Wow are you serious? So instead of picking ps2 games you even go back to ps1 games? why not be even smarter and show me an atari or nes game and say it's just as easy and cheap to make?
I thought that was your point? Seems not though...
Back to my point, ps3 games have not grown compared to ps2 games. They are either the same size or even smaller than most ps2 games. They have tools for many of the object they use to make levels. In short they have the same size games but only in hd and with a slightly higher polygon count per object/character.
They have "tools" huh? What are these tools exactly and how do they make it easier to do than when they had these "tools" for PS2 games?
Also, "slightly higher" polygon count? Really?
http://beyond3d.com/showthread.php?t=43975
Gran Turismo 3, PS2, 2001
Cars - ~2,000-4,000 polygons
Gran Turismo 4, PS2, 2004
Cars - ~2,000-5,000 polygons
Gran Turismo 5: Prologue, PS3, 2007
Cars - 200,000 polygons (probably interior + exterior)
Gran Turismo 5
Cars ~500K photomode
Yeah, slightly higher.
Even if the graphics are getting better, so are the tools to make the games. And like I said, the games have not grown in size if we are talking about actual game levels.
Oh it's these magical tools again. Can you tell us more about them please, they sound wonderful.