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Why would FreeBDS based OS on the PS4 needs more than 3GB of RAM ? Seems to be overkill ..
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It is based on FreeBSD. I think if they do decide to do that, gives them option for more headroom for new features for OS. Also with their competitor having similar amount of ram, it won't really affect games out near launch and gives them more time to develop PS4 OS so when they do know how much they really need, they can start freeing it up for developers to use. Also developers are probably getting more ram than they were intially expecting already so good place to start.Why would Ubuntu based OS on the PS4 needs more than 3GB of RAM ? Seems to be overkill ..
Why would Ubuntu based OS on the PS4 needs more than 3GB of RAM ? Seems to be overkill ..
As example why would developers be surprised to see a PS4 with 8gig, when they must've known how much memory the OS is approximately going to take.
@Ridox
Why Ubuntu? It's based on FreeBSD. Those two are definitely not the same.
Interesting. That article also states that the PS4 might use two of its right cores for the OS, much like the XBOne. Quite interesting, really, because the primary reason given for the XBOne to do this was Kinect. This would also make me doubt whether the PS4 really is a lot more powerful than the XBOne. Hardware wise, it would put them on pretty equal footing once again.
And why would that be?
Wouldn't be the first time that information such as these aren't exactly reliable. After all, things haven't been finalized for all that long, have they?Pretty much everything else we've heard so far. You seriously can't look that up?
As iMikeTheKing said, it's not just the OS itself. It's the social apps being processed in the background, video recording, life sharing stuff and whatever else. It's way overblown for a simple OS (it's alsmost twice as much as my Windows 7, actually), but if you consider all the stuff that's running in the background, it's fairly reasonable.Why would FreeBDS based OS on the PS4 needs more than 3GB of RAM ? Seems to be overkill ..
I completely forgot about the better GPUAccept for GPGPU..... Right off the bat PS4 has 50% more shader cores. These can be used as general purpose processing to take tasks away from the CPU. Mark Cerny the system architect has praised this feature in just about every interview he has had. The CPU's of both have been even before they were revealed. PS4 has a little more "processing' power due to having 6 more GNC cores for GPGPU.
In the end Multiplatform games will be identical and run exactly the same.
As iMikeTheKing said, it's not just the OS itself. It's the social apps being processed in the background, video recording, life sharing stuff and whatever else. It's way overblown for a simple OS (it's alsmost twice as much as my Windows 7, actually), but if you consider all the stuff that's running in the background, it's fairly reasonable.
That's the downside of all the features that aren't related to gaming. Whether it's Kinect or a slew of social media features: Sony and MS will have to allocate resources to them which, then, won't be available to the games. Given that, previously, the super slim OS was one of the advantages consoles had over a dedicated gaming PC, it does seem counterintuitive. But it does make sense, doesn't it?
Not specifing the amount of RAM allocated to the OS could be risky, though. Let's say that a developer uses all the RAM available - and you then hit the Share button. What'll happen? Will the game start to stutter? Will it reduce the draw distance? Turn off the AI? Sony might optimize the AI throughout the console's life cycle, but both consoles will have to make sure their additional features are being considered by game developers alike.I see, hopefully game developer will have freedom to utilize the RAM as they see fit, maybe if the game do not use such social media features or video sharing, they can allocate more RAM to the game instead of OS, free up another 1GB or more in the process. Sony won't lock the OS RAM for sure, unlike Xbox which have the preallocated RAM locked to the OS.
Not specifing the amount of RAM allocated to the OS could be risky, though. Let's say that a developer uses all the RAM available - and you then hit the Share button. What'll happen? Will the game start to stutter? Will it reduce the draw distance? Turn off the AI? Sony might optimize the AI throughout the console's life cycle, but both consoles will have to make sure their additional features are being considered by game developers alike.
Whether those features are worth the trade-off is hard to tell, however. I guess it's just a matter of personal preference.
It would take a huge breakthrough to achieve it. Also after 14nm, it is going to be hard to keep up with Moore's law so it is unlikely they will go passive with cooling.
It will never happen.
Let's hope so. Thing is, ever since touch devices have become a thing, I feel that developers tend to implement features just because they're there, not because they'd be beneficial to the game. That's not Sony's fault, of course. We'll see how it pans out eventually.Surely Sony will determine minimum RAM used for OS basic functions, I think devs can disable certain functions like share buttons - it might do certain function on a game that uses it, and do nothing when another game dev decided that they don't need to use such feature. So, when a dev do not need some of the extra OS functions, at least they are given the access to allocate the unused RAM for the game instead waiting to be used or being reserved by OS. This is the cool thing about unified memory
There will always be games that do not use either Move, the camera, the share function or social media connect features, or all of them.
They could make one now for any electronics device, but they need console to work for more than a few seconds and not everyone will be moving to Antarctica anytime soon so it works passively. Projected technology process nodes 10 years time is not enough to go passive so I would think a breakthrough would be needed to achieve it. Only other passive approach would be to make the console huge in size and increase costs by a large amount and reduce reliability at same time which doesn't make sense over using a cheap fan.It wouldn't take a huge breakthrough to design a passive heatsink for a gaming console. It's possible with today's technology. Doubly so if Sonly (hah, sonly) contracts an established manufacturer in the field, like Noctua, to design them one. Financially, I'm not sure if it would be more profitable to use a passive heatsink versus a normal heatsink/fan combo as the passive heatsink would probably have to be a larger size but i'm just trying to show that there's no need for a huge breakthrough to achieve it. Everything's readily available right now.
I'm going to provide a little more info along with "anything's possible"
Hi, other, older consoles did it. Some didn't even have a heatsink to dissipate heat. It happened. Welcome to 2013.
Really?It wouldn't take a huge breakthrough to design a passive heatsink for a gaming console. It's possible with today's technology. Doubly so if Sonly (hah, sonly) contracts an established manufacturer in the field, like Noctua, to design them one. Financially, I'm not sure if it would be more profitable to use a passive heatsink versus a normal heatsink/fan combo as the passive heatsink would probably have to be a larger size but i'm just trying to show that there's no need for a huge breakthrough to achieve it. Everything's readily available right now.
I'm going to provide a little more info along with "anything's possible"
Hi, other, older consoles did it. Some didn't even have a heatsink to dissipate heat. It happened. Welcome to 2013.
Really?
Did this just mutate into a "does passive cooling exist or is it an illusion" discussion?
What's next? Mobile phones because they're cooled passively?
Most importantly, why would anyone want passive cooling? Sure, it's quite and stuff, and saves a bit of energy... But I don't see a big reason to do it. Passive heat dissipation is kinda inefficient and designing something new that works well enough would surely cost more in terms of R'n'D than sticking to fans for cooling. So, I really fail to see the point![]()
Yes for things like GameStick. PS4 Slim will be in the pipeline very soon because they are going to use fans. If they were looking to make slim console with passive solution, potentially PS6 will be talked about when technology will be made for it to be viable unless a big breakthrough is made.Of course it's inefficient, doesn't mean that it's not possible to do, though. And passive heatsinks have happened before. Nothing's to say that one day, gaming consoles might go back to it again. Maybe the R&D Department will consider it once the PS4 Slim is in the pipeline. Maybe they won't. I don't know how their R&D Dept. operates. Is it possible to do? Yes. Is it probable? No.
So, the point is that, if there's some sort of breakthrough in passive cooling technology, however improbable that is, the PS4 Slim might end up with it. Sure, I'd never argue against a scenario that includes such breakthroughs. As you said, though, it's highly improbable and, for the time being, an entirely impracticle solution for the PS4's cooling. And therefore, a moot point to discuss, as the technology that would be required (better passive cooling and/or drastically lower power consumption and heat generation) isn't even conceived yet.Of course it's inefficient, doesn't mean that it's not possible to do, though. And passive heatsinks have happened before. Nothing's to say that one day, gaming consoles might go back to it again. Maybe the R&D Department will consider it once the PS4 Slim is in the pipeline. Maybe they won't. I don't know how their R&D Dept. operates. Is it possible to do? Yes. Is it probable? No.
So, the point is that, if there's some sort of breakthrough in passive cooling technology, however improbable that is, the PS4 Slim might end up with it.
If you do assume that people will agree with a concept that has next to no relevance to the topic at hand, simply because it's based on pure speculation - in that case, yes, I'd agree that you're assuming a bit too muchI assume too much, apparently.
But you said the technology for passive cooling is available now for it to be done for a Slim PS4 console.
If I went into say a PC gaming forum and said I wonder if my next phone in a few years time will have more graphics power than Nvidia GTX TITAN GPU considering PCs already can have that power available now, people would think I've gone mad.
Well Kepler is coming to mobile. My point is some high power consuming chip being able to cut its power consumption by around 95% to be viable for a passive solution in such a short period of time which big breakthroughs would be needed is the idea you are passing on as possibly being looked at by Sony for the PS4 Slim. You may think that is possible or there is some amazing passive cooling technology out now that will be able to achieve it but I haven't seen it yet. Otherwise you would see more devices that take even a small fraction of the power of PS4 use it now.I don't see the connection between passive cooling on a game console and kepler on mobile.
My point is some high power consuming chip being able to cut its power consumption by around 95% to be viable for a passive solution in such a short period of time which big breakthroughs would be needed is the idea you are passing on as possibly being looked at by Sony for the PS4 Slim.
Reasarch & Develppment"The activities that are classified as R&D differ from company to company, but there are two primary models. In one model, the primary function of an R&D group is to develop new products; in the other model, the primary function of an R&D group is to discover and create new knowledge about scientific and technological topics for the purpose of uncovering and enabling development of valuable new products, processes, and services."
You may think that is possible or there is some amazing passive cooling technology out now that will be able to achieve it but I haven't seen it yet.
Otherwise you would see more devices that take even a small fraction of the power of PS4 use it now.
dice1998By the time a PS4 Slim is in the pipeline, the moore's law will possibly have taken effect (I say possibly because Intel has already shown that the law can be broken) will probably allow for a lower power consumption thus allowing for consideration of a passive heatsink assembly.
It won't be wise to R&D something that won't be relevant in over potentially two decades later.Isn't that the point of a Research & Development department for a corporation that primarily deals with electronics?
Researching a concept to see viability.
Since I'm a stupid idiot, I Google'd "Research and Development" and came up with this:
CPU wise Wii U is below current generation consoles but anyway, it is around half the power consumption of current PS3 Super slim. The Wii U uses active cooling system, and the process node required will be potentially 10 years from now to be able to reach a similar power consumption. So why do you think R&D will look at something in PS4 slim that might be released even early as next year be thinking about a cooling system that in 10 years time won't be viable, a complete passive system?You mean something likeWII Uanother current console that's on the market?
I don't see a fan on that heatsink (though I do see a fan that's pulling hot air out of theWII Uother game console currently out on the market.)
So, back to my original statement:
If theWII Uother game console that's currently on the market, which is more powerful than current generation consoles, but slightly less powerful than the upcoming two consoles, can be designed around one small exhaust fan and a passive heatsink, why can't a PS4 Slim, when it hits the pipeline,as well as an Xbox One Slimbe able to do the same thing, albeit probably a slightly larger case compared to theWII Uother game console currently on the market?
Note: This is not a post where I want people, including yourself to agree with it. This is also not a post where I think I want people, including yourself to agree with it.
CPU wise Wii U is below current generation consoles but anyway
http://www.eurogamer.net/articles/digitalfoundry-wii-u-is-the-green-consoleit is around half the power consumption of current PS3 Super slim.
The Wii U CPU is a 45nm custom-i'll just copypasta from IGN:The Wii U uses active cooling system, and the process node required will be potentially 10 years from now to be able to reach a similar power consumption.
So why do you think R&D will look at something in PS4 slim that might be released even early as next year
be thinking about a cooling system that in 10 years time won't be viable, a complete passive system?
dice1998a passive heatsink assembly.
It is worse in performance, it has got a better GPU and more RAM though.What do you mean by below?
Thanks for proving my point.
You have to remember I'm talking about PS4 reaching the same power consumption as Wii U is currently.The Wii U CPU is a 45nm custom-i'll just copypasta from IGN:
CPU
IBM Power®-based multi-core microprocessor
IBM has revealed it to be a 45nm chip, with embedded DRAM
GPU
AMD Radeon-based High Definition GPU
Anandtek's teardown has revealed that the size of the GPU is close to that of the RV740 GPU. The RV740 is actually a HD 4770, which is different from the rumours that suggested an ATI HD 4800 series GPU or HD 6700 series GPU. Comparatively, the Xbox 360 has a Radeon X1800 equivelant GPU. However, this may be false as the GPU was probably very heavily modified to fit the standards of the Wii U console size.
Reports from 2011 suggest it is based on the RV770 architecture, unlike previous reports which merely pointed to the general R700 series and supports DirectX 10.1
This chip is used in ATi's Radeon HD 4800 series cards
"Eyefinity-like multi-display tech for up to four SD video streams"
According rumors about details leaked by a Ubisoft employee just before E3 2012, the console uses an AMD Radeon HD 6770 and supports DirectX 11
Note that none of this is official from Nintendo
Sources: Engadget, GameWatch[1]
Rumors say that the Wii U's GPU is a GPGPU
Yes, either that or a lighter PS4 if they don't to make it any smaller and just use a cheaper cooling system.Stop right there. You're telling me that the PS4 Slim will be released as early as next year???????????????????
Not once did I say complete passive system. Hell, the original statement I made was as such:
passive. heatsink. assembly.
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That's a literal google of the words "Passive" "Heatsink" and "Assembly"
But I digress. Why would an R&D Department even bother researching a concept that's being used today? You're absolutely right.
dice1998It could get smaller. I just hope a PS4 slim (and super slim, if there is one) incorporates a fan to cool off the APU and not go for a fanless heatsink approach.
And then? You really want to say you meant a passive cooler for the APU in a PS4 with case fans?...passive. heatsink. assembly.