing experience is there, and good. However, in the Superstars V8 real life series, one doesn't have to pit for tires or fuel.They'd be good, but I'd argue they're not ESSENTIAL to a good racing experience. They just make a good experience better.
It's entirely possible to have good racing without pitstops and tyre wear. Sure, it takes away some strategy and requires some suspension of disbelief, but you can still have a good race. They'd be good, but I'd argue they're not ESSENTIAL to a good racing experience. They just make a good experience better.
Now, dodgy physics and/or dodgy netcode tend to make good racing nigh on impossible, no matter which way you slice it.
If EA want success with a simulator game they must include pitstop. It is a big disappointed if they don't include this. I don't care if there is any visible pitcrew around the car. I just want to refill fuel and get some fresh tires.
Why? I would rather spend my time racing than sitting in a pit lane...I dont care if they do it in real life, this isnt real lif,e its a game, designed to be fun.
And, they have not said tyre wear isnt in the game, it probably is based on the compex tyre physics etc and visual displays of everything happening. You will just have to look after your tyres across the whole race perhaps.
Either way, no pit stops is not a gamebreaker for me because I dont like them, they do them in real life, becuase they have to.
Why? I would rather spend my time racing than sitting in a pit lane...I dont care if they do it in real life, this isnt real lif,e its a game, designed to be fun.
And, they have not said tyre wear isnt in the game, it probably is based on the compex tyre physics etc and visual displays of everything happening. You will just have to look after your tyres across the whole race perhaps.
Either way, no pit stops is not a gamebreaker for me because I dont like them, they do them in real life, becuase they have to.
Shift is designed to be exciting, I have full faith that it will be a good sim, just because it doesnt have pit stops doesnt mean the game is no longer a sim...
Not to mention that the people who want all out sims are in the minority, it has to appeal to the majority market.
BTW, if pit stops are your kinda thing perhaps you should try GTR2 on the PC, you can do really long races with as many pit stops as you like..
What the hardcore want is basically GT5/Forza/Shift without the concessions it makes to none sim fans. If a game does that across all 3 platforms it will sell in enough volume to make up for it's lack of 'mass appeal'.
But what it does do is offer some of the grittiest, most intense racing we've seen in a generation. Be sure to keep track of this one; it's firmly lodged in Forza's slipstream.
You what?...the right analogue stick can be employed to 'lean' into corners as you turn, allowing you to out-brake the opposition or shave vital milliseconds off your lap time
No offense, but if that were true we'd be seeing those very kind of products on the market.
I believe the gaming houses have market researchers, etc. and know what sells and what does not. True simulations have always been rare, and there IS a reason for that - they don't sell enough product to warrant the development costs.
Market researchers only tell you what people tell them. You can't focus group a piece of art because it has to be something people couldn't imagine they would want. The original GT was the work of a visionary, at a time when driving games consisted of the hardcore PC sim and the arcade console racer it was a gamble and it was great.
If you're a good market researcher you don't necessarily believe everything people tell you, you observe their behaviour to see if it agrees with their statements. You know, like when people tell you that they're not racist, they just hate black people.
You what?