Kinda.isn't there also another Hyundai one? under the "Genesis" brand
You get to race it. Porsche says that next year it’ll feature in a virtual racing game. And that’s likely to be the last we see of the Mission R. Behind the scenes I’m sure Porsche will develop it further, but as far as media coverage goes, it’s served its purpose. Sure, it’ll get wheeled out at various shows for the next couple of years, but ultimately it’ll retire to a quiet corner of the Porsche museum, then be demoted to a storage warehouse. Sad though that is, what really matters is that the thinking it contains bears fruit. Time will tell.
They already have that in GTsport. They're just hard to notice because most of our focus is on driving than looking at the crowds. I would say they have far better coding than cyberpunk, the crowds in Cyberpunk just walk around in circle.I hope they bring some life to the tracks.
Like walking people and animals beside the track.
I think GT7 seems like the strongest candidate to add the Mission R as opposed to other games coming next year. I'm just saying, and I could be wrong though.Unfortunately, I think it's going to be pure electric instead of hybrid. In the trailer it has the same artificial sound as the Taycan, and the dashboard shot shows % charge on the right and torque vectoring on the left (how much % power going to each wheel).
Also, what are the chances that this is the road car version of the Mission R, and we get both of them (similar to the Audi/Jag having 2 versions)?
Ah, the Porsche Mission R. But what is its mission exactly? To boldly go… no, sorry, to quietly hint at a possible electric future for Porsche’s racing programme and – allegedly – preview the next Cayman. And a bunch of other stuff, but that’s probably enough for the time being. So it’s a...www.topgear.com
Furthermore there's simply too many supercar oriented VGTs that all look too similar to one another. There's been no real variation. Polyphony should push manufacturers to try different vehicle types like Trucks, Utilities, Sedans, SUVs for their Vision projects. As you said it's mostly been a styling exercise where they overpromise and under deliver.I love the VGT project as a styling exercise, but honestly, most of them are terrible to drive in the game. Ride heights too low, suspension too hard and often too much power for their grip. Most also doesn't allow much tuning, so it's hard to rectify the problems. So you just drive them once, and park them forever (unless you're a big photomode user). This being Porsche, I hope they pay more attention to how the car actually drives and not just the looks.
Nice to see the fictional tracks (High Speed Ring in this case) will have dynamic weather, will be interesting to see if it has dynamic time as well. I personally doubt it if it doesn't have track lights sadly.Porsche and the Japanese video game development studio Polyphony Digital Inc., a subsidiary of Sony Interactive Entertainment, present a spectacular vehicle concept.newsroom.porsche.com