PC3 servers going down. PC2 next?

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With PC3 being delisted and the servers closed, is there any news about continued support for online PC2 racing? I am on PS4 pro, but I imagine the issue exists for Xbox users as well…
 
With PC3 being delisted and the servers closed, is there any news about continued support for online PC2 racing? I am on PS4 pro, but I imagine the issue exists for Xbox users as well…
PC2 is P2P you or others either host or join there are no servers. As long as you have a decent internet connection (upload speed is more important to host a race) to join a race you could get away with it on a decent wifi, but I'd always recommend wired with a racing game.
 
PC2 is P2P you or others either host or join there are no servers. As long as you have a decent internet connection (upload speed is more important to host a race) to join a race you could get away with it on a decent wifi, but I'd always recommend wired with a racing game.
On consoles? P2P?
 
On consoles? P2P?
Yes mate, peer to peer so if I were to host a race all participants would connect to me as I'll be the host.

That's why upload speed is important if you're hosting as you need to send all data to everyone else.

Download speed is only important if you're taking information from someone ie a host of any kind.

No third party servers required, if that's what you would call it.

That's why in PC2 if someone with a good upload speed is hosting a race then suddenly quits, the game transfers hosting to the next/1st player who joined the original room, unfortunately if they have crap internet then everyone will start to lag because his upload speed can't handle the information required to host the lobby.

In other words PC2 online will live forever.... Well until xbox/ps online services shut completely, then no game will work online.

Probably still be ok on PC though I think as PC2 doesn't necessarily need steam to run, might do if you bought it through steam I'm unsure, but if you bought a hard copy then it wouldn't matter.
 
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Nice! i’m about to upgrade from cable to fiber optic, so looks like my rooms should be pretty trouble free then.

Why don’t all games do this?! Fiber optic connections are becoming a lot more common place, and it usually has symmetrical upload and download speeds.
 
Nice! i’m about to upgrade from cable to fiber optic, so looks like my rooms should be pretty trouble free then.

Why don’t all games do this?! Fiber optic connections are becoming a lot more common place, and it usually has symmetrical upload and download speeds.
P2P is fine for 16/24/32 players on a racing game but when you start pushing that to the bigger racing games (mainly on pc) where you can race upto 64 drivers & then there's FPS games where you can have upto 124 people running around shooting each other & don't forget MMO games where there's literally thousands on a server at one time so dedicated servers are still required in the gaming industry but you are correct in saying we should at least get the option to host our own just to keep things alive when servers shut down.

I remember Sony doing this with the original Race Driver Grid on ps3, can't remember what servers the game was using (racenet or something like that) but it wasn't P2P & Sony (I think) had an argument with them so they didn't renegotiate a new deal which killed the online portion of the game. However it was still playable online with xbox & PC.

That's why I stopped buying Sony products after the ps3 because they kept shutting down the online portions of my favorite racing games.
 
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P2P is fine for 16/24/32 players on a racing game but when you start pushing that to the bigger racing games (mainly on pc) where you can race upto 64 drivers & then there's FPS games where you can have upto 124 people running around shooting each other & don't forget MMO games where there's literally thousands on a server at one time so dedicated servers are still required in the gaming industry but you are correct in saying we should at least get the option to host our own just to keep things alive when servers shut down.

I remember Sony doing this with the original Race Driver Grid on ps3, can't remember what servers the game was using (racenet or something like that) but it wasn't P2P & Sony (I think) had an argument with them so they didn't renegotiate a new deal which killed the online portion of the game. However it was still playable online with xbox & PC.

That's why I stopped buying Sony products after the ps3 because they kept shutting down the online portions of my favorite racing games.
So you are saying you don’t actually have a PlayStation at the moment? So are you SURE you are giving me the correct information? I know that you can no longer play earlier versions of Gran Turismo. Sony shut down the servers. What’s the difference with project cars 2? They are shutting down the servers for project cars 3, that doesn’t seem to imply P2P. Why would they develop a completely different Internet connection system for project cars three when they had the code working well for PC2?
 
So you are saying you don’t actually have a PlayStation at the moment? So are you SURE you are giving me the correct information? I know that you can no longer play earlier versions of Gran Turismo. Sony shut down the servers. What’s the difference with project cars 2? They are shutting down the servers for project cars 3, that doesn’t seem to imply P2P. Why would they develop a completely different Internet connection system for project cars three when they had the code working well for PC2?
I own a Series X now & before that a 1X, before that a PS3/PS2/PS1. I don't know if project cars 3 is P2P because I didn't buy it because it was crap compared to PC1&2 :) but project cars 2 is definitely P2P & multiplayer is still working 8 years after launch & roughly 2 or 3 years after being delisted, I'm pretty sure PC1 is P2P & multiplayer is still working as well.

So after a quick search, PC1 & 2 run on a P2P basis so multiplayer will go on forever. PC3 however uses dedicated serviers which are due to be shutdown, therefore multiplayer will be dead as a dodo.

Why did they change it for project cars 3, I don't know mate, why did they take out pit stops, why did they use magic tyres, why did they do a lot of strange things compared to PC1&2.
 
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PC3 has dedicated servers running to allow for Rivals mode (with it's daily, weekly and monthly events), quick race (matchmaking) and various other online options. It has (had) a lot of neat new online features over it's predecessors that many didn't buy into.
Not sure, but I think that lobbies on PC3 may still be P2P though, so that may still work.

A question I'd ask about P2P... Although players connect directly together while racing, is there a server somewhere that controls and shows the list of available running lobbies with their details? I'm not sure how that works.
Even if it is direct, you still need PS Plus to race online!
 
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PC3 has dedicated servers running to allow for Rivals mode (with it's daily, weekly and monthly events), quick race (matchmaking) and various other online options. It has (had) a lot of neat new online features over it's predecessors that many didn't buy into.
Not sure, but I think that lobbies on PC3 may still be P2P though, so that may still work.

A question I'd ask about P2P... Although players connect directly together while racing, is there a server somewhere that controls and shows the list of available running lobbies with their details? I'm not sure how that works.
Even if it is direct, you still need PS Plus to race online!
Yeah just like you need xbox live/Gamepass core to play online. I not entirely sure how it works, like I said online is free on PC so who controls PC1&2 on that platform? Do you have to use steam to play online if you bought a hard copy?

All I know is that after a quick search it said PC1&2 were P2P & PC3 was using dedicated servers & the the original 2 games are still online.

Maybe you still can play PC3 online after the servers shut & it's just all the dedicated server stuff that gets shut down.
 
Maybe having a completely different online system for PC2 compared to PC3 is why some of the improvements from PC3 were never rolled back into PC 2.

SMS addressed the primary complaint about PC2’s online community, where in public lobbies it was impossible to kick disruptive players without the entire room voting to kick, and there was no mechanism to stop the griefer immediately rejoining the room. This basic feature lack completely ruined casual clean rooms online.

Maybe the difference between P2P and dedicated servers is the reason they couldn’t do that, or more likely, SMS simply could not be bothered!
 
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