- 12,619
- paracuru
- praiano63
No , this is the same as before .Certainly I try to tune the Toyota GR010 and it gains more pp on rear height 90 then set on 100. Dont know the reason, but it seems PD changed some „rules“ in tuning/gaining pp. Seems like pp increase now, if u tune it right.
If you low the front , the game understand this as a car with more over steer , more front grip , more performance = more PP
If you low the front , the game understand this as a car with more under steer , less front grip , less performance = less PP
If you raise both front and rear end , the game understand as a car with less grip overall = less PP
If you low both front and rear end , the game understand as a car with more grip overall = more PP
All this is ok , it could be a perfect system , the problem is the proportion of the gain or lost.
On a car without flat bottom or rear diffuser , it's a non sense to gain for exemple 100HP , just because you raise the car to the max to compense the lost of grip. For this kind of cars , there is almost no lost of grip. The car is more balanced or stable over his 4 points.
On a race car with ground effect and huge downforce , this is a total different thing. The lost of grip is colossal when you se the ride height very high.
In my opinion it's well calculated for race cars , but they need to change the formula for road cars.
Yes for sure , i love those corvettes of this era. C4 , C5 , C6 ... more than C7 till today cars.Hey Praiano, got any plans for an all around tune for the 89 Chevy C4?
Curious. I don't know , the car have a superior top speed , perhaps you can add more front grip increasing front downforce. Then you will lose some HP for the same PP. But if the problem is grip , this is the only way.Man this tune is awesome. 1st place Spa first try.
But no chance with this tune in Lake Maggiore GT Cup age.3.
Any advice?