- 375
- Rockhampton.
You stole my setup.I've spent £0 on my 'rig' of being sat on the end of my bed with a DS4 in my hand. I mustn't be taking this seriously enough
You stole my setup.I've spent £0 on my 'rig' of being sat on the end of my bed with a DS4 in my hand. I mustn't be taking this seriously enough
I've spent £0 on my 'rig' of being sat on the end of my bed with a DS4 in my hand. I mustn't be taking this seriously enough
Lot's of the F4H guys use a pad and win Top 24 races. Of course a wheel is the preferred option but if you don't put in the practice you aren't gonna get anywhere regardless if you have a pad or £500 rig.Saying expensive rigs make for faster players is a bit like saying an expensive camera will suddenly make someone a better photographer. It's the person behind the tool that's good, not the tool itself.
GT isn't a full-blown sim — it's not even the simmiest driving game on consoles. Like any racing game, while there's some crossover between real-world teachings, the truly fast people work around the game's physics engine. They all have quirks and exploits, and the best players — in any genre — use those to their advantage.
I was able to qualify in the top 40 in Canada for a GT Sport event earlier this year on a controller (shock! horror!). The reason I didn't use a wheel was all to do with the then hassle of setting up my rig. You're right in the sense that a controller is lacking in subtlety compared to a wheel, but it's possible to work within those limitations and still be quite fast. The biggest issue is probably the throttle/brake modulation, and if I were to hazard a guess, that's why PD has implemented the bizarre non-linear approach.
Agreed I'd say the F1 Games and Forza or more of a 'Simcade' then GT. Also the amount of bugs on PCars is just ridiculous.No, you're not, but I am!
It sounds like you're looking for a simcade experience, so I'd suggest looking into that genre rather than games that try to be more hardcore simulators - though I personally class GT as somewhere in between the two categories.
Who is?I am not Lewis Hamilton.
Ah!No, you're not, but I am!
cartoon cars
Lot's of the F4H guys use a pad and win Top 24 races. Of course a wheel is the preferred option but if you don't put in the practice you aren't gonna get anywhere regardless if you have a pad or £500 rig.
Agreed I'd say the F1 Games and Forza or more of a 'Simcade' then GT. Also the amount of bugs on PCars is just ridiculous.
Think that’s a bit of an EGGsaturation!I don’t get how your say you’ve raced sims for years, including Project CARS, and then claim GT has become too much of a sim....
GT is an arcade game compared to PCARS. If you could drive in PCARS, jumping into GT is like picking up NFS or GTA, the physics and tire model are a yoke (not to mention no weather, no damage, no LiveTrack 2.0, etc). There’s no concern for tire temps, brake temps, engine temps, or engine wear. Gran Turismo is a simcade, not a sim.
If you wouldn’t have mentioned PCARS, I’d say your entitled to the opinion. But saying you’ve played PCARS, and then saying GT is too much of a sim, that’s just nonsense.
I don't think GT Sport's physics are too hard because it's trying to be a sim, but rather the tyre model was so poor that ironically it ended up being harder than the reality it was trying to simulate. Even though the tyre model has been improved imho, there are still some aberrations that make certain aspects of driving harder than it should be. No sim is perfect, & they all suffer in one area or another.
The first Project CARS was notoriously bad on the limit, with not enough progressive slip, & this was acknowledged by SMS in the second game where they tried to make it better. In the opinion of some they succeeded, in the opinion of others not so much. Assetto Corsa had issues with physics on the edge of grip as well, the cars tended to float away & were too hard to regain control of compared to reality (at least in my experience of the console version anyway). Then there were the Elises in AC that had no lift off oversteer, didn't rotate at all, & suffered with chronic understeer; very much unlike their real world counterparts.
We all have different driving styles, & we all have our preferred sim (I'm sure yours is the best one & that you need to tell me why my opinions in this post are wrong & yours are right *cough* the sacred cow effect *cough*). And, the more we play any particular sim, the better we get at it, & the less problems in the physics will bother us. I ended up getting used to PC1's crazy ass physics on the limit & quite enjoyed the thrill of racing on that knife edge, even though it was unrealistically hard.
All of these differences are made even more apparent when we quickly switch from one game to another, the glaring inconsistencies between them become even more apparent due to comparison. And, I had a rude awakening in 2009 when I got to drive a couple of real race cars in reality at a track day; that experience was not 100% the same as any sim I've ever driven (all of the above included).
If we can find a sim or game that ticks most of the boxes for us, then that's great, & we should stick with it. But no sim is ever going to please all of the people all of the time.
I don’t get how your say you’ve raced sims for years, including Project CARS, and then claim GT has become too much of a sim....
GT is an arcade game compared to PCARS. If you could drive in PCARS, jumping into GT is like picking up NFS or GTA, the physics and tire model are a yoke (not to mention no weather, no damage, no LiveTrack 2.0, etc). There’s no concern for tire temps, brake temps, engine temps, or engine wear. Gran Turismo is a simcade, not a sim.
If you wouldn’t have mentioned PCARS, I’d say your entitled to the opinion. But saying you’ve played PCARS, and then saying GT is too much of a sim, that’s just nonsense.
No but would like to....Agree , Pcars is much more harder than GTsport....even with a wheel...
Have u played Asseto Corsa ?
Thanks , am on his Discord, and watch all the others. Please note that my rank, is veingvrebuilt from upper end of B DR, and S as, cheersAfter checking your stats, I have to question your definition of 'reasonable sim racer'. I'm pretty sure your definition is different to mine so you really need to look at yourself before looking for things to blame.
Find time to practise more and get some consistency under your belt. If you're still way off, look for tips on youtube. Plenty of good track guides out there.
I don't know if subliminal messaging is involved here but watch a lot of the tops driver's videos as well, especially the practise as watching the correct line lap after lap soon sinks in. I watch kie25, super gt, nicor, tidgney, z28 and eerieissss regularly and wish there were more. Great practise with zero effort.
Have a look at @EERIEISSSS youtube channel too. Starts the story using a pad with all assists turned on, to a first wheel and the struggle to learn it and a quest for A+ rating. He's now a solid A rating and still improving.
https://www.youtube.com/channel/UCqPNuJUqqn9QBZiq1QEW_UA
Taken in good heart, I did invite that reply, but cheers.Why do you insult him? You can crap what he wrote, but its not correct to say he himself is crap.
I also don't agree to OP, for me he's just a disappointed player.
But I would never write to somebody "you're crap" when he didn't majorily attack me before.
Sigh..................... the OP is in the majority of the player base and this is why will continue to have "chase the rabbit", smooth fantasy tracks, cartoon cars and a glorified arcade game.
There is no need to abuse him or cast dispersions on his character as he is in effect the GT franchise pin up star. This is what the game has been tailored to appeal to and why all the campaign stuff is so easy. i would even bet the AI is based on his (assumed?) driving style, dive bomb into corners, miss the apex and be very slow out so you have no idea where the car will be placed on corner exit so you can achieve a clean overtake :-(
I wont even get into how hardware manufacturers love this type of guy to too. He needs to improve so he needs better gear. Obviously a hydraulic load cell brake pedal, a direct drive wheel, a better cockpit, perhaps some racing shoes etc, etc ;-) Oh and Ferrari racing wheel, especially if it has lots of LEDs for the rev counter ;-)
Oh....cheersHoly sextuple-posts, Batman!
Friendly tip, @Knightsabre13 - you can respond to multiple people at once via either the +Quote button, or hitting Reply on each post before the Post Reply button. 👍
Welcome to the 'Planet!
Trying not to be a winger, but After racing Sims, and GT, PC, F1 etc for many years, I regard myself as a reasonable sim racer, however I am at a loss as to understand why GTS, (Polyphony) has made GR3, At least, so bloody hard to control the cars on many circuits. Lift Off overseer, Oversteer in General, track limit penalties that are beyond fair. Cars spin out even when not under power if they even so much as look at piece of grass or some curbing.This is a GAME, not a full blown sim, I am not Lewis Hamilton. The game has got worse since the new tyre model. I want to drive Sim, like, but not full blown sim, I want to race without the fear of destroying my SR, and DR, when it's not even my fault. I have had to rebuild this at least five or six times now. I have invested £500 on a rig, so am fairly serious, but the top 24 stars are probably in to thousands on their rigs, which makes it very difficult to even get a look at the top ten online time trials. I used to have a go at those that punt off other driver, but I think I know why they do it now, it's because the skill level to attain respectable times and rank is just too high, so why bother trying to drive properly!!, I know many will disagree, especially those that use a controller. Which although not terribly smooth, responds to inputs very quickly, unlike a wheel Which is more progressive, Traction Control is all or nothing and frankly is just frustratingly inconsistent.
I would like to hear what others think, has GTS just gone too far into Sim territory, or am I just crap.
I find that only the mid engined Gr.3 cars require a tiny bit more concentration than the others. Having said that, I think they are all pretty easy to drive except maybe the Beetle. Remember, you can't drive them all the same and you might not be as good as you think you are. Just a thought.Trying not to be a winger, but After racing Sims, and GT, PC, F1 etc for many years, I regard myself as a reasonable sim racer, however I am at a loss as to understand why GTS, (Polyphony) has made GR3, At least, so bloody hard to control the cars on many circuits. Lift Off overseer, Oversteer in General, track limit penalties that are beyond fair. Cars spin out even when not under power if they even so much as look at piece of grass or some curbing.This is a GAME, not a full blown sim, I am not Lewis Hamilton. The game has got worse since the new tyre model. I want to drive Sim, like, but not full blown sim, I want to race without the fear of destroying my SR, and DR, when it's not even my fault. I have had to rebuild this at least five or six times now. I have invested £500 on a rig, so am fairly serious, but the top 24 stars are probably in to thousands on their rigs, which makes it very difficult to even get a look at the top ten online time trials. I used to have a go at those that punt off other driver, but I think I know why they do it now, it's because the skill level to attain respectable times and rank is just too high, so why bother trying to drive properly!!, I know many will disagree, especially those that use a controller. Which although not terribly smooth, responds to inputs very quickly, unlike a wheel Which is more progressive, Traction Control is all or nothing and frankly is just frustratingly inconsistent.
I would like to hear what others think, has GTS just gone too far into Sim territory, or am I just crap.
Trying not to be a winger, but After racing Sims, and GT, PC, F1 etc for many years, I regard myself as a reasonable sim racer, however I am at a loss as to understand why GTS, (Polyphony) has made GR3, At least, so bloody hard to control the cars on many circuits. Lift Off overseer, Oversteer in General, track limit penalties that are beyond fair. Cars spin out even when not under power if they even so much as look at piece of grass or some curbing.This is a GAME, not a full blown sim, I am not Lewis Hamilton. The game has got worse since the new tyre model. I want to drive Sim, like, but not full blown sim, I want to race without the fear of destroying my SR, and DR, when it's not even my fault. I have had to rebuild this at least five or six times now. I have invested £500 on a rig, so am fairly serious, but the top 24 stars are probably in to thousands on their rigs, which makes it very difficult to even get a look at the top ten online time trials. I used to have a go at those that punt off other driver, but I think I know why they do it now, it's because the skill level to attain respectable times and rank is just too high, so why bother trying to drive properly!!, I know many will disagree, especially those that use a controller. Which although not terribly smooth, responds to inputs very quickly, unlike a wheel Which is more progressive, Traction Control is all or nothing and frankly is just frustratingly inconsistent.
I would like to hear what others think, has GTS just gone too far into Sim territory, or am I just crap.
To be fair, the OP did ask. Read the last sentence.Why do you insult him? You can crap what he wrote, but its not correct to say he himself is crap.
I also don't agree to OP, for me he's just a disappointed player.
But I would never write to somebody "you're crap" when he didn't majorily attack me before.
I dont know... I kinda feel like Lewis Hamilton right now.
Lewis Hamilton: 1:27.3
Me: 1:27.3
Thanks, Super Soft was the softest tyre for Suzuka in 2017 so i used the GT variant of that.What if Lewis ran the Hypersofts? Great lap though, you were even down 10kph on the front straight (no DRS in GTS).
This is very good I like everything you said in this comment. Unfortunately, the a.i. Has to cater to the lowest level drivers for the most part. I think the answer is a more adjustable difficulty like F1 2017.Sigh..................... the OP is in the majority of the player base and this is why will continue to have "chase the rabbit", smooth fantasy tracks, cartoon cars and a glorified arcade game.
There is no need to abuse him or cast dispersions on his character as he is in effect the GT franchise pin up star. This is what the game has been tailored to appeal to and why all the campaign stuff is so easy. i would even bet the AI is based on his (assumed?) driving style, dive bomb into corners, miss the apex and be very slow out so you have no idea where the car will be placed on corner exit so you can achieve a clean overtake :-(
I wont even get into how hardware manufacturers love this type of guy to too. He needs to improve so he needs better gear. Obviously a hydraulic load cell brake pedal, a direct drive wheel, a better cockpit, perhaps some racing shoes etc, etc ;-) Oh and Ferrari racing wheel, especially if it has lots of LEDs for the rev counter ;-)
I believe you're thinking of another Polyphony game:
There are no cartoon cars in GT Sport.
This is very good I like everything you said in this comment. Unfortunately, the a.i. Has to cater to the lowest level drivers for the most part. I think the answer is a more adjustable difficulty like F1 2017.
I dont know... I kinda feel like Lewis Hamilton right now.
Lewis Hamilton: 1:27.3
Me: 1:27.3