The Outlaw
Premium
- 3,042
- Bay Area, California
- GTP_timeattack
My results:
1st race: 4th
2nd race: 2nd (only mkay and myself matched)
3rd race: 4th
1st race: 4th
2nd race: 2nd (only mkay and myself matched)
3rd race: 4th
LP, thanks for posting, i think you have my positions correct.
hats off to DK- you, sir, are a classy fellow. its one thing to be one of the fastest, but your race ethic last night was absolutely brilliant. to have both those qualities is a very rare thing, and you are a prime example.
thanks everyone for the races. until next time...
too bad the 2nd and 3rd races were decided by other factors, otherwise it was great racing.
Im gonna make a suggestion that in round 2 we require 1 pit stop. Since the front straight is so long, and drafting is over exaggerated, I feel that this might be the best option for seperating the fast from the slow, AND 1 pit stop will also cause a lot less crazy pass attempts thus cleaner racing...
I would love to have a pit stop within a online race. However, the game doesn't support a pit stop. Thus making it impossible to regulate if each competitor is going pit lane speed. It would make it impossible for me or Earth to know if someone cheated and went 10 over pit speed. So you see where we have a problem there. When GT5 comes out, I am all for pit stops, but other than that, we will have to deal with what GT5P's infrastructure supports.
Well there is still a constant variable, the 5 sec penalty. Also I feel I can trust everyone enough to stay below the white line and not smash the walls. Daytona 200 motorcycle race, in the past, never had a pit road speed...
I have no hard feeling not doing one, but the point you gave not to do 1 is not valid in my eyes, but like I said, its just a suggestion.
It is a good suggestion, but it couldn't be controlled, because even after a 5 sec penalty you can speed off at full throttle. And what you are talking about isn't even a pit stop. It is a pass thru in pit lane.
An idea like this could be based on good faith, but there is always one person who will push it. Thus creating an unfair advantage to the other racers. Earth nor I can't control that.
My point is valid mate.
I've participated in a PAL event with a drive-through. It was kinda fun and no big deal.
I haven't done any pit stops or drive-throughs in GT5P.
I wonder, if we all do a drive-through isn't it just the same race as if we all don't?
Other than, we volunteer to get closer to punters by doing the drive-through.
I just don't see any benefit to them, other than different for the sake of different.
The drive-through is also useful if you blow the last corner, whether it's your fault or a punters.
There is a mandated 20 second delayed start for each race. That is our way of getting away from the punters. As for the draft being too strong: I apologize, however that is apart of the game and its physics. This game is not designed for pit stops or pass thru's. In order to be fair and legitimate to all drivers in each series, we must not have any pit lane pass thru's or pit stops at this time.
This is something for the future, and believe me, I want it as much as you guys do. Tire wear, mech failures, gas and go's...I want it all. Bring on GT5!
I hope you all understand the reasoning.
The pit pass through would be very difficult if you use the RoC or GTP Event rules - we had 9 guys in a race last night and since we all must pit on different laps and before lap 10 that could make for some very interesting outcomes. I saw 6 car groupings in our first race and that's really difficult to then guess when you can or can't pit.
The only valid point to NOT do this is some people have teams and others dont. If 2 guys coordinate their pit passes together and keep their draft together, they will be faster inevitably.