Wow, it's like looking into a mirror. Thanks, Deathclown66, for giving me an insight into what I look like when I go into an anti-GT4 rant.
1. Have you done this in a G35? Setting aside for a moment the fact that you referred to high-speed oversteer/wheelspin as "burning out," which really shatters your credibility on the topic of physics and the nuances of car control as far as I'm concerned, you may be surprised to find that tires have a hard time holding onto the road when you get them up to 80mph and throw a corner at them.
2. If you'd like to embarrass yourself on the internet by posting a video of your inability to keep a Miata from spinning out in Enthusia, by all means, go ahead. Most of us agree that Enthusia's oversteer is too easy to control compared to real life.
3. You haven't played any of Codemaster's games, have you (Colin McRae, TOCA Race Driver).
4. Many ABS systems can and will lock-up if you lock all four wheels at the same time. Also, you're the first car enthusiast I know who would rather have ABS than no ABS.
5. It is true that Enthusia's automatic clutch control gives too-perfect launches.
6. Everybody agrees that what's horrible? Enthusia's portrayal of the 'Ring? Having driven around the real course myself, I'm of the opinion that, aside from the lack of bumps, Enthusia's 'Ring is more accurate than GT4's.
7. The steering response is on the slow side, but I feel that it allows more precise driving. Overreaction with the steering is something I can't relate to, I'm afraid.
Since we're mostly talking about sensitivity/feel here, it's all subjective, but I find it particularly amusing that you think GT4 allows you to steer smoothly and evenly. Maybe you can with "loads of practice," but I've had GT4 for a year-and-a-half and it still seems super-sensitive to me. Maybe you should spend some time to get "loads of practice" with Enthusia, so that you won't have as much trouble.
Change Enthusia's "spins 3X when turning" to something more like "spins 1.5X when turning," at most, and I'd pretty much agree with you.
I'd describe GT4 as "seemed decent, unless you try to use the go-paddle or the stop-paddle to break into a drift or escape from understeer, then the only thing that breaks loose is the grip of your front tires."
There's only two that they share (the only two real-world tracks in Enthusia). From my experiences, Enthusia's 'Ring laptimes are much closer to reality, especially if you force yourself to get a no-black-flag time. I've never really tested Tsukuba.
The braking doesn't seem that bad to me in EPR. Besides, no-ABS is what most racing sim afficiandos want.
...what? Don't take offense to this, but is English your second language? I'm just curious.
Believe me when I say you're the first one to make that statement. Most would claim that the lift-off/braking/handbrake oversteer that you can get out of an FF in Enthusia is ridiculous.
A. It's a Miata.
B. You do know that half of the video was filmed using a real-life car, right? That real-world Miata had no trouble attaining and holding power oversteer -- even with its "weak" 4-cylinder.
Physics, is what we're talking about in here, so off I go, on a tangent.
1. Infinity G35's (Skyline I had, same car), DO NOT burn out and bounce off the rev-limiter at 80 mph, just because you turned.
2. Not every RWD car in the world spins like a top if you break tire traction a smidgeon, no sir.
3. Speaking of cars feeling like they're floating on a lazy susan, these things seemed to me to carry that far more than any car game I've driven since 1997.
4. Braking is absurd, and stupid, cars with ABS achieve full lock-up constantly at low speeds, and plow like dump trucks, and if you don't lock them, you just don't slow down....
5. opposite of GT4, cars don't spin enough off the line, and spin way to much more when cornering.
6. high-speed cornering? well jeez, I guess I wasn't allowed to drive any fast cars, not any fast track, minus the 'Ring, when it's DARK. Besides, everybody agrees that part's horrible, so I probly couldn't have taken it.
7. The steering response is unbelievably slow, and overreacts once it moves, delivering a very annoying transition between games, and, a very UN-real driving feel.
1. Have you done this in a G35? Setting aside for a moment the fact that you referred to high-speed oversteer/wheelspin as "burning out," which really shatters your credibility on the topic of physics and the nuances of car control as far as I'm concerned, you may be surprised to find that tires have a hard time holding onto the road when you get them up to 80mph and throw a corner at them.
2. If you'd like to embarrass yourself on the internet by posting a video of your inability to keep a Miata from spinning out in Enthusia, by all means, go ahead. Most of us agree that Enthusia's oversteer is too easy to control compared to real life.
3. You haven't played any of Codemaster's games, have you (Colin McRae, TOCA Race Driver).
4. Many ABS systems can and will lock-up if you lock all four wheels at the same time. Also, you're the first car enthusiast I know who would rather have ABS than no ABS.
5. It is true that Enthusia's automatic clutch control gives too-perfect launches.
6. Everybody agrees that what's horrible? Enthusia's portrayal of the 'Ring? Having driven around the real course myself, I'm of the opinion that, aside from the lack of bumps, Enthusia's 'Ring is more accurate than GT4's.
7. The steering response is on the slow side, but I feel that it allows more precise driving. Overreaction with the steering is something I can't relate to, I'm afraid.
GT4 Vs. EPR
Steering - GT4 - uses the pressure sensitive buttons well, and allows you to steer smoothly and evenly, without loads of practice.
EPR - A Nightmare. jagged, pointy, slow in response, and drastic in measure, when combined with excessive wheel spin during cornering, and an overly-heightened snap-oversteer on even modest powered RWD's, create an experience that'll scare the racing dreams out of kids near and far.
Since we're mostly talking about sensitivity/feel here, it's all subjective, but I find it particularly amusing that you think GT4 allows you to steer smoothly and evenly. Maybe you can with "loads of practice," but I've had GT4 for a year-and-a-half and it still seems super-sensitive to me. Maybe you should spend some time to get "loads of practice" with Enthusia, so that you won't have as much trouble.
Wheelspin - GT4 - a little to much spin, that seems way worse than it is, due to a highly overexagerated loss of grip upon wheelspin, but evened out quite a bit due to lack of increase when turning.
EPR - Sticks like glue when straight, spins 3X when turning. pretty much the opposite of GT4.
Change Enthusia's "spins 3X when turning" to something more like "spins 1.5X when turning," at most, and I'd pretty much agree with you.
Cornering - GT4 - Maybe a little much grip, depending what tires you use.
EPR - seemed decent, unless you use the go-paddle, then all hell breaks loose.
I'd describe GT4 as "seemed decent, unless you try to use the go-paddle or the stop-paddle to break into a drift or escape from understeer, then the only thing that breaks loose is the grip of your front tires."
Speed - Can't test cars in EPR for crap, so we just don't know, at least I don't, cause I'm not bothering to try to match speeds on the few tracks they share in common.
There's only two that they share (the only two real-world tracks in Enthusia). From my experiences, Enthusia's 'Ring laptimes are much closer to reality, especially if you force yourself to get a no-black-flag time. I've never really tested Tsukuba.
Braking - neither is right, EPR went overboard trying to be realistic, and disabled all cars ABS, and GT4 did the opposite, not enough realism, and gave all cars ABS, and far as I know, there ain't nothing you can do to fix either, but you can make GT4 better.
The braking doesn't seem that bad to me in EPR. Besides, no-ABS is what most racing sim afficiandos want.
All-in-all, I'd say while GT4 spins tires to much going straight, it also doesn't make them increase spin enough in corners, (all cars, even FF), the FFs have it the worst because they have the straight-line the worst. What this does though, is even out, to a degree, so that while cornering, you actually have a close-to-life amount of grip, because it starts to high, but the cornering doesnt increase it enough, meaning it should be Straight - 5. Cornering - 5 total = 10. instead, GT4 gives you this: straight - 2 cornering - 8 total = 10
EPR, on the other hand, is more like this: straight - 7 cornering - 2 total = 9
...what? Don't take offense to this, but is English your second language? I'm just curious.
So while GT4's system disables FF's from competing with others, EPR's just makes FFs the only cars close to realistic.
Believe me when I say you're the first one to make that statement. Most would claim that the lift-off/braking/handbrake oversteer that you can get out of an FF in Enthusia is ridiculous.
one last thing: the little video, showing the Suzuki, and how they claim their physics to br "real", is a horrible ploy, trying to demonstrate that the game is perfect, when in reality, it makes the gullible belive it must be, and is targeted to those who are gullible. I'm sure the same feat could be accomplished with GT4, the difference is, in GT4, they programmed it right, and the suzuki would oversteer due to chassis/engine layout, along with suspension, and in EPR, they did a burnout, because everybody knows 60hp cars spin like a top if you floor it mid-turn at 55mph. (sarcasm)
A. It's a Miata.
B. You do know that half of the video was filmed using a real-life car, right? That real-world Miata had no trouble attaining and holding power oversteer -- even with its "weak" 4-cylinder.