Patch Release Notes and Discussion Thread

Discussion in 'Project CARS 1' started by DrJustice, May 13, 2015.

  1. Mike_grpA

    Mike_grpA

    Messages:
    2,810
    Location:
    Australia
    No way it's a licencing issue, because it'd make no sense at all for a circuit owner to say "if you want this licence, you must agree to use the wrong line for the start/finish". I believe it's a matter of lazy programming in both games. Codemasters have done it right in their games, so it's not a licence issue.

    For me, it's an important detail. The line used for Monza and Bathurst in both cases is just the line for the grid to line up behind, not the actual control line to trigger the start and finish of each lap. If I'm not mistaken, at the start of a race, your lap time for your first lap starts when the lights go out regardless of where you are on the grid, not once you go over the line, so what's the point of having the control line for every other lap at the front of the grid when it's not there in real life? It's simply lazy programming. If they had researched the tracks they put in the game, these things wouldn't have been done wrong. But as I said before, they've made plenty of other mistakes in other areas of the tracks, so it's not surprising.

    The line at Donington is just ridiculous, as is them forcing the player to use the old grid with the new pits at Spa.

    Not surprising that they've finally removed the redundant career path. Shows they can remove all the proof of their promises of expanding career and adding game modes, but they can't make simple changes to things people have been asking for since before the game came out.
     
    Fat Tyre, ukfan758, dopedog and 2 others like this.
  2. CHEN255

    CHEN255

    Messages:
    894
    Location:
    New Zealand
    It's so bad it seems almost deliberate lol
     
    Mike_grpA likes this.
  3. dopedog

    dopedog (Banned)

    Messages:
    880
    Theres only ever been one free car per month IIRC..:confused:
     
  4. Donnced

    Donnced

    Messages:
    1,603
    Location:
    Spain
    He means... In March nothing, in April only the Mercedes AMG GT3 will be released and the DLC with the Pagani's and Nurburgring combined will be released on 6th May...

    The developers confirmed yesterday on their instagram account..
     
    OooAhh Cantona likes this.
  5. OooAhh Cantona

    OooAhh Cantona

    Messages:
    1,080
    Location:
    United States
    That's correct. I was jokingly upset about the lack of DLC pack in April.
     
  6. dopedog

    dopedog (Banned)

    Messages:
    880
    Huh? we get the free car, the rest of the dlc is paid for.... which part was meant to be funny?
     
  7. OooAhh Cantona

    OooAhh Cantona

    Messages:
    1,080
    Location:
    United States
    I can't do this anymore. :indiff: Please see my response above and Donnced response. Let's move on.
     
  8. dopedog

    dopedog (Banned)

    Messages:
    880
    What? It was a genuine question as we always get a free car and its no different with the Merc which is also gratefully the best car in the 'pack' IMO, so props to SMS for that as i'll skip the Zondas.. So not sure why anyone should be getting pitchforks out for SMS over this.
     
  9. TomBrady

    TomBrady

    Messages:
    1,526
    Location:
    United States
    Guys, did this most recent patch change how much grip is lost when going on grass, rumble strips, and dirt?

    pCars used to be the absolute worst offender when it came to exaggerated loss of grip when going off track. It was absolutely insane and caused me to curse out this sim many times, but recently, it seems like it's at reasonable levels???

    Was it fixed finally? I certainly hope so. I always hated this flaw in Gran Turismo, and always found it funny that the more realistic sims on PC don't have this issue at all. Usually driving is more unforgiving in PC sims, but not when it came to going off track. It bothered me so much I actually did some testing in my own car to see how it reacted to driving in the grass at high speeds and it just confirmed how exaggerated the grip loss was in GT (and years later, even worse in pCars).

    pCars now seems more at a realistic level though. They must've fixed it right?
     
  10. bleeder

    bleeder

    Messages:
    3,022
    Location:
    England
    I haven't noticed any real difference myself, seems about the same to me. They do adjust specific cars sometimes, like how they behave over curbs, for example. I know they tweaked the Formula Renault a few weeks ago. Don't think the patch notes ever said they had a general fiddle with grip loss but I guess it's possible.
     
  11. TomBrady

    TomBrady

    Messages:
    1,526
    Location:
    United States
    Pretty much every car I've driven recently I've noticed a huge difference. I don't know when exactly it was changed because I don't go off track very often, however, I'm positive it has changed. I guess the real test would be karts, and superkarts since I had the biggest issues with them but really it was all cars that suffered but it's seemingly fixed now
     
  12. RacerPaul

    RacerPaul

    Messages:
    2,744
    Location:
    England
    Hi all :)

    When i fired up pCARS yesterday, there was a tiny (180 ish kb) update

    Does anyone have any information on it?
     
  13. TDZdave

    TDZdave

    Messages:
    8,166
    Location:
    Australia
    What platform?
     
  14. RacerPaul

    RacerPaul

    Messages:
    2,744
    Location:
    England
    Ooops sorry :ouch::lol:

    X1
     
  15. TDZdave

    TDZdave

    Messages:
    8,166
    Location:
    Australia
    Ah, I'm on PS4, ill check when i get home to see if I have the same thing,
     
  16. doblocruiser

    doblocruiser

    Messages:
    5,765
    Location:
    France
    GOTY edition starting off with a 115MB patch.
     
  17. JohnScoonsBeard

    JohnScoonsBeard

    Messages:
    2,883
    Location:
    United Kingdom
    Are you on PC? There have been a couple of recent updates.
     
  18. doblocruiser

    doblocruiser

    Messages:
    5,765
    Location:
    France
    It's on PS4
     
  19. Animera

    Animera

    Messages:
    2,426
    Location:
    New Zealand
    Patch 11 for PC is out.
     
  20. DrJustice

    DrJustice

    Messages:
    1,116
     
    Last edited: Nov 6, 2016
    ukfan758 and NLxAROSA like this.
  21. mynameis66

    mynameis66

    Messages:
    262
    Location:
    United Kingdom
    Anybody know if there are likely to be anymore updates for the console versions?
     
    damadmoneyman and Elitekilla29 like this.
  22. Animera

    Animera

    Messages:
    2,426
    Location:
    New Zealand
    Project CARS - PC Patch 11.1


    Virtual Reality
    * The game will now shut down correctly when the user choose to Exit via Steam Dashboard or Oculus Home
    * The game will now Pause when the user accesses Oculus Home or Steam Dashboard while in the game
    * Fixed an issue in Option>Virtual Reality, where when the user changed the defaults for the 'reset on boot' and 'reset on race start', some of the other settings were being reset to default.


    Controllers - Fanatec
    * Added Fanatec CSL Elite wheel base profile to code and GUI
    * Fixed an issue where during gameplay he centering spring would turn on
    * Fixed issue where the menu spring would sometimes not be enabled when exiting a race or changing controllers
    * Fixed an issue that lead to 100% CPU usage with Fanatec controllers connected


    General
    * Corrected an exploit where user-modified tyres could be used on original cars
    * Fixed TrackIR support to still work when you run the non-vr version of the game
     
  23. HammyMansell

    HammyMansell

    Messages:
    5,215
    Location:
    United Kingdom
    Still no fix for Silverstone Classic and it's pit crash bug then? A real shame if not.
     
  24. Donnced

    Donnced

    Messages:
    1,603
    Location:
    Spain
    Already fixed on PC mate since a good some months ago...(in the 9.0 update)
    But strangely they said to people complaining in the forum that they don't find the problem on console...
    In PC They even fixed the nurburgring combined bugs..(they didn't in consoles also)

    A real shame while the game seld most games on PS4...

    Project CARS - PC Patch 10.1 - Oculus Rift VR support on the Steam platform


    Project CARS is now fully playable in all aspects when using the Oculus Rift VR headset. There has been a large amount of additional work done to support this, and a lot of optimization done to enable the game engine to run smooth enough when in VR mode. Here is a quick breakdown, as a very brief summary of some of the more visible changes since the last Steam VR update:


    * Oculus VR SDK 1.3 support
    * World shadows are now fully working - Off by default, enable under Options>Visuals>Performance
    * Cloud shadows will now be disabled when Shadow Detail is set to OFF
    * Fixed replay cameras so that the player has full rotational control during replays, fixed all replay cameras' near clip plane so that the player's view doesn't cut into the nearby objects
    * Fixed front-end 'My Garage' cameras to work properly in VR
    * Reworked all cameras so that VR orientation/positional tracking always works naturally. This fixes amongst others...
    - look-back cameras being inverted
    - issues with Front-end cameras
    - photo mode
    * In-race VR options - Added a 'World Scaling' setting that allows for fine control to scale the world to exactly match the player's expectation
    * In-race VR options - Added seat position adjustment
    * Removed vignette menu frame from replay screen. Now only displays the replay controls panel
    * VR options - Camera Near Clip Plane - Allows the player to control how close to objects the camera will start clipping
    * VR options - World movement, G-Force Effect - allows player to set specific values for VR mode
    * Detached Starting lights and Messages from movable HUD so that they always appear toward the front of the car
    * Changed desktop mirrored view show a single undistorted view with default settings windowed, 1280x720
    * Added ability to toggle btween headset and PC speaker audio in the VR options menu, default is headset
    * Recenter view position automatically on initial game start
    * ...and a few other bits that are now working correctly in VR -
    . crepuscular rays
    . screen dirt
    . camera/visor rain drops
    . postprocessing filters
    . tonemapping and bloom
    . 3D grass
    . particles
    . clouds

    A final note - our focus has been on providing a polished end-user experience when using the final Oculus Rift 'CV1' HMD. Although the 'DK2' HMD should still work, The hardware has significantly improved. We therefor cannot guarantee the same quality of experience when using the 'DK2' unit, as some of these features may not work as well as they do on the 'CV1'.



    Project CARS - PC Patch 11.0

    Virtual Reality
    * HTC Vive support
    * Gaze control implemented, providing hands-free interaction with the User Interface
    * Mouse pointer control in HMD view implemented
    * Photo mode is now fully functional
    * Depth of Field effects now work correctly
    * The game will now retain controller focus when the player removes the HMD
    * Improved rendering system for Crepuscular rays and Sun flares
    * Improved rendering of dirt and rain drops on Helmet visor
    * Improved the default seat position
    * Improved the default HUD position
    * Improved default camera settings to prevent the car tilting independently from the player at steep inclines
    * Fixed a refresh issue on the UI when returning from a race to the main menu

    Other
    * Nürburgring Combined
    - Fixed an issue where a pit stop operation would fail to initiate correctly, leaving the car stuck in the pits
    - Fixed the starting lights not working
    - Fixed an issue with the pit-in trigger potentially initiating when the player is on the main straight
    * Improved system for Opponent Labels
    * Added support for the Thrustmaster TMX ForceFeedback wheel
    * Fixed an issue with Fanatec wheels where at times it would cause dropped frames at the start of a race
    * Fixed an issue with Fanatec wheels where LEDs and pedal rumble motors failed to work after a disconnect/reconnect
     
  25. Scheer

    Scheer

    Messages:
    99
    Location:
    United Kingdom
    Someone said that there would be no more updates for console as Sony were insisting that SMS remove Fanatec support in the next patch. I took this with a pinch of salt, but isn't that what happened with AC in their first patch? Shame because I'm still getting landmines.
     
  26. Mike_grpA

    Mike_grpA

    Messages:
    2,810
    Location:
    Australia
    Sounds like BS to me. If that were true, where's the XB1 patches?
     
  27. DrJustice

    DrJustice

    Messages:
    1,116
    Out of sequence, but for completeness sake:
     
    ukfan758 likes this.