Now, GT5 Academy is out...anyone still play Prologue ??

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ShePearl
Well.. GT5 Time Trial Challenge was released on PSN yesterday.

Does anybody still play Prologue ?
 
Well I'm not playing GT5:P right now, but I'll still play it. Definintly not swaping 2 cars & 1 track for 70 cars & 6 tracks.
 
Yeah, I'll definitely come back to it when I'm starting to get tired of the demo.
 
I was straight back onto GT5P for the clutch and more variety like drifting. The TT is good enough but I have to be in the mood.
 
I played it tonight after playing the TT demo... cause I felt the new one straight up is impossibly difficult with the icy grass and super snap oversteer.

I get to the real track often, and have had my share of offs and real cars and real physics just don't drive like the new TT demo. So until GT5 comes out I will play GT5P, and pray that when it does finally come out, the standard physics is closer to Prologue.

I'm about done with the new TT demo...
 
I played it tonight after playing the TT demo... cause I felt the new one straight up is impossibly difficult with the icy grass and super snap oversteer.

I get to the real track often, and have had my share of offs and real cars and real physics just don't drive like the new TT demo. So until GT5 comes out I will play GT5P, and pray that when it does finally come out, the standard physics is closer to Prologue.

I'm about done with the new TT demo...



Are yo sure it isn't the tuning on your Subaru (checked your sig) that makes you feel this way? Sticky tires, 4wd, suspension mods, etc. The 370 isn't really that bad (considering it's on N3's), and I strongly doubt Nissan would be on board for something like this if the car's handling was rendered so poorly that a potential buyer might turn away based on the experience they had in the game. Do you play Prologue often with N tires and professional physics, no aids? Have you really compared, say, the 350Z from Prologue on N3's to the 370 of the Demo?


You go ahead and pray GT5's physics are closer to 5P, and I'll just hope that Kaz knows best in this regard.

Back on topic-I'll be back to 5P, yes. Really not enough content in the Demo for extended running, but having another track to use is excellent, and I actually like the Indy F1 circuit more than I anticipated.
 
I stuck Prologue back on yesterday just to check to see if the Indianapolis track had miraculously appeared in Prologue's track list.

It hadn't.

I didn't expect it to, but you never know...
 
Good question :)
I guess I won't be playing Prologue for a few days now lol
But I'll go back once I'm tired of the time-trial or feel like I can't improve any more
 
Do people who own a 370z really have to baby it like that to get it around turns? SHEESH!
If they were to push it to the limit to get the absolute best time out of a technical corner, yes. But most are driven on daily roads where turning speeds rarely exceed 45mph-55mph, and high speeds are most likely achieved on long, straight, flat highways.
 
Are yo sure it isn't the tuning on your Subaru (checked your sig) that makes you feel this way? Sticky tires, 4wd, suspension mods, etc. The 370 isn't really that bad (considering it's on N3's), and I strongly doubt Nissan would be on board for something like this if the car's handling was rendered so poorly that a potential buyer might turn away based on the experience they had in the game. Do you play Prologue often with N tires and professional physics, no aids? Have you really compared, say, the 350Z from Prologue on N3's to the 370 of the Demo?


You go ahead and pray GT5's physics are closer to 5P, and I'll just hope that Kaz knows best in this regard.

Back on topic-I'll be back to 5P, yes. Really not enough content in the Demo for extended running, but having another track to use is excellent, and I actually like the Indy F1 circuit more than I anticipated.

I've been tracking Subarus for the past few years, but while instructing this year, I've been in and driven various cars of drivetrain layout and grip level, so I don't feel my experience is too biased.

After further playing... I want to like it so much, but the oversteer and icy grass are just so far from reality I can't gel with it at this point.

NOW... I can see that Kaz and the programmers are preferring finesse, but the level of input and feel you get with the GT wheel are just not as great a match as GT5P is with this concept.
 
I've been tracking Subarus for the past few years, but while instructing this year, I've been in and driven various cars of drivetrain layout and grip level, so I don't feel my experience is too biased.

After further playing... I want to like it so much, but the oversteer and icy grass are just so far from reality I can't gel with it at this point.

NOW... I can see that Kaz and the programmers are preferring finesse, but the level of input and feel you get with the GT wheel are just not as great a match as GT5P is with this concept.


Well put. I'm not anti-Prologue, I just really lost feel for it after the final update, so far the Demo suits me better. Thanks for not taking offense to my post, I was pretty tired this AM, and it didn't really come across quite like I had it in my head. 👍
 
I want to like it so much, but the oversteer and icy grass are just so far from reality I can't gel with it at this point.

Same here. Isn't one of the driving aids turned on? I remember something being set at 7. Had the same problem with GT5 Prologue - the slower cars performed like dogs and the faster ones were uncontrollable. Then I turned the traction control off and - Heavenly! In this Academy, it's like the car is completely under control until you go 1% too far, then it's completely out of control and you spin into the ice. Not fun or realistic.

I used the reverse gear more in an hour of this thing than I did in 5 months of GT4 and one month of GT5P. Combined. I tried the street version of the car; I just laughed and turned it off.
 
Still playing the GT Academy TT's and probably will for a while but then I'll go back to GT5P.
 
I've been tracking Subarus for the past few years, but while instructing this year, I've been in and driven various cars of drivetrain layout and grip level, so I don't feel my experience is too biased.

After further playing... I want to like it so much, but the oversteer and icy grass are just so far from reality I can't gel with it at this point.

NOW... I can see that Kaz and the programmers are preferring finesse, but the level of input and feel you get with the GT wheel are just not as great a match as GT5P is with this concept.

👍 100% Agree. I'm already back to GT5p, at least they got the oversteer right (well not right, but alot closer than the new demo)
 
If they were to push it to the limit to get the absolute best time out of a technical corner, yes. But most are driven on daily roads where turning speeds rarely exceed 45mph-55mph, and high speeds are most likely achieved on long, straight, flat highways.
That, and PD/Nissan specifically created this demo to find an excellent driver. The GT Academy demo requires very progressive steering, throttle and brakes. If you can't manage that AND get to the top of the leaderboard, they're not looking for you. ;)

👍 100% Agree. I'm already back to GT5p, at least they got the oversteer right (well not right, but alot closer than the new demo)
I don't think they got the oversteer wrong in the GT Academy demo, I think it's the tires. In the demo, I've managed to spin out the 370Z in 3rd gear doing only 50 kmh (around 35mph). I seriously doubt it will do that in real life, although I haven't driven one in real life (but I have driven a 350Z, both on track and public roads). I think it will behave completely different when placed on S1's. My assumption is they put it on N3s deliberately to weed out the bad drivers (and yes, that would include me :p).
 
That, and PD/Nissan specifically created this demo to find an excellent driver. The GT Academy demo requires very progressive steering, throttle and brakes. If you can't manage that AND get to the top of the leaderboard, they're not looking for you. ;)

The trouble is, this is a public demo on the PSN store. Considering how difficult the physics are, I'm sure there are tons of people who just wrote off GT5 as a game where you do nothing but spin out, unless you're some sort of professional video game player.

I can't imagine any other game developer putting up a demo where the thing is locked on the highest difficulty setting. Of course, I can't imagine any other developer putting up a demo that doesn't feature the best graphics and everything else that they can possibly produce to make people want to buy the finished game.
 
All too true. I just hope they release a proper demo as well, with some single play in it, one or two tracks and a handful of cars. Something like the GT5P TGS 2007 demo.
 
The trouble is, this is a public demo on the PSN store. Considering how difficult the physics are, I'm sure there are tons of people who just wrote off GT5 as a game where you do nothing but spin out, unless you're some sort of professional video game player.
I think a bit better marketing on their end, aside from a short blog post or two, would have gone a long way here. Maybe a forced video intro explaining the competition.

Of course, I can't imagine any other developer putting up a demo that doesn't feature the best graphics and everything else that they can possibly produce to make people want to buy the finished game.
I can, and see them all the time. F1:CE had a crappy demo, and I hated the Burnout Paradise demo (but loved both games) The Conan demo didn't have working audio for Conan's voice. And numerous demos have crashed on me (most common reason for me to restart my PS3). Fairytale Fights put you on a blank white screen with enemies rushing at you and nothing else. Or the numerous demos I get that only have the multiplayer unlocked. I had one of those this past weekend. It is getting better now as more PSN demos are going the XBL route and giving you the completed game as a demo and a small unlock key is all that is necessary to get the full game opened up to you.

The truth is that pre-release demos are almost always short of the game's final polish. A study done in 2008 by Electronic Entertainment Design and Research Group (EEDAR) shows that pre-release demos hurt sales in comparison to just having trailers. That tells me that very often pre-release demos go out without the best of everything in them.

http://multiplayerblog.mtv.com/2008/04/14/study-publishers-shouldnt-release-demos-just-trailers/

Study: Publishers Shouldn't Release Demos, Just Trailers
Posted 4/14/08 11:59 am ET by Patrick Klepek

Demos may be the best way to find out if you like a game, but releasing one might not be in a publisher's best financial interest, according to a study discussed at last week's MI6 video game marketing conference.

This is the same study, presented by Gregory Short and Geoffery Zatkin, heads of the Electronic Entertainment Design and Research Group (EEDAR), which recommended marketing teams should work with developers to come up with an Xbox 360 game's Achievements.

While demos may be effective at producing word-of-mouth, the EEDAR found that the highest selling games on both Xbox 360 and PlayStation 3 produced buzz via Xbox Live Marketplace and PlayStation Network with trailers alone.

There are some other interesting bits extrapolate, so let's look at how the sales break down…

Though demos have become commonplace a few weeks ahead of a game's release, the EEDAR found that trailers are more effective than hands-on time with the product. Short and Zatkin actually recommended publishers start producing demos only after release to avoid interference with the final weeks of polish.

demos1.jpg


demo-3.jpg


These findings appear consistent across both Xbox 360 and PS3 since the launch of the machines, except in one instance. Games that did not release a trailer or demo on PSN performed better at retail than games on Xbox 360. On Xbox 360, it appears, publishers are better off releasing something, whether that's just a demo, just a trailer or both elements.

It doesn't seem likely demos are going away anytime soon -- especially for titles that can't afford a strong TV and online marketing campaign -- but the numbers suggest larger games may benefit from avoiding a demo.

Readers, what would you do if publishers stopped releasing demos? Do you think a new game like "BioShock" would have been as popular if there wasn't a demo? As the study implies, could it have been more popular if it was only teased as a trailer?
 
Now that I'm finishing up GTPSP I'm coming back to GT5P. I've been looking for people to race online but the expert events seem all but barren. I have been having fun with the beginner event on Eiger though. It's a bit of bumper cars in the first lap as people try to push you off the road or out of the way but once in while there will eb a fast and clean racer.

I am still looking for clean racing though. Since this is a new account my friend's list is barren. If anyone wants to race, add me.
 
Sometimes i really don't understand PD's idea of marketing. I think his "demo" is gonna put off a lot of casual gamers, not only because of the physics, but also because of the grapics.

Sure, its only 200MB big, but a lot of people don't understand this.
And not everyone reads all the news about the game, so they might not know that this is only a physics demo / Academy qualification

Would have been better to put out a 1,5Gig demo with proper graphics
 
I can, and see them all the time. F1:CE had a crappy demo, and I hated the Burnout Paradise demo (but loved both games) The Conan demo didn't have working audio for Conan's voice. And numerous demos have crashed on me (most common reason for me to restart my PS3). Fairytale Fights put you on a blank white screen with enemies rushing at you and nothing else. Or the numerous demos I get that only have the multiplayer unlocked. I had one of those this past weekend. It is getting better now as more PSN demos are going the XBL route and giving you the completed game as a demo and a small unlock key is all that is necessary to get the full game opened up to you.

Not to sound obnoxious or anything, but did those developers have 5 years and 60 million dollars? It doesn't matter so much to me personally, I've already pre-ordered GT5 and I'm sure it will be awesome. But thinking of the general public, many of whom have never played a GT game before, you've got extremely high difficulty, two year old graphics, one track, two versions of one car, and nobody to race against except a ghost image. Most people assume what's in the demo is what they can expect in the final game, and I can only imagine what they're thinking right now.
 
But thinking of the general public, many of whom have never played a GT game before, you've got extremely high difficulty, two year old graphics, one track, two versions of one car, and nobody to race against except a ghost image. Most people assume what's in the demo is what they can expect in the final game, and I can only imagine what they're thinking right now.

Then they are not thinking correctly. This demo was not necessarily released for the general public. This is for GT Academy. PD and Sony decided to be nice enough to release it to countries that can't participate to, I'm sure, get our opinion on the physics.

I have no doubt in my mind that GT5 will sell millions. For that one person that doesn't like the demo and doesn't buy the game, there may be two or three new people to the GT world that love it and will buy the game. No loss for PD or Sony IMO.
 
Not to sound obnoxious or anything, but did those developers have 5 years and 60 million dollars?
No, but they were all pre-release demos. As is this. You commented that you couldn't imagine other developers putting out demos that don't "feature the best graphics and everything else that they can possibly produce" so that is what I was commenting on. I was unaware that the time and money spent on it would have anything to do with what kind of demos other developers would put up. I pointed out that they do, and often, and that there are even studies that agree with you, that they shouldn't.

But thinking of the general public, many of whom have never played a GT game before, you've got extremely high difficulty, two year old graphics, one track, two versions of one car, and nobody to race against except a ghost image. Most people assume what's in the demo is what they can expect in the final game, and I can only imagine what they're thinking right now.
As I said earlier:
I think a bit better marketing on their end, aside from a short blog post or two, would have gone a long way here. Maybe a forced video intro explaining the competition.
To reiterate: I agree with you, and Sony could have done a better job of explaining that this is only showing the "hardcore" settings.

All that said, for the two cars, one track, no competition points: It is titled Time Trial Challenge. Anyone who gets into it and is surprised to find it is just a time trial are probably the same ones having trouble figuring out how to even get it. They are likely the same kind of people that referred to the original Gran Turismo as "that game you have to use brakes on and stuff."
 
i am unable to go online so yes I am still playing Prologue
 
No, but they were all pre-release demos. As is this. You commented that you couldn't imagine other developers putting out demos that don't "feature the best graphics and everything else that they can possibly produce" so that is what I was commenting on. I was unaware that the time and money spent on it would have anything to do with what kind of demos other developers would put up.

Oh I'm sorry, I thought we were talking, not trying to score debating points on each other.

All that said, for the two cars, one track, no competition points: It is titled Time Trial Challenge.

Well, if you look at the first screen, it says "This is a demo version of the upcoming Gran Turismo 5".

Anyone who gets into it and is surprised to find it is just a time trial are probably the same ones having trouble figuring out how to even get it. They are likely the same kind of people that referred to the original Gran Turismo as "that game you have to use brakes on and stuff."

Oh whatever. This is really a pointless conversation.
 
Oh I'm sorry, I thought we were talking, not trying to score debating points on each other.
Not trying to score points, but I was politely pointing out your straw man. I answered your accusation and instead of accepting you were wrong or defending your statement's validity you diverted to a new accusation. My point is that no pre-release demo, regardless of time and money, is a representation of the final product.

Well, if you look at the first screen, it says "This is a demo version of the upcoming Gran Turismo 5".
So that excuses everyone that missed the Time Trial Challenge title and announcements on the blog, which even went into detail explaining what features were on and off, and got upset to see that is all they got? This demo is as advertised. Anyone that expected more can only blame themselves for their disappointment.
 
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No I'm not, but then again, i stopped playing prologue ages ago anyway. The Demo is somewhat addictive though.
 
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