Presented, and then Scrapped (Or not?)

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And what happened to the "Stunt Arena" mentioned I think by Sony last summer?
 
I believe it's a photomode location you unlock. (But I'm not sure how you unlock it)



I think you took my comment the wrong way. I wasn't trying to totally demean you, I just didn't consider all of what you mentioned to be "scrapped" or left behind.

In fact, I even added one of your notes to my main post.

Regarding your second paragraph, PD does model everything you see in a trailer of theirs. However, be it marketing purposes, disk space or what have you, the tend to through most of what we see in their trailers out the window.

I think it's definitely not about disk space.50 gigs is VERY MUCH.And it's better to have 2 Blu-rays instead of disappoint the fans! (not talking about throwing out their work)
 
I worked out last night that it takes 1 minute per car to move the car from the truck to you garage. One minute doesn't sound like a lot, but it really is in game terms. Especially if you have a dozen or so cars in there...

Similarly, I played a bit of the GT Rally mode and timed it as I went. 2/3 of the time spent "playing" that mode is taken up by loading screens.

Madness.

I have over 650 cars in my garage, so that's nearly 11 hours spent on pointless crap!
 
Tommy that's hardly fair I play gt5 like I did gt4 its just that gt5 is a breeze to Salzburg through compared to 4. That's not my fault I even stopped playing during the week so I could get my dfgt out for proper session at the weekends and I feel like I am 90 percent done already. Lack of events my friend.

No I haven't done all enduro yet and I never will it might make me a bit casual but 24 hour race? Sorry give.me more 30 min race Max please.
 
Do you know what PD's management structure is actually like? Do you know how good a manager Kaz is? How? From playing his games?

And what the hell has motorsport got to do with producing games? You may as well say "they need the bloke who runs my local McDonalds running PD" for all the relevant knowledge they'd have.



This is the one indulgance that could do with someone reigning in a touch. The team are clearly big fans of Japoanese cars (being Japanese and all) and have put in all their favourites. But, with it being such a big team, there are a lot of favourites, so you get a lot of similar cars.

There are also licencing issues to consider - I worked on a racing game that only used one manufacturer, who I won't name, but they said "if you want to use the Mustang in your game, you have to use the Ka as well". But, realistically, that's Sony's concern, not PD's. They're the ones holding the purse-strings, afterall.

Yes, you can see that, from playing the game (and noticing its flaws) together with what PD and Kaz always say and "confirm" in interviews. As I have stated before one example: They said they had to make thousands of photos of all the (premium) cars because even the CAD data of the car (the data the firms produce! the cars from) are not acurate enough...
What for - that we can make photos of it in "photo mode" - why is such thing even in a race game (when I want to make photos I go and by a camera...)
An other example the Nordschleife: GPS data were not accurate enough so they had to fly there an make thousands of pictures to have every bump and even the clouds etc. as it is in reality - interestingly they said exactly the same thing about Nürburgring in GT4 - so where were the photos etc. they had taken then.

So they (say) they put all their afford in moddeling cars and tracks (are there even any new tracks in GT5?) - but they apparently had not time/will to create the game around them ?!?



And to not get off topic completely another example of something PD "confirmed" and not made it in the final game. Here is the link to the articel, but as it is in german I will point out what it mainly says: http://www.play3.de/2010/06/23/gran-turismo-5-alle-fahrzeuge-mit-cockpit-ansicht/

The "news" are from June 23rd 2010 an in the article the author says that PD confirms that all 1000 cars will have cockpit view via mail. Only that they cockpits of the standard cars are not as detailed as the premium ones.
Also the developer says that the standard cars not only get copied but all got reworked and further developed....

Another future that didn't make it in the game that PD keeps promising us is "accurate car sound" - even when they talked about GT2 the showed pictured where they were recording the exhaust sounds of the cars - where are these sound they recorded?
 
Rug I'm with you I have never ever used photo mode. I know some people might do but I think they lose nothing by ditching this or downscale it.

Sometimes I think PD just create a game to show off there car design skill. Like 2/3 of the game is actually Bspec as the events last 2x as long.

Why? To force you to admire the graphics.

Shame its so boring people watch TV and create robots to b spec for them. Plan backfire.
 
What about b spec via internet? I am ill with flu for the last week but I have android phone if I could just control Bob from my bed now that would be at least useful!
 
JMO I think a lot of this is poor planning. We know there is gonna be DLC (heck even the worst games out today have DLC, and Kaz did mention DLC). Considering how weak the higher levels of the game are I believe it was just poor planning on Kaz's part. I don't think he thought that people would be blowing through the game playing hours and days on end or "grinding" instead of trying to just level up with new events. He expected people to leisurely saunter through the game, buying and enjoying different cars and as everyone progressed DLC (free and paid) would be put out there to fill in the later parts of the game for the more experienced people. Maybe he will tie the DLC to certain events or promotions who knows (like maybe Daytona 500 weekend a Bonus event Daytona 500 would appear).

Either way I just think he didn't expect this because he assumed the GT5 player was a long term one like GT4, but it seems attention spans have gotten shorter, and even with online play it just doesn't hold up to the current "beat it in a week" crowd.

It's just poor management, either that or there isn't project management, its just a man and his plaything.
 
It's PD's trademark - user hostile menus. Ever gone too far to the right when trying to get in to change your transmission settings?

GT5 is my first GT.
I think it is a shame that they get away with someting like that over the different versions.

Edit
I made a list of what was mentioned here in the thread:

Promised or shown in trailers and not made it into the game (until now):

- Standard cockpitview for standard cars
- Driver without racing suit
- Damage System
- 900° ingame steering
- Pre-race ceremonies
- Dirt and snow accumulating on the cars
- Missing songs
- Flag system
- Point to Point mode for Course Maker
- 32 player lobbys
- Remote B-Spec
- Possible livery editor or a livery or Race Mod for the Mini

- Track Mountain course
- Track Seattle Circuit
- Track Tokyo dock yard
- Track El Captain
- Stunt arena
- Full Top Gear Test Track
- Different time of day for Top Gear Test Track
- Different time of day for London
- A lot more point to point rally stages

- Multiple cars in photomode locations
- Wind tunnel photo location
- Hangar photo location
- HSR's pathway road photomode location
- 18 Megapixel in photomode

- Upload replays to youtube
- Various replay functions
- Same angles in replay for Top Gear Test Track as in the show
 
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^ Dirt and snow do accumulate on cars
 
They should also look at chopping the overall number of cars, they simply do not need so many cars in the game, do we really need bottom spec family cars that have no place in a racing game? They could also outsource modelling cars to teams across the globe, because lets be honest... some of the car lists of certain manufacturers are simply SHAMBOLIC, how can you have the 908 but no R15 or Aston Martin Lola? Thats just an example of how ridiculous the car lists are.

Do you understand how Gran Turismo got as big as it is, and why people buy it by the truckload?

It's not because of all the racing cars, though that is part of it... or the sports cars. If all you wanted from your videogame was to race sportscars with it, there are dozens of other titles that have as complete a collection of sports cars as most anyone could need.

It's because: "Hey, I have one of those!", or "A Lotus Europa! Cool!"

Gran Turismo became big because they featured cars, both mundane and extraordinary, that nobody else bothered with. Honestly, who'd ever heard of the Pagani Zonda before they first saw it in Gran Turismo? Or the Cizeta V16T? Or the Tommykaira ZZ? Fantastic cars (well, the first and last), but not household names like Lamborghini or Ferrari before they were featured in Turismo. If Gran Turismo did what "makes sense" and included only the cars most players wanted, it would never have become as big as it has.

Gran Turismo has always been viewed by its creator as an Automotive Encyclopedia. And whatever else it gets wrong, it gets this much right. Very few games allow you to go out in several generations of Civic, five or six generations of Corvette and a zillion generations of Skyline ( :lol: ) and drive them back to back to savor the differences in each car.

Now, of course, yes, there are holes in the map... but if you include everything that needs to be included, GT5 would have over 3000 cars. I could name over a dozen "family cars" that ought to be in Turismo but aren't.

And who says family cars have no place in a racing game? Gran Turismo isn't a racing game, it's a driving game. I don't know about you, but I get a lot of enjoyment out of driving something unusual every now and then. Which is why I became a part-time car tester, in real life. The Samba Bus challenge, for example, is the most fun I've had in a racing game for a long time.
 
Yes, you can see that, from playing the game (and noticing its flaws)

Well no. What you can see are "bad" design descisions, not bad management. And I've put bad in inverted commas because that's all down to opinion - there are ellements of the game that some people like that others don't.

Just being able to produce a title with such scope as GT5 at all shows very good management. Being able to co-ordinate the design, the artists, the coding and so on shows a massive amount of tallent and skill to do. I couldn't do it, despite my experience in producing games and my project management qualifications...

Also, the fact that some of the features mentioned aren't in the final game shows that there is a decisive manager in charge. A lot of games suffer from "feature creep" - as the project rumbles on, more and more "cool" features will be tagged on. A lot of the time, a weak manager will let these go, instead of saying "what does this add to the overall experience? Is it worth the time and effort required to make it into the final release?" and then saying "not worth it, can it!" Which is what appears to have happened here.

As I have stated before one example: They said they had to make thousands of photos of all the (premium) cars because even the CAD data of the car (the data the firms produce! the cars from) are not acurate enough...
What for - that we can make photos of it in "photo mode" - why is such thing even in a race game (when I want to make photos I go and by a camera...)
An other example the Nordschleife: GPS data were not accurate enough so they had to fly there an make thousands of pictures to have every bump and even the clouds etc. as it is in reality - interestingly they said exactly the same thing about Nürburgring in GT4 - so where were the photos etc. they had taken then.

So they (say) they put all their afford in moddeling cars and tracks (are there even any new tracks in GT5?) - but they apparently had not time/will to create the game around them ?!?

I can fully understand why this was done - having cad data of a car doesn't fully tell you how uit actually looks. I worked on a football title a decade or so ago where we had some fairly accurate plans of various stadia around the world. When we showed one of these models to a commentator (who had also been a manager at said stadium) he said "it doesn't look like that" but wasn't really fit to tell us the differences. Our artist then went to the ground, had a look around and changed the model a fair bit.


who'd ever heard of the Pagani Zonda before they first saw it in Gran Turismo? Or the Cizeta V16T? Or the Tommykaira ZZ? Fantastic cars (well, the first and last), but not household names like Lamborghini or Ferrari before they were featured in Turismo.

Many moons ago, Nissan UK said that no-one outside of Japan had heard of a Skyline, let alone wanted one, but after GT1 was released, they started getting daily enquiries as to where they could be bought. You only have to look at the fact that one of the displays on the GT-R was designed by PD to see the influence this title has on the automotive industry. Or the fact it's appeared on Top Gear a couple of times...
 
Do you understand how Gran Turismo got as big as it is, and why people buy it by the truckload?

It's not because of all the racing cars, though that is part of it... or the sports cars. If all you wanted from your videogame was to race sportscars with it, there are dozens of other titles that have as complete a collection of sports cars as most anyone could need.

It's because: "Hey, I have one of those!", or "A Lotus Europa! Cool!"

Gran Turismo became big because they featured cars, both mundane and extraordinary, that nobody else bothered with. Honestly, who'd ever heard of the Pagani Zonda before they first saw it in Gran Turismo? Or the Cizeta V16T? Or the Tommykaira ZZ? Fantastic cars (well, the first and last), but not household names like Lamborghini or Ferrari before they were featured in Turismo. If Gran Turismo did what "makes sense" and included only the cars most players wanted, it would never have become as big as it has.

Gran Turismo has always been viewed by its creator as an Automotive Encyclopedia. And whatever else it gets wrong, it gets this much right. Very few games allow you to go out in several generations of Civic, five or six generations of Corvette and a zillion generations of Skyline ( :lol: ) and drive them back to back to savor the differences in each car.

Now, of course, yes, there are holes in the map... but if you include everything that needs to be included, GT5 would have over 3000 cars. I could name over a dozen "family cars" that ought to be in Turismo but aren't.

And who says family cars have no place in a racing game? Gran Turismo isn't a racing game, it's a driving game. I don't know about you, but I get a lot of enjoyment out of driving something unusual every now and then. Which is why I became a part-time car tester, in real life. The Samba Bus challenge, for example, is the most fun I've had in a racing game for a long time.

You make a very valid point. And I for one do indeed think it's cool that there are also "regular" cars in the game. Even more so since you can tune them to become trackbeasts :)

However, While what you say is true, there's also a certain inconsistency to the car list. It's been mentioned a million times before, but do we really need dozens of skylines and miata's/mx5's? Of course, it's probably easier to make several versions of one car than to make unique cars... but then, why is there a DB9 bot no DBS? Why don't we have more BMW 3 series? More AMG versions?

Also, yes, it's a sort of car encyclopedia and it does this well. Still, while there are some very cool cars in here that I'm very happy to have in, there are also some cars missing I think. Yes, it's impossible to get everything in, but some I just don't really get. No Koeniggseg? No Zonda Cinque? Of course, everyone will have their own list, but to me at least those two are really missing. I'd have loved to see AMG Black series as well... Of course, the addition of Ferrari and Lambo is epic (while they may be the usual suspects, they are a big part of automotive history). It's a shame Porsche is still missing (eventhough I'm not a big Porsche fan, apart from the CGT) but I'm sure that's not PD's fault. Maybe the missing Koeniggseg isn't either, who knows how hard it is to get licensing, I know I don't...

Bottom line, I guess, is that they'll never make a list that satisfies everyone, unless they put every car ever built in there. And since that just won't happen, they will have to make a lot of difficult choices. Generally speaking I'm happy with all the cool cars that did make it in, but one can always dream about more!
 
"The ability to drive with the top up, not possible. "
Regarding the Ferrari California.

Yes you can, mines a hard top, and I can make it convertible when I want, in the maintenance place.
 
"The ability to drive with the top up, not possible. "
Regarding the Ferrari California.

Yes you can, mines a hard top, and I can make it convertible when I want, in the maintenance place.

You mean GT Auto? How so?
 
You make a very valid point. And I for one do indeed think it's cool that there are also "regular" cars in the game. Even more so since you can tune them to become trackbeasts :)

However, While what you say is true, there's also a certain inconsistency to the car list. It's been mentioned a million times before, but do we really need dozens of skylines and miata's/mx5's? Of course, it's probably easier to make several versions of one car than to make unique cars... but then, why is there a DB9 bot no DBS? Why don't we have more BMW 3 series? More AMG versions?

Also, yes, it's a sort of car encyclopedia and it does this well. Still, while there are some very cool cars in here that I'm very happy to have in, there are also some cars missing I think. Yes, it's impossible to get everything in, but some I just don't really get. No Koeniggseg? No Zonda Cinque? Of course, everyone will have their own list, but to me at least those two are really missing. I'd have loved to see AMG Black series as well... Of course, the addition of Ferrari and Lambo is epic (while they may be the usual suspects, they are a big part of automotive history). It's a shame Porsche is still missing (eventhough I'm not a big Porsche fan, apart from the CGT) but I'm sure that's not PD's fault. Maybe the missing Koeniggseg isn't either, who knows how hard it is to get licensing, I know I don't...

Bottom line, I guess, is that they'll never make a list that satisfies everyone, unless they put every car ever built in there. And since that just won't happen, they will have to make a lot of difficult choices. Generally speaking I'm happy with all the cool cars that did make it in, but one can always dream about more!

Yes sure - it's not PD's / Sony's fault that they could not manage to get the Porsche license.... They are sayingthat they try to get it since the development of GT2 - At this time they said that the licenses for "Ferrari, Lamborghini and Porsche" belongs to EA and that they couldn't manage to get it. Now they got Ferrari and Lamborghini but still not Porsche? - after all I heard forca has Porsche... ?!?!? Did they also try to get the licence since ~ 1998? And because PD did't get the Porsche license for GT2 they by-passed it by getting RUF (as these cars are accredited as independent models). So why did't they do the same for GT5 and get some up to date "RUFs" in the Game - only the crappy standard versions.
None of the actual models is represented....
http://www.ruf-automobile.de/en/en-fahrzeuge-ruf-modelle.php

Also have a look under "Information" - "eRuf" there you will see that they have some interesting concept cars....
 
GT3 Aspec is my favorite out of all the games, the cars were all capable of insane horsepower, the physics were not out of control "realistic", and complex string was in the game. It was the most fun. GT4 had the best selection of cars and the best tuning.

GT5 sucks. Can't save multiple tunes, doesn't include the driving aids with the tunes, can't adjust the transmission, less tire selection, less races than the other games, horrendous music, the license tests are worthless because the overall level means more, Bspec drivers are completely retarded, either the bspec driver is a wimp and his strength goes down to 0 because he has the "cool" personality or the guy is a hot head who does endless burnouts because he has the "hot personality". Only reason to have bspec was to do those annoying endurace races in GT4. The textures and models suck on all the standard cars because they were too lazy to make new graphics for all the cars, they just imported the cars from GT4 which were imports from GT3 which were just reskinned from GT2. Also, you could change the wheels in GT3 and GT4 on all cars and there were more wheel choices. The race courses were better in previous games:

GT3 had complex string, 0-400, 0-1000, test track oval. I'd like to see drag racing as well. GT4 atleast had the vegas drag strip.

Also, I can't buy otherwise mundane cars from the new car dealership. Where the hell is the Supra RZ and why is it not premium. I see a billion skylines in the used car dealership, but rarely a Supra.
 
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However, While what you say is true, there's also a certain inconsistency to the car list. It's been mentioned a million times before, but do we really need dozens of skylines and miata's/mx5's? Of course, it's probably easier to make several versions of one car than to make unique cars... but then, why is there a DB9 bot no DBS? Why don't we have more BMW 3 series? More AMG versions?

Down basically to regionalization. It's a Japanese game, so they cater to their core audience.

There are a lot of cars they are missing out on... the 'Egg amongst them... the Hyundai Genesis... and a quite a few BMWs, Mercs and the like. (Porsche is out of the question due to licensing issues)

Still, it's funny that people think that family cars take the place of supercars and sportscars that could have made it... because there are more unique supercars and sportscars in GT5 than in any other console game out there.

And yes, we can dream. Personally, I'm still sore that there's no Mazdaspeed Protege in GT5... :lol:
 
Gran Turismo is a cash cow.

The developer has retired and is traveling the world playing with fancy cars and driking sparkly wine with fancy stars and getting face time on his own GT TV.

GT5 isn't a game, it's a collage of items from other GT titles with some glue and some elevator music. It's missing everything that it would need to motivate an entire generation to become fans.

PD made some cash, Sony made some cash. They both lost in the long run. GT is over.

Sorry but it is what it is!
 
Yes sure - it's not PD's / Sony's fault that they could not manage to get the Porsche license.... They are sayingthat they try to get it since the development of GT2 - At this time they said that the licenses for "Ferrari, Lamborghini and Porsche" belongs to EA and that they couldn't manage to get it. Now they got Ferrari and Lamborghini but still not Porsche? - after all I heard forca has Porsche... ?!?!? Did they also try to get the licence since ~ 1998? And because PD did't get the Porsche license for GT2 they by-passed it by getting RUF (as these cars are accredited as independent models). So why did't they do the same for GT5 and get some up to date "RUFs" in the Game - only the crappy standard versions.
None of the actual models is represented....
http://www.ruf-automobile.de/en/en-fahrzeuge-ruf-modelle.php

Also have a look under "Information" - "eRuf" there you will see that they have some interesting concept cars....

Like I said, I don't know how this whole licensing thing actually works... for all I know, Porsche won't grant a license if their GT2 RS can't beat a 458, or something like that... Maybe they just want to much money for it. Maybe Kaz secretly hates Porsche. I have no clue :)

And yes, there's a lot of interesting RUFs and they could/should have at least entered a new one. But then again, there's a lot of cars they could/should have put in I think: AM V8/V12, DBS, One-77. BMW M6, older M's, more versions of the 1/3/5. Merc AMG BS's, CL, CLS. Audi S5, Koenigsegg's(!) VW Scirocco, Lamborghini Gallardo Balboni and Supperleggera, Zonda Cinque, that american car that's faster than a Veyron... basically, I could go on for ever :)

Some of them are missed more than others, obviously. Some might have very valid reasons for not being there, but if you already have a premium DB9, how hard can it be to add a DBS? And why not offer the estate/normal versions of cars that have them (M5, E AMG)? There might be good reasons for every choice they made, I don't know. They might start selling cars as DLC (which I wouldn't even really mind, if they're priced reasonably).
 
To an extent what you say is true.

All pd have done is add fancy graphics and then.stripped out old features or dumb them down so they aren't even noteworthy any longer. While I do enjoy driving some of the events this hamfisted approach hurts very much.
 
Down basically to regionalization. It's a Japanese game, so they cater to their core audience.

There are a lot of cars they are missing out on... the 'Egg amongst them... the Hyundai Genesis... and a quite a few BMWs, Mercs and the like. (Porsche is out of the question due to licensing issues)

Still, it's funny that people think that family cars take the place of supercars and sportscars that could have made it... because there are more unique supercars and sportscars in GT5 than in any other console game out there.

And yes, we can dream. Personally, I'm still sore that there's no Mazdaspeed Protege in GT5... :lol:

True I guess. Though they are using a european car (SLS) as the poster-child for GT5, and it's not like there are a lot more japanese brands than there are european or american brands (I haven't actually counted them, but it seems fairly balanced). It's just that where we have 1 version of a european car, there will be 10+ versions of a japanese car. I suspect maybe even the japanese will think "my, I really like my miata's, but 5 versions less swapped for another japanese car I like as well might be nice".

The regionalization argument sounds compelling, but I'm not sure that's all there is to it... and we won't ever be sure unless Kazunori actually decides to share how they came up with the carlist... It's fun to ponder about though.

That, and dream of a Koenigsegg... must... have... Koenigsegg!
 
To an extent what you say is true.

All pd have done is add fancy graphics and then.stripped out old features or dumb them down so they aren't even noteworthy any longer. While I do enjoy driving some of the events this hamfisted approach hurts very much.

Couldn't agree more. It almost seems like the studio is great at 3d modelling, engine design and physics simulation on a shoestring but, for some reason best known to them, they decide to run out into the street and pay the first drunken retard they see a single dollar to design the entire interface and game logic.

Sony: "So we have the best tuning and customisation system in any game ever - how do we proceed with the new version"

Bum: "Eh... how about we remove half of the options and do away with the ability to save setups?"

Sony: "Genius!"

Pretty much everything gfx and physics wise is a step up from the previous titles but everything else is dumbed down, stripped back, cut short and half arsed.
 
Gran Turismo is a cash cow.

The developer has retired and is traveling the world playing with fancy cars and driking sparkly wine with fancy stars and getting face time on his own GT TV.

GT5 isn't a game, it's a collage of items from other GT titles with some glue and some elevator music. It's missing everything that it would need to motivate an entire generation to become fans.

PD made some cash, Sony made some cash. They both lost in the long run. GT is over.

Sorry but it is what it is!


"GT5 isn't a game, it's a collage of items from other GT titles with some glue and some elevator music. It's missing everything that it would need to motivate an entire generation to become fans."


That about sums GT5 up in a nutshell.

It COULD SHOULD BE so much more with the GFX(for PS3 GFX anyway), physics, driving feel, steering wheel force feedback, and insanely complex model detail.

I still love what good there is in GT5, but there isn't a whole lot to love compared to other GT editions.

GT5 feels somehow disjointed, slapped together, inconsistent, and unfinished.. but also in some areas it is absolutely genius. The genius is overshadowed by it's downfalls though, which are too many to list.

GT5 is an Idiot Savant when it could be a well rounded genius.:dunce:
 
True I guess. Though they are using a european car (SLS) as the poster-child for GT5, and it's not like there are a lot more japanese brands than there are european or american brands (I haven't actually counted them, but it seems fairly balanced). It's just that where we have 1 version of a european car, there will be 10+ versions of a japanese car. I suspect maybe even the japanese will think "my, I really like my miata's, but 5 versions less swapped for another japanese car I like as well might be nice".

The regionalization argument sounds compelling, but I'm not sure that's all there is to it... and we won't ever be sure unless Kazunori actually decides to share how they came up with the carlist... It's fun to ponder about though.

That, and dream of a Koenigsegg... must... have... Koenigsegg!

We may never know. I'm a dyed-in-the-wool Mazdaphile, but not even I can justify including a Miata variant simply because it has different colored leather. Though it's possible they do so because it's easy to do.
 
Gran Turismo is a cash cow.

The developer has retired and is traveling the world playing with fancy cars and driking sparkly wine with fancy stars and getting face time on his own GT TV.

GT5 isn't a game, it's a collage of items from other GT titles with some glue and some elevator music. It's missing everything that it would need to motivate an entire generation to become fans.

PD made some cash, Sony made some cash. They both lost in the long run. GT is over.

Sorry but it is what it is!

:( This is the most terrible (not throwing personal attack) post here.

True I guess. Though they are using a european car (SLS) as the poster-child for GT5, and it's not like there are a lot more japanese brands than there are european or american brands (I haven't actually counted them, but it seems fairly balanced). It's just that where we have 1 version of a european car, there will be 10+ versions of a japanese car. I suspect maybe even the japanese will think "my, I really like my miata's, but 5 versions less swapped for another japanese car I like as well might be nice".

The regionalization argument sounds compelling, but I'm not sure that's all there is to it... and we won't ever be sure unless Kazunori actually decides to share how they came up with the carlist... It's fun to ponder about though.

That, and dream of a Koenigsegg... must... have... Koenigsegg!

Underline: GT4 also uses Ford GT. It's American. :)
 
kprawny1 View Post
Gran Turismo is a cash cow.

The developer has retired and is traveling the world playing with fancy cars and driking sparkly wine with fancy stars and getting face time on his own GT TV.

GT5 isn't a game, it's a collage of items from other GT titles with some glue and some elevator music. It's missing everything that it would need to motivate an entire generation to become fans.

PD made some cash, Sony made some cash. They both lost in the long run. GT is over.

Sorry but it is what it is!
:( This is the most terrible (not throwing personal attack) post here.
Truth hurts though, granted. :(
It may not be the nicest thing to say about GT5, but sadly it is so true...:indiff: :(
 
There Is several photomode locations shown in the APEX book.
1)A SLS AMG in a parking garage with its doors up.
2)A Wedsport ISF in a wind tunnel.

The FT-86 is missing its livery.
The Zele Skyline went missing after GT5P
There is no esso ultraflo supra (Was seen in VGT trailer)
The rain is completely different from the trailer.
The Subaru Impreza Rally Car 99 is a standard? It was modeled for GTHD as a Prenium.

But The Tracks do have variable weather as shown here.
 
One thing annoys me more than anything else with gt5....lack of championships. i mean its so frustrating to see the icon for a race such as the Ferrari one, then once you click on it....1 race at monza! i mean REALLY? how hard would it be to put in a 6-10 race championship option? almost all racing occurs over a season so in the "driving simulator" that is GT5 why is this not true. Same with rally and Nascar....seems like a few bits a pieces but it would be so easy to string a few tracks together to really make these things deeper! Yes there are more championchips later one but what about the lambourghini/ferrari/muscle car etc.... i love the game but so many others do this aspect better
 
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