I understand it's not popular compelling content for a "first look" stream, but poking and prodding the physics is what I do in my first hour with any sim. Have all the complaints come from individuals who tried it out in a livestream and then gave up? I haven't been watching every video that gets posted here.
@oneloops posted a good list of questions for the people claiming the physics have been watered down. I could add some more examples:
- Can cars recover from oversteer when they probably shouldn't, such as when the rear wheels cross into the grass when the car is already sideways?
- Is it not possible to initiate oversteer properly with certain methods -- throttle lift, braking, "shift lock", clutch kick, weight transfer?
- Once you initiate a donut, can a RWD car continue to rotate after straightening the front wheels?
- Do mid- or rear-engined cars exhibit a degree of understeer when you get on the throttle in a corner?
- Is torque steer evident when one drivewheel spins faster than the other?
One of the first things I'm going to do with PCARS3 is go into a practice session with cars across all the drivetrain layouts and throw them around, running through a mental checklist like this.