- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
Go HERE to find a list of available tunes with direct links.
Looks like tunes should be compatible between platforms so feel free to try any tune regardless of your engine of choice. Not sure how well the tunes will work with controllers but I'd appreciate some feedback in that regard if someone is willing to give them a go. I don't claim to be an expert in tuning. I'm following tried and true sim tuning techniques and basically following the guidelines in the game. My main focus is going to be creating time attack tunes that can easily be modified for endurance racing by changing a couple of settings. I don't enjoy restarting to keep the tires at optimum temperatures so I'll do my best to make sure the cars stay in the ideal tire temperature range. I'll post my laptimes and leaderboard rankings although I'm not an alien by any stretch, usually a second or more behind the true aliens of sim racing.
Hardware - PC + G27/GTEYE brake mod + 55" Sony LCD + Denon DTS Surround.
Driver Aids - All cars will be tuned with factory settings only, regardless of what a competition allows and lap times will reflect those settings. This means older cars will be driven with heel and toe downshifting, newer cars with paddles. ABS and TC where the series and/or car warrants it.
Driving Style - For the most part, smooth and precise. Most of my braking is done in a straight line and I prefer to use the suspension and aero for turn in grip and not the brakes, although I will use a light brush on the brakes mid-corner, and the throttle, to correct an errant racing line. In my experience what works for me is neutral to slight oversteer, with the ability to kick the back end out under light braking mid corner to correct for mistakes in my entry. Not all cars can or should be tuned this way, but most FR and MR race cars for example, respond well to this approach. A car like the BAC Mono or Ariel Atom wants to oversteer anyway and it would seriously neuter the feel and fun of the car if you completely tuned that out, IMO, so a different approach is required.
As a former kart racer I find I also prefer to late apex most corners and I find it beneficial to lap times - for me. I have noticed that some alien level drivers prefer an earlier turn in than me. It's something I'll experiment with in due time. In this game, as in any sim, you have to hit your marks in order to achieve any sort of consistency and speed. Wildness is punished with high tire wear, high temps leading to less grip and speed being scrubbed off. Smooth is definitely fast in Project Cars, for me anyway. So far I'm finding that tunes don't always transfer perfectly from track to track so each tune will be track specific and may require tweaking for other venues.
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