What exactly do people mean when they talk about physics in Gran turismo 5?
My point is that real physics don't look right in a game, the biggest being gravity, and if 9.81m/s per sec is used as a value for gravity it feels wrong, and so often developers can't adhere to real world rules and have to make up their own, which is based purely on opinion, not mathmatical fact.
My point is that real physics don't look right in a game, the biggest being gravity, and if 9.81m/s per sec is used as a value for gravity it feels wrong, and so often developers can't adhere to real world rules and have to make up their own, which is based purely on opinion, not mathmatical fact.
This does not count for the laws of motion as they are a set of rules rather than values calculated by examining data and evidence (such as a value for the effects of gravity) however problems arise when you mix your own (I think this looks better) value with rules such as the laws of motion. This is why there is no definitive "real world" game engine.
The way the cars are balanced, the way that they react with the environments, the way that weight and air resistance affects speed and handling and so on and so forth. Essentially the term refers to the behavioural dynamics of the in game objects.
What exactly do people mean when they talk about physics in Gran turismo 5?