PDA: Performance Difference Adjustment

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I think its a brilliant thing, it gives you incentive to handicap yourself and it does pay off, I used a standard Suzuki Swift (be it with a spoiler and new alloy wheels) and the pay out for winning at cape ring was awesome... and the racing was great.

It was the final lap and while getting a little air I flew towards the right hander after the hill at full throttle and on the limits of grip, I was in 3rd place with 1st and 2nd battling just infront of me. As I exited the corner at full pace I was catching up to the other two cars who had come together side by side and bounced off eachother, parting like the red sea and I shot between them both with an inch either side to take 1st place... One of my all time favourite high lights of playing GT5.

Heres a photo of the payout for it!
20120524_001.jpg


Heres the moment, excuse the shoddy quality, I just did a quick mobile phone pointed at the tv job!
 
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I was hoping for more than just extra Cr/XP. For players at Level 40 and that have 99% of every high-priced car, it isn't really that beneficial. I've always approached Seasonals with the "how low can you go" mentality, but I was hoping for some other types of prizes like Refresh tickets, cars/tickets, or even rare gear.

Don't get me wrong, it's a cool addtition to the game and will help many people gain more Cr/XP, but at this point in the game, Cr/XP is no longer an issue for me as I stare at a $20M bank account, a garage full of high-end cars, and Level 40/40. :)
 
I like it, it's so much more tempting to try an underpowered car so as to get more money. Some of the races I've had so far are great.
 
It's a cracking addition, it's just a shame that it's the same old game of dodgems, or impeded hot-lapping, rather than an actual race. Competitive AI would help.
 
The idea of this system is questionable and minimum payouts are still way too big. Yes, it nice to get more money for a greater effort but the differece doesn't really matter as long as several millions can be acquired within minutes, no matter the difficulty. This indicates that PD has no intention to make the AI more agressive in equally matched cars, which is a shame. In past GT games it was rewarding to buy a new car, in GT5 you wonder why you even have to pay for them.
 
Had fun with the Renault Avantime last night. Although I finished 2nd and was behind by 10 seconds from the Integra, it was still awesome. It's impossible to beat the Integra with less PP when it appears on races though.
 
It's a cracking addition, it's just a shame that it's the same old game of dodgems, or impeded hot-lapping, rather than an actual race. Competitive AI would help.

The main fix i'm hoping for also, sadly without much positive evolution. It's still lonely at the front when you manage to get past the 10 mobile chicanes...
Race formula stinks and thats what should be the most important aspect of the game.

Ps on topic; also managed a win payout of 1.200.000 for one race (with the 200% bonus), that's the most price money i ever received in the game, and this on a 7 lap race with a Fiat 500 :p
 
Daihatsu Coupe Active 02, 423 pp. good fun.

Not a fan of FF cars for racing, though. Looking forward for future events.

And fingers crossed for the end of b-spec seasonals too.
 
I love this new seasonal set up. And for those who say it isn't challenging, don't make it overkill by selecting a 400-430pp car, and actually create the challenge yourself by dropping the PP massively.

Not only does it make it fun and extremely challenging, you'll learn so much from this and really teach yourself how to get the maximum from a car, as well as giving you a huge reward for doing so.

The biggest reward I've got myself is 2.053 million Cr, and not only was it more fun than picking a high PP car, but only took 25 more seconds to complete the race. Racing for an extra 25 seconds is well worth doing when it can make a 1.5 million Cr difference.


Also, in regards to the AI, the AI actually becomes quite aggressive with you, and will do anything to slipstream your car. If you swerve down the backstraight, the AI will follow you, and then attempt a divebomb down the inside.
 
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Also, in regards to the AI, the AI actually becomes quite aggressive with you, and will do anything to slipstream your car. If you swerve down the backstraight, the AI will follow you, and then attempt a divebomb down the inside.

I'll keep an eye out now that you've mentioned it, but I haven't noticed anything different so far, but that was mostly on Tsukuba and a couple Ring races.

They've always(or at least for a while) followed you on the straights, as long as you don't go into a part of the straight that they don't like - Döttinger Höhe is a good place to see how that works.

And if they're close, they'll try to pass, until they think you are in the way and then they'll either slow down or try to stay side by side depending on what they see. If they can pass you they will, but often they get an inch or two in front and then you gain an inch or two which causes them to freak out and bleed off 30mph and cede you back the position. None of that is new.
 
The biggest reward I've got myself is 2.053 million Cr, and not only was it more fun than picking a high PP car, but only took 25 more seconds to complete the race. Racing for an extra 25 seconds is well worth doing when it can make a 1.5 million Cr difference.


Also, in regards to the AI, the AI actually becomes quite aggressive with you, and will do anything to slipstream your car. If you swerve down the backstraight, the AI will follow you, and then attempt a divebomb down the inside.

AI still seem like 11 grandfathers following the same line towards the supermarket to me, won Daytona yesterday and swerved to the dirty side of the straight so they weren't in my draft and couldn't slipstream me on the last lap.

They were to blind to do the same...

Ps how much PP do you need to race to get that 2 million bonus?

I'll keep an eye out now that you've mentioned it, but I haven't noticed anything different so far, but that was mostly on Tsukuba and a couple Ring races.

They've always(or at least for a while) followed you on the straights, as long as you don't go into a part of the straight that they don't like - Döttinger Höhe is a good place to see how that works.

And if they're close, they'll try to pass, until they think you are in the way and then they'll either slow down or try to stay side by side depending on what they see. If they can pass you they will, but often they get an inch or two in front and then you gain an inch or two which causes them to freak out and bleed off 30mph and cede you back the position. None of that is new.

I agree 👍
 
High PP races...

Bit of a high jack but do you think a High PP car that monsters up behind a car will not trigger the AI to "Warm up"

If you are in a Low PP car you kind of cruise up behind, giving the AI cars more time to "Get hot under the collar" and so a bit more racey with you?
 
That's a good point Ryk.

However, the intention is to overtake 11 or so opponents within about 10 minutes, tops, which basically means lapping at a much faster pace than the AI, even in an inferior car. In order to win, you need to close up on and dispatch each car at a fairly rapid rate (which is more-or-less fixed, according to the lead car), which doesn't have time to induce any "rage" in the AI unless you make a mistake and linger near them for too long, at which point you probably won't "win" anyway. More than likely, though, they'll just lift off and let you past, which can only mean they aren't there to race you in the first place.

I enjoy the challenge (timing your overtakes properly and cleanly is difficult), certainly, but why disguise a time-trial as a race? Bump the AI difficulty right up and get us to battle with them for one or two places only, rather than have them as mobile obstacles. Just try it once, PD, please! We need more variety. :)
 
Bump the AI difficulty right up and get us to battle with them for one or two places only, rather than have them as mobile obstacles. Just try it once, PD, please! We need more variety. :)
+1. The PDA changes nothing, ie WE have to create the challenge. The idea of winning seasonals with a low pp car is old. So there is bonus cr, cr are hardly difficult to acquire.

Sometimes some of us want to be given a challenge.. something very rare in GT5. I would rather a scale (like the controller sensitivity) where we could ramp up the AI if PD cannot.
 
+1. The PDA changes nothing, ie WE have to create the challenge. The idea of winning seasonals with a low pp car is old. So there is bonus cr, cr are hardly difficult to acquire.

Sometimes some of us want to be given a challenge.. something very rare in GT5. I would rather a scale (like the controller sensitivity) where we could ramp up the AI if PD cannot.

Surely, using a lower powered car against fixed difficultly ai, or increasing ai difficulty while using a fixed powered car is much of a muchness.

You are given a difficulty level (430pp), the more you move away from this figure, the harder the event becomes.
 
Surely, using a lower powered car against fixed difficultly ai, or increasing ai difficulty while using a fixed powered car is much of a muchness.

You are given a difficulty level (430pp), the more you move away from this figure, the harder the event becomes.
But the point is: it's still not racing, it's a slalom handicaped time trial. Ok now you get paid for that, it could be fun, but racing is another thing. To give people more options they should allow AI Arcade mode in GT mode, that's about it. People would choose Slalom Time Trial or Racing.

Oh and another problem with PDA: you are forced to wait THEIR seasonal events, actually only FF cars, which is not exactly my 1st option.
 
Is any race in GT5 evenly matched? Only one I can think of is the Top Gear special events, with the samba buses. We will get smart, calculating AI in GT5, probably not, unfortunately it is down to us to make our own races competitive for our own skillset.

As for the PDA events, it has only just started. Comparing this offering to the recycled junk fest we were getting previously, it is a step in the right direction.
 
The whole point is that we now start the race while being 40 seconds behind he leader and when the rece is something like 7 laps long we need to be over 5 seconds faster with every lap than the leader. This is not racing.

It should be that we start from a grid or a roller with a lot tighter pack and the AI that wouldn't brake every time they see you. So the race would actually be a race with car/driver combos that are much closer to each other in performance.
 
emponator
The whole point is that we now start the race while being 40 seconds behind he leader and when the rece is something like 7 laps long we need to be over 5 seconds faster with every lap than the leader. This is not racing.

It should be that we start from a grid or a roller with a lot tighter pack and the AI that wouldn't brake every time they see you. So the race would actually be a race with car/driver combos that are much closer to each other in performance.

Granted its not perfect but damn its a step forward there are always complaints I guess no matter how good it is.
 
There is no challenge. All you have to do is grab a Prius TC and profit from the PDA rewards.
 
There is no challenge...... grab a Prius TC...

That's the problem. Most people do this sort of thing and then complain how easy it is. Of course taking a touring car against Mazda Lantis' and Nissan Primera's is going to be easy, your taking a racing car and pitching it against grocery getters. If you were to take a stock Primera yourself and stick it on realistic tires (comfort mediums), then it would also become a much more realisitc and challenging race.



theIvynau
a step forward there are always complaints I guess no matter how good it is.

This is true. I for one welcome these changes.
 
NOSWaster
There is no challenge. All you have to do is grab a Prius TC and profit from the PDA rewards.

Of course there is no challenge IF you grab a late model TOURING car full of ballast and a dialled down power-limit.. But thats only my opinion.
 
We all welcome the changes, let's be clear on that - the PDA is a definite improvement.

I just lament the lack of actual racing outside of Arcade mode. Even that isn't as good as it was in Prologue, in some ways.

EDIT: Even with a bone-stock '95 DC2-R on Comfort Softs, it's not that difficult to get past all the opponents at Tsukuba. They may as well be driving the other way.
 
That's the problem. Most people do this sort of thing and then complain how easy it is. Of course taking a touring car against Mazda Lantis' and Nissan Primera's is going to be easy, your taking a racing car and pitching it against grocery getters. If you were to take a stock Primera yourself and stick it on realistic tires (comfort mediums), then it would also become a much more realisitc and challenging race.

No. The problem is I'm going in there with a car that has 40-70 less PP than the competition, yet it's still able to destroy them. It's an example of how broken the PP system still is. I'll be honest. I did try taking it on in a Golf GTI and it was a good challenge. If I want to money grind I'll take the Prius. If I want a challenge I'll grab that golf, though I wager that lowering one and modding the suspension will net nearly the same results as a touring car.
 
Step 1: Get a Prius TC.
Step 2: Do NOT change the oil.
Step 3: Put power limiter to 50%. (70% for daytona)
Step 4: Put Ballast to 200,-9
Step 5: Put downforce to minimum
Step 6: Get the right tires
Step 7: ???
Step 8: Profit!

PDA Will give you about 3 or 4x more and you'll destroy the AI in every race with a 365 to 370 PP car (400 in Daytona.)

I will try this, I've been using the Golf GTI RM and taken it down to 115bhp with minimal downforce - it's a monster and pays out huge bonus on 367pp. I'm going to take it down further to 105 bhp and try to win by the smallest margin.
 
No. The problem is I'm going in there with a car that has 40-70 less PP than the competition, yet it's still able to destroy them. It's an example of how broken the PP system still is. I'll be honest. I did try taking it on in a Golf GTI and it was a good challenge. If I want to money grind I'll take the Prius. If I want a challenge I'll grab that golf, though I wager that lowering one and modding the suspension will net nearly the same results as a touring car.

No, that's a good example of how competitive the AI isn't.
 
It's basically nothing more than an incentive to do what was already possible to do, no big game changer but maybe it'll persuade a lot of players to use less obvious cars and teach them something about setting up a car without relying too much on performance advantages.
 
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