GT should not be too much of a simulator. It should be a good balance that can please the vast majority of players which are the casual ones, and please the more hardcore fans who want more of a simulation thing. But I tell you, hardcore simulators are not so fun. Tell the F1 drivers when they get into the F1 simulator...
The thing is, cars are pretty easy to drive. A proper simulator of road cars isn't really that hard to drive. It's hard to drive fast, but that's because it's actually hard to drive fast.
Hardcore simulators can be fun for everyone. If you have evidence that F1 drivers hate working in the simulator, please present it. I'm sure it's not as much fun as driving a real F1 car, and I'm sure it's also pretty hard work, but then an F1 car isn't exactly easy to drive.
And not abuse, I didnt mean to disrespect, Its my opinion about those who only care about beating someone and about leaderboards. I also like to do well and win, I think everyone does... but I have experienced competitive gaming before and... I think people should not get obsessed with it and take the game as a job, unless you want to become a professional racing driver I suppose. But as long as you take the game as a very serious thing, the fun is kinda gone.
There's a massive difference between gaming for a job, and trying to beat your time on a leaderboard at home. They're not even in the same ballpark.
Taking a game seriously is a different kind of fun. Sometimes I just want to get drunk and ram into stuff with friends. Nothing wrong with that, that's fun. Sometimes I want to seriously test my skill and see how fast I can really get this RX8 to go. Nothing wrong with that, that's fun too.
When I'm in a league with people doing a race that may take an hour and only happen once a week, I sort of want everyone to be taking it reasonably seriously. Yeah, we're all here to have fun, but we're not here to goof off and try and draw penises with burnouts. We're here to race, because racing is fun.
Having a battle with someone that goes on for lap after lap, nose to tail, sometimes attacking, sometimes defending, probing for weakness, going two or even three wide through corners, negotiating traffic, this is the most fun I can have in a racing game. Leaderboards are a poor substitute for that, but chasing someone else's time can be exciting too as you're just down on them at the split, but then you get a good run out of the final corner and you got it! It's a good thing to do while developing my track knowledge and car control to the level where I can have those head to head battles for laps on end safely.
Honestly, I think you play racing games for a very different set of reasons to me. I don't know what those are, because you don't say, but the violence with which you react against the ways I say I want to play tells me that you find this sort of competition to be somehow wrong.
What is wrong with having lesser cars? A lot is wrong. The more cars, the better. The less cars the worse.
It's not nearly that simple.
Do you take a hundred cars perfectly modelled physically and visually, the closest representation possible of the real thing?
Or do you take a thousand cars that mostly resemble the cars they're based on, but physically and visually they're only maybe 80% there?
I'm going to tell you right now, there isn't a right answer to this.
Yes, but one thing is taking it as a game to enjoy, and the other taking it as a job or as an elite sportsman... I dont train like mad just to beat people, because training alone its not fun. I simply play and try to race as fast as possible, because racing against others is fun.
And that's what's fun for you. Great.
Perhaps you might consider that other people don't necessarily find the same things fun, and indeed may find things fun that you would find tediously boring or awful.
There is not one way to play the game that you can point at and say "thou shalt play like this. This is fun." A really great game is flexible enough to accommodate a wide range of gameplay styles so that lots of people can have fun.