No way it's a licencing issue, because it'd make no sense at all for a circuit owner to say "if you want this licence, you must agree to use the wrong line for the start/finish". I believe it's a matter of lazy programming in both games. Codemasters have done it right in their games, so it's not a licence issue. For me, it's an important detail. The line used for Monza and Bathurst in both cases is just the line for the grid to line up behind, not the actual control line to trigger the start and finish of each lap. If I'm not mistaken, at the start of a race, your lap time for your first lap starts when the lights go out regardless of where you are on the grid, not once you go over the line, so what's the point of having the control line for every other lap at the front of the grid when it's not there in real life? It's simply lazy programming. If they had researched the tracks they put in the game, these things wouldn't have been done wrong. But as I said before, they've made plenty of other mistakes in other areas of the tracks, so it's not surprising. The line at Donington is just ridiculous, as is them forcing the player to use the old grid with the new pits at Spa. Not surprising that they've finally removed the redundant career path. Shows they can remove all the proof of their promises of expanding career and adding game modes, but they can't make simple changes to things people have been asking for since before the game came out.