I believe it's a photomode location you unlock. (But I'm not sure how you unlock it)
I think you took my comment the wrong way. I wasn't trying to totally demean you, I just didn't consider all of what you mentioned to be "scrapped" or left behind.
In fact, I even added one of your notes to my main post.
Regarding your second paragraph, PD does model everything you see in a trailer of theirs. However, be it marketing purposes, disk space or what have you, the tend to through most of what we see in their trailers out the window.
I worked out last night that it takes 1 minute per car to move the car from the truck to you garage. One minute doesn't sound like a lot, but it really is in game terms. Especially if you have a dozen or so cars in there...
Similarly, I played a bit of the GT Rally mode and timed it as I went. 2/3 of the time spent "playing" that mode is taken up by loading screens.
Madness.
Do you know what PD's management structure is actually like? Do you know how good a manager Kaz is? How? From playing his games?
And what the hell has motorsport got to do with producing games? You may as well say "they need the bloke who runs my local McDonalds running PD" for all the relevant knowledge they'd have.
This is the one indulgance that could do with someone reigning in a touch. The team are clearly big fans of Japoanese cars (being Japanese and all) and have put in all their favourites. But, with it being such a big team, there are a lot of favourites, so you get a lot of similar cars.
There are also licencing issues to consider - I worked on a racing game that only used one manufacturer, who I won't name, but they said "if you want to use the Mustang in your game, you have to use the Ka as well". But, realistically, that's Sony's concern, not PD's. They're the ones holding the purse-strings, afterall.
JMO I think a lot of this is poor planning. We know there is gonna be DLC (heck even the worst games out today have DLC, and Kaz did mention DLC). Considering how weak the higher levels of the game are I believe it was just poor planning on Kaz's part. I don't think he thought that people would be blowing through the game playing hours and days on end or "grinding" instead of trying to just level up with new events. He expected people to leisurely saunter through the game, buying and enjoying different cars and as everyone progressed DLC (free and paid) would be put out there to fill in the later parts of the game for the more experienced people. Maybe he will tie the DLC to certain events or promotions who knows (like maybe Daytona 500 weekend a Bonus event Daytona 500 would appear).
Either way I just think he didn't expect this because he assumed the GT5 player was a long term one like GT4, but it seems attention spans have gotten shorter, and even with online play it just doesn't hold up to the current "beat it in a week" crowd.
It's PD's trademark - user hostile menus. Ever gone too far to the right when trying to get in to change your transmission settings?
They should also look at chopping the overall number of cars, they simply do not need so many cars in the game, do we really need bottom spec family cars that have no place in a racing game? They could also outsource modelling cars to teams across the globe, because lets be honest... some of the car lists of certain manufacturers are simply SHAMBOLIC, how can you have the 908 but no R15 or Aston Martin Lola? Thats just an example of how ridiculous the car lists are.
Yes, you can see that, from playing the game (and noticing its flaws)
As I have stated before one example: They said they had to make thousands of photos of all the (premium) cars because even the CAD data of the car (the data the firms produce! the cars from) are not acurate enough...
What for - that we can make photos of it in "photo mode" - why is such thing even in a race game (when I want to make photos I go and by a camera...)
An other example the Nordschleife: GPS data were not accurate enough so they had to fly there an make thousands of pictures to have every bump and even the clouds etc. as it is in reality - interestingly they said exactly the same thing about Nürburgring in GT4 - so where were the photos etc. they had taken then.
So they (say) they put all their afford in moddeling cars and tracks (are there even any new tracks in GT5?) - but they apparently had not time/will to create the game around them ?!?
who'd ever heard of the Pagani Zonda before they first saw it in Gran Turismo? Or the Cizeta V16T? Or the Tommykaira ZZ? Fantastic cars (well, the first and last), but not household names like Lamborghini or Ferrari before they were featured in Turismo.
Do you understand how Gran Turismo got as big as it is, and why people buy it by the truckload?
It's not because of all the racing cars, though that is part of it... or the sports cars. If all you wanted from your videogame was to race sportscars with it, there are dozens of other titles that have as complete a collection of sports cars as most anyone could need.
It's because: "Hey, I have one of those!", or "A Lotus Europa! Cool!"
Gran Turismo became big because they featured cars, both mundane and extraordinary, that nobody else bothered with. Honestly, who'd ever heard of the Pagani Zonda before they first saw it in Gran Turismo? Or the Cizeta V16T? Or the Tommykaira ZZ? Fantastic cars (well, the first and last), but not household names like Lamborghini or Ferrari before they were featured in Turismo. If Gran Turismo did what "makes sense" and included only the cars most players wanted, it would never have become as big as it has.
Gran Turismo has always been viewed by its creator as an Automotive Encyclopedia. And whatever else it gets wrong, it gets this much right. Very few games allow you to go out in several generations of Civic, five or six generations of Corvette and a zillion generations of Skyline () and drive them back to back to savor the differences in each car.
Now, of course, yes, there are holes in the map... but if you include everything that needs to be included, GT5 would have over 3000 cars. I could name over a dozen "family cars" that ought to be in Turismo but aren't.
And who says family cars have no place in a racing game? Gran Turismo isn't a racing game, it's a driving game. I don't know about you, but I get a lot of enjoyment out of driving something unusual every now and then. Which is why I became a part-time car tester, in real life. The Samba Bus challenge, for example, is the most fun I've had in a racing game for a long time.
"The ability to drive with the top up, not possible. "
Regarding the Ferrari California.
Yes you can, mines a hard top, and I can make it convertible when I want, in the maintenance place.
You make a very valid point. And I for one do indeed think it's cool that there are also "regular" cars in the game. Even more so since you can tune them to become trackbeasts
However, While what you say is true, there's also a certain inconsistency to the car list. It's been mentioned a million times before, but do we really need dozens of skylines and miata's/mx5's? Of course, it's probably easier to make several versions of one car than to make unique cars... but then, why is there a DB9 bot no DBS? Why don't we have more BMW 3 series? More AMG versions?
Also, yes, it's a sort of car encyclopedia and it does this well. Still, while there are some very cool cars in here that I'm very happy to have in, there are also some cars missing I think. Yes, it's impossible to get everything in, but some I just don't really get. No Koeniggseg? No Zonda Cinque? Of course, everyone will have their own list, but to me at least those two are really missing. I'd have loved to see AMG Black series as well... Of course, the addition of Ferrari and Lambo is epic (while they may be the usual suspects, they are a big part of automotive history). It's a shame Porsche is still missing (eventhough I'm not a big Porsche fan, apart from the CGT) but I'm sure that's not PD's fault. Maybe the missing Koeniggseg isn't either, who knows how hard it is to get licensing, I know I don't...
Bottom line, I guess, is that they'll never make a list that satisfies everyone, unless they put every car ever built in there. And since that just won't happen, they will have to make a lot of difficult choices. Generally speaking I'm happy with all the cool cars that did make it in, but one can always dream about more!
However, While what you say is true, there's also a certain inconsistency to the car list. It's been mentioned a million times before, but do we really need dozens of skylines and miata's/mx5's? Of course, it's probably easier to make several versions of one car than to make unique cars... but then, why is there a DB9 bot no DBS? Why don't we have more BMW 3 series? More AMG versions?
Yes sure - it's not PD's / Sony's fault that they could not manage to get the Porsche license.... They are sayingthat they try to get it since the development of GT2 - At this time they said that the licenses for "Ferrari, Lamborghini and Porsche" belongs to EA and that they couldn't manage to get it. Now they got Ferrari and Lamborghini but still not Porsche? - after all I heard forca has Porsche... ?!?!? Did they also try to get the licence since ~ 1998? And because PD did't get the Porsche license for GT2 they by-passed it by getting RUF (as these cars are accredited as independent models). So why did't they do the same for GT5 and get some up to date "RUFs" in the Game - only the crappy standard versions.
None of the actual models is represented....
http://www.ruf-automobile.de/en/en-fahrzeuge-ruf-modelle.php
Also have a look under "Information" - "eRuf" there you will see that they have some interesting concept cars....
Down basically to regionalization. It's a Japanese game, so they cater to their core audience.
There are a lot of cars they are missing out on... the 'Egg amongst them... the Hyundai Genesis... and a quite a few BMWs, Mercs and the like. (Porsche is out of the question due to licensing issues)
Still, it's funny that people think that family cars take the place of supercars and sportscars that could have made it... because there are more unique supercars and sportscars in GT5 than in any other console game out there.
And yes, we can dream. Personally, I'm still sore that there's no Mazdaspeed Protege in GT5...![]()
To an extent what you say is true.
All pd have done is add fancy graphics and then.stripped out old features or dumb them down so they aren't even noteworthy any longer. While I do enjoy driving some of the events this hamfisted approach hurts very much.
Gran Turismo is a cash cow.
The developer has retired and is traveling the world playing with fancy cars and driking sparkly wine with fancy stars and getting face time on his own GT TV.
GT5 isn't a game, it's a collage of items from other GT titles with some glue and some elevator music. It's missing everything that it would need to motivate an entire generation to become fans.
PD made some cash, Sony made some cash. They both lost in the long run. GT is over.
Sorry but it is what it is!
True I guess. Though they are using a european car (SLS) as the poster-child for GT5, and it's not like there are a lot more japanese brands than there are european or american brands (I haven't actually counted them, but it seems fairly balanced). It's just that where we have 1 version of a european car, there will be 10+ versions of a japanese car. I suspect maybe even the japanese will think "my, I really like my miata's, but 5 versions less swapped for another japanese car I like as well might be nice".
The regionalization argument sounds compelling, but I'm not sure that's all there is to it... and we won't ever be sure unless Kazunori actually decides to share how they came up with the carlist... It's fun to ponder about though.
That, and dream of a Koenigsegg... must... have... Koenigsegg!
Gran Turismo is a cash cow.
The developer has retired and is traveling the world playing with fancy cars and driking sparkly wine with fancy stars and getting face time on his own GT TV.
GT5 isn't a game, it's a collage of items from other GT titles with some glue and some elevator music. It's missing everything that it would need to motivate an entire generation to become fans.
PD made some cash, Sony made some cash. They both lost in the long run. GT is over.
Sorry but it is what it is!
True I guess. Though they are using a european car (SLS) as the poster-child for GT5, and it's not like there are a lot more japanese brands than there are european or american brands (I haven't actually counted them, but it seems fairly balanced). It's just that where we have 1 version of a european car, there will be 10+ versions of a japanese car. I suspect maybe even the japanese will think "my, I really like my miata's, but 5 versions less swapped for another japanese car I like as well might be nice".
The regionalization argument sounds compelling, but I'm not sure that's all there is to it... and we won't ever be sure unless Kazunori actually decides to share how they came up with the carlist... It's fun to ponder about though.
That, and dream of a Koenigsegg... must... have... Koenigsegg!
kprawny1 View Post
Gran Turismo is a cash cow.
The developer has retired and is traveling the world playing with fancy cars and driking sparkly wine with fancy stars and getting face time on his own GT TV.
GT5 isn't a game, it's a collage of items from other GT titles with some glue and some elevator music. It's missing everything that it would need to motivate an entire generation to become fans.
PD made some cash, Sony made some cash. They both lost in the long run. GT is over.
Sorry but it is what it is!
Truth hurts though, granted.This is the most terrible (not throwing personal attack) post here.