Project CARS 2 Hands-On Preview

We should have answers to all those questions next week (before release).

For what it's worth, at E3, I don't remember the loading times being any lengthier than they were in FM6 or PCARS1. Actually, on the PC preview build, it was quite speedy. The framerate on the show floor was pretty consistent too last June.

We'll see in due time I guess. Though I have to say I'm still quite hesitant with this one, in spite of the somewhat positive feedback I'm seeing (some of which feels more genuine and believeable, like what the staff members here are saying, and some of which feels like people shilling the game, a bit like what happened with NFS15...) considering SMS' track record on releases.
 
Based on what this article said, it looks like I'm not going to have to fiddle for two hours to get my gamepad to feel comfortable. And, hopefully, it doesn't take 3 minutes to save your controller settings (or any settings for that matter) when you're finished.
 
I can't say that I agree with the over the limit = death sentiment. Depending on the car the limit is not a cliff but a graded slope.
Right, depending on the car. I had a bunch of major head-scratcher moments in PCars losing it unexpectedly. That was coming from GT. Figured I just wasn't ready for a true sim. Then came AC and it came pretty natural. Figured out the issue with PCars was probably with FFB settings. I played around with it a bit but didn't stick with it, AGTFD.
 
That preview makes it sound like wheel gameplay was compromised for better controller gameplay.... I sure hope that's not the case.
 
Turn 10 went out and got a new guy to work on the FFB for FM7 because of the PC crowd. There's no way SMS sacrificed wheel gameplay for the controller.
 
If it hasn't compromised wheel gameplay a bit, in order to accommodate controller play, it will be the first game ever to accomplish that.

We've achieved this by defaulting different setups when the game sees a controller being used, as opposed to a wheel. The wheel setups tend to a bit more oversteer. You can manually select the setup you prefer regardless though.
 
I haven't played PC2. From my experienced nice with PC1, I wasn't worried about customization. Even though I loved the widebody kits in FH3 and painting wheel centers in GT5- GT6.

Just finding out the entire Pirelli World Championship cars have their authentic liveries. So much win! There are also authentic liveries for a host of other cars(still waiting on confirmation of authentic V8 Supercar liveries). I'm not wanting for customization. The "real" Minilites on the Escort and the BBS on the 935/77, will suffice.

Sure, it's fun making a Walgreen's livery for your racing truck in For a, but why miss out on this fantastic game?
 
where did Assetto Corsa touch you?
Post of the month right there:lol:

And your definition of WMD was:



So @GordonS 's reflection was acurate - unless YOU were just ironic with the post I quoted and he refered to...
No it wasn't. "Investor" implies a return for investing, that's the point of investing after all. There is no return, you pay to be involved, you get a copy of the game when it releases or one of a handful of other options. No one involved in the beta testing is making a return on their fee.
 
We'll see in due time I guess. Though I have to say I'm still quite hesitant with this one, in spite of the somewhat positive feedback I'm seeing (some of which feels more genuine and believeable, like what the staff members here are saying, and some of which feels like people shilling the game, a bit like what happened with NFS15...) considering SMS' track record on releases.

OK I'm biting, what is our 'track record on releases' you're considering? GTR, GT Legends, GTR2, Need for Speed Shift, Shift 2 and the worlds first AAA crowd funded and crowd sourced game achieving 83% and 2.5 million sales and paying back investors 350% and counting. Yes a few bugs in our games, as in all games, but 11 free update patches with new content and a free car monthly for pCARS1 adding community requested features for free for a year. I think there's a bit of hyperbole around 'our track record' that isn't justified. Like a mass hallucination effect...
 
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The last couple of weeks have turned me around a bit. Now I'm anxiously awaiting the release of PCars 2 to truly see what it's like. I seem to remember a lot of website reviewers fawning over the PS4 version of Assetto Corsa and 13+ months later some of my PS4 mates are still pounding their heads against the wall over various issues. Anyway, since I only play one video game I'm a bit naive of the industry as a whole. One of IanBell's comments had me scratching my head. Do some publishers actually charge money for patches to their games?

Yes a few bugs in our games, as in all games, but 11 free update patches with new content and a free car monthly for pCARS1 adding community requested features for free for a year.

If PCars 2 hits the mark on a few of my key interests it looks like I may soon own two video games shortly! ::GASP!:: :D
 
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And your definition of WMD was:



So @GordonS 's reflection was acurate - unless YOU were just ironic with the post I quoted and he refered to...
No his reflection was not accurate. PCars 1 involved investing money in the game and you got a return based on how many copies of the game sold. In PCars 2 that is not happening. You paid an amount of money to be involved in the development of the game. At the end you get a copy of the game and various other rewards, such as your name in the credits, an ai driver named after you, etc. None of that is based on how many copies the game sells. If it sells one copy you still get what you paid for. There is no investment or return this time. So his inference that people have good things to say about the game because they are investors is completely false.
 
Standard Playstation 4 gameplay:

I like that. It's very impressive.


I was going to moan about how this event was PC based and what about consoles, blah blah blah, but then I saw that video with that affable VVV chap, and it looks pretty bloody great you know. Brands hatch looked beautiful, Le Mans is in there. Lots of good stuff here.

Very good news about controller implementation too. I actively disliked the first game because of that, so good to see they now realise it's important for some people in the console crowd. Clear menus, and adjustable settings in-race is also great. Huge UI upgrade.

Great work SMS, and thanks @Terronium-12 and @SlipZtrEm for the review and impressions.
 
OK I'm biting, what is our 'track record on releases' you're considering? GTR, GT Legends, GTR2, Need for Speed Shift, Shift 2 and the worlds first AAA crowd funded and crowd sourced game achieving 83% and 2.5 million sales and paying back investors 350% and counting. Yes a few bugs in our games, as in all games, but 11 free update patches with new content and a free car monthly for pCARS1 adding community requested features for free for a year. I think there's a bit of hyperbole around 'our track record' that isn't justified. Like a mass hallucination effect...


More like Hype not equal reality. The problem with pCars was that the game was not what the Hype-train suggested. It had it's flaws that SMS patched. Still not perfect but really enjoyable. GTR2 on the other hand... one of the best racing games on PC at the time. Still have it installed. The Shift series was not my cup of tea and EA as a distributor/publisher was not a good combination. pCars on console was also a rough release, with gamepad issues among other things. But as a first outing on the platform it was not bad, and also patched that fixed most of the problems.

That's why I wanted to get onboard once again as a WMD member and follow the development. It's going to be a great product (won't get into the ****-storm debate of sim vs arcade)
The latest build I tested a week ago was really, really good. To bad that I have to save up for a better GPU to be able to run VR.
 
I did try and tell you it had improved :P

What's with all these 'told you so' posts? Bit weird.

I'll make up my own mind thanks.

@IanBell - as a tentative maybe/maybe not purchaser, will there be a console demo to try this one out before buying?
 
By 'all these' you mean two yeah. Did you see the smilie, chill out?

Very chilled here thanks (it's cold in Barcelona haha).
And no antagonism intended, I'd just prefer not to have to read stuff like that from a beta tester, and trust reviews (and hopefully demos!) instead. That's all really.
 
GTR, GT Legends, GTR2, Need for Speed Shift, Shift 2 and the worlds first AAA crowd funded and crowd sourced game achieving 83% and 2.5 million sales and paying back investors 350% and counting.

That hurts. As a fan of TD:FRL I would definitely add it to the list as well. :)

In PCars 2 that is not happening. You paid an amount of money to be involved in the development of the game. At the end you get a copy of the game and various other rewards, such as your name in the credits, an ai driver named after you, etc. None of that is based on how many copies the game sells. If it sells one copy you still get what you paid for.

Yep, pretty much. Basically WMD2 is more like a really early access for PC2, nothing more.
 
That hurts. As a fan of TD:FRL I would definitely add it to the list as well. :)



Yep, pretty much. Basically WMD2 is more like a really early access for PC2, nothing more.

Oops, forgot that one, sorry :) We only had a partial input in it though. It went off to another team for 18 months. So not representative of what we deliver as a team.
 
Oops, forgot that one, sorry :) We only had a partial input in it though. It went off to another team for 18 months. So not representative of what we deliver as a team.

Huh, I actually didn't remember that and Steam lists SMS as the sole developer.
 
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