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This is the discussion thread for an article on GTPlanet:
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I approve of this message.…He says community feedback has drawn his attention to cars he might otherwise have overlooked, including the continuing appetite for ’90s Japanese machinery…
Thanks for sharing this and making the article. Thanks to evo as well for the interview with Kaz!This is the discussion thread for an article on GTPlanet:
That’s a very good question.Can GT7 even handle complicated tire models like the ones seen in iRacing or LMU?? The CPU that can be thrown on a PC is vastly different, so curious what the limitations are on PS5.
From my understanding, that’s what I gather too.Tire physics are the single biggest challenge of every sim racing game. And have almost always been.
To be brutally honest no sim racing game has got tire physics right yet, all are within some sort of ballpark often using physics tricks outside of actual tire deformation geometry to portray certain behaviours.
Nobody has got it right yet.
And likely not for a while to come because in the real R&D world tyres are the single LEAST understood part of the car despite how far we have come.
The limitation is not really any game engine, the limitation is our current real world collective R&D on tires themselves and how hard it is to predict how they will behave in the most dynamic range of stresses. Pressure, temperature, atmosphere, surface, how the air spins and flows within the tire, slip angle, different compounds, different side walls, different structures, the grooves, the abrasion ect its endless.
They are the single most complex part of any car.
And any tire manufacturer who believes they have a better understanding of tires over their peers, will try and keep their R&D as secretive as they can, to have an edge over their peers.
I don't blame any of the tire manufactures he's approached not sharing actual data. Michelin, Pirelli, Dunlop and Goodyear are all very competitive and tight lipped. Many have tried to do "How it's made" videos on tire production, especially race tires and all of them have said "HELL TO THE NO" LOL. It's like secret magic sauce.That’s a very good question.
What I gather from the article is that Kaz takes physics very seriously, but the tire model is still guesswork.
I think it’s very frustrating we can’t get a good tire model in GT. I can feel Kaz’s frustration too from what he’s saying. He made 2 partnerships with tire manufacturers, Michelin and now Dunlop and from what I understand along the lines is none of them is willing to share any actual data with PD. “Notoriously secretive” and “mysterious” is how Kaz characterized them 🙄 Smh There goes the Dunlop partnership I suppose.
Race tires are so secretive that Pirelli takes both used and unused F1 tires back into their possession after a race weekend. From there those tires go back to a secret location so they never leave sight. I imagine any of their competitors would love to direct them.From my understanding, that’s what I gather too.
For a developer to get some real data on tires they either have to somehow get some insider info from a tire manufacturer; lots of asterisks on how they could obtain that information since apparently none of them are too keen in sharing. Or, effectively develop their own tire R&D from scratch, which is ridiculous. In any other case it’s educated guesswork at best.
Honestly, it’s a pretty frustrating predicament.
It's great to know what they are still considering. It seems like there are so many suggestions and not enough targeted differences. Thing that can still provide unique experiences for their effort. Especially without seeming repetitive among the sea of GTRsI approve of this message.
Keep checking the Suggestions to vote and/or add the cars you want to see in Gran Turismo. He’s looking.
Both games you mentioned run fine on the PC equivalent of a PS5 CPU, in excess of 60fps, so it's not really a hardware limitation at this point.Can GT7 even handle complicated tire models like the ones seen in iRacing or LMU?? The CPU that can be thrown on a PC is vastly different, so curious what the limitations are on PS5.
Adding on to what @ZedNinetySix has said:What I gather from the article is that Kaz takes physics very seriously, but the tire model is still guesswork.
Is that the first time we've had a Kaz figure on track development time? I know the 8-9 months for a car is relatively common knowledge, but that's I think the first I've heard on the track side.'Then you need not just tracks, but beautiful environments. For example to reproduce the Nordschleife – the Nürburgring – took us four years.’
I approve of this message.
Keep checking the Suggestions to vote and/or add the cars you want to see in Gran Turismo. He’s looking.
To be brutally honest no sim racing game has got tire physics right yet, all are within some sort of ballpark often using physics tricks outside of actual tire deformation geometry to portray certain behaviours.
For a developer to get some real data on tires they either have to somehow get some insider info from a tire manufacturer; lots of asterisks on how they could obtain that information
Both games you mentioned run fine on the PC equivalent of a PS5 CPU, in excess of 60fps, so it's not really a hardware limitation at this point.
It's not a digital delay of course, but tires do take their time to build up grip, because they pretty much have to deform internally before actually transmitting forces. Look at a slo-mos of dragster tires under acceleration for an extreme example. It's the same in the lateral direction.The thing about tyres in real life is that they don't have a "refresh rate". When they're contacting the surface of the road (whether that be gravel, tarmac, dirt or snow), they are constantly gripping without any delay. You'll never truly be able to capture all the intricacies on a digital system that relies on data input and output. However humans DO have a refresh rate so if data is being relayed fast enough, it's impossible to perceive the changes occuring. The trick is knowing specifically what the most important pieces of data are and relaying that in a way which feels engaging and fun.
Can GT7 even handle complicated tire models like the ones seen in iRacing or LMU?? The CPU that can be thrown on a PC is vastly different, so curious what the limitations are on PS5.
GT7 runs on PS4 base. You can't run iRacing nor LMU on a PS4.iRacing can run on PC with far slower CPU than PS5 have so its not about hardware. LMU also doesn’t have huge requirements and is going to be on consoles.
This is more a matter of software.
My thoughts exactly when I read that. IMO, over the course of Gran Turismo the Japanese marketed cars have been way oversaturated. It's common knowledge at this point that PD are very bias towards Japanese cars. How many Miatas and GTRs does the game need with other manufactures are being left in the dust? Do we need the R32, R33, and R34? H3ll yes! Do we need 87 versions of the R34? No.Like we dont have 90s Japanese machinery already? 😂 How about european and american 90s and 00s? They are so very biased towards Japan the comments.
People really should remember the game is more than Gr3 BoP. This update has wrecked havoc on sportmode due to BoP setups, but those are temporary and people should look behing just that when evaluating this update. I still think current Gr3 daily race with RS/RM is pretty bad, but like I said - go try Gr3 without BoP and with sport tyres or even RH. Its day and night difference to current daily C..I'd say game balance is an even bigger one, because the nerfs to certain cars in 1.71 were hilarious and relegated them to uselessness.
I feel like people are missing the elephant in the room.Can GT7 even handle complicated tire models like the ones seen in iRacing or LMU?? The CPU that can be thrown on a PC is vastly different, so curious what the limitations are on PS5.
Plus there are still at least a couple very special Skyline models seen in previous installments, like the Nismo Skyline GT-R LM Road Going Version, and the Skyline BLRA-3 from the first generation that was designed by Giovanni Michelotti. Plus there’s the Skyline GT-R Autech Version 40th Anniversary, too.Still need some more Skylines as well. Just sayinI'm sure a lot of people, especially the drift crowd, would appreciate some of the lower trim models that have different engines and/or RWD etc. They also look different. But people like to just lump them all together as one car. Do we need like.. Special Midnight Purple and Millennium Jade editions? Nur or M-spec? Etc. No, of course not.
To be fair, you could argue it's PD just trying to get closer to realism. I personally don't mind physics changes during the game's life, even multiple times, but I don't make a ton of tunes so I can understand why it would be annoying for folks who do.Here's what I'm struggling with: Why did PD feel the extreme need to change the physics. I haven't heard mass complaints. I haven't seen "pros" saying "wow this is bad" so why keep iterating when it was working fine?
It's like the IT worlds obsession with continually changing user interfaces. I don't need a new 'Ribbon' for Excel I need Excel to be the same it's always been. Add a new feature sure then change the UI but like MS changes things just to change things.
I feel PD does exactly the same.
Maybe because GT, although considered a "good game", is considered "worse" than at least 5~10 other sim games?Here's what I'm struggling with: Why did PD feel the extreme need to change the physics. I haven't heard mass complaints. I haven't seen "pros" saying "wow this is bad" so why keep iterating when it was working fine?
It's like the IT worlds obsession with continually changing user interfaces. I don't need a new 'Ribbon' for Excel I need Excel to be the same it's always been. Add a new feature sure then change the UI but like MS changes things just to change things.
I feel PD does exactly the same.
Like we dont have 90s Japanese machinery already? 😂 How about european and american 90s and 00s? They are so very biased towards Japan the comments.
I still don't understand why. GT will never be a hardcore sim like iRacing. It also won't ever be the most sim title on it's own platform.Maybe because GT, although considered a "good game", is considered "worse" than at least 5~10 other sim games?
What Kaz/PD are doing is wonderful. Despite the relative success, they are still trying to improve and to aim for the top.