Project Cars 3 Hype thread

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GT3 cars are built to a spec so if you could take an Escort and do a bit, OK a lot, of re-engineering you could in theory create a GT3 like car out of it. But in reality you're right, probably not*. But that's the beauty of games, in our un-reality things like this are possible. However not to everyone's liking of course. I'm undecided whether to embrace it or not, I'm warming to the idea though. :)

*There are some really rapid Mk1s, especially time attack and hill climb versions. Too late to buy this one.
Yep, which is why I was sure to add the likely, not much Escort left it that time attack one, nice as it is.
 
Oh yes. I see what's on the car list now. Remember it's not quite official yet though. ;)

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From the sounds of discord, it doesn't sound like private lobbies will be there at launch. Something that will be added after. As hyped as I am for the game, that's a massive gut punch. If the career mode is good enough, then it'll be enough to get me by until they add them. Nathan Bell said anywhere from 2 days to 2 months. I simply don't enjoy racing strangers
 
Chris' commentary on the driving experience supports my assumptions. I can't wait to see how refined it may be -- not only in the core physics, but across the car list given PCARS2's occasionally glaring inconsistencies. Smoothing over the cars I personally blacklisted in PCARS2 is effectively as good as adding new cars.

We shall see about that. Give that it's SMS, I would be cautiously optimistic to not get disappointed. They are not adding that many new cars (it seems),so probably gives them time to polish everything up nicely, but then again, it IS SMS we are talking about.

On the other hand, career mode seems like a decent improvement over pCARS 2. There is still a bit of room for improvement in my book, but it probably gets it on par with Forza/GT and that's already pretty good.
 
We shall see about that. Give that it's SMS, I would be cautiously optimistic to not get disappointed. They are not adding that many new cars (it seems),so probably gives them time to polish everything up nicely, but then again, it IS SMS we are talking about.
Right you are. Don't worry about me, cars I like the most were already in good shape and I'm pretty realistic. :)

It would just be nice to drive some of the cars I shelved in PCARS2 -- since the menu saves your last-selected color/livery, I labeled them all with a red or reddish selection as a reminder.
 
From the sounds of discord, it doesn't sound like private lobbies will be there at launch. Something that will be added after. As hyped as I am for the game, that's a massive gut punch. If the career mode is good enough, then it'll be enough to get me by until they add them. Nathan Bell said anywhere from 2 days to 2 months. I simply don't enjoy racing strangers

Or is it? Nathan later answered that we could have private lobbies. It’s confusing really.
 
Or is it? Nathan later answered that we could have private lobbies. It’s confusing really.
I had a cheap Bluetooth mini speaker attached to my cap while at work up and down ladders. So I could very well be wrong. My thoughts are that they are coming to the game, but not at launch.
 
I’m sold even without pit stops and tire wear. Looks fun, and if I’ve got the itch to delve into car setups and deep strategy my copy of PC2 isn’t going anywhere.
 
I had a cheap Bluetooth mini speaker attached to my cap while at work up and down ladders. So I could very well be wrong. My thoughts are that they are coming to the game, but not at launch.

You’re not wrong, he did say that it wasn’t there, bur later said that it was. He probably misunderstood one of the questions, so wait and see.
 
I’m sold even without pit stops and tire wear. Looks fun, and if I’ve got the itch to delve into car setups and deep strategy my copy of PC2 isn’t going anywhere.
Exactly this. Everyone wanting GT cars, endurance, etc.....PC2 or AC or ACC. That market is covered. They could've just refined PC2,slapped a new wrapper and a couple features and no one would have complained. What they did is risky, but if they've executed well it'll pay off.

And I'm glad it still might be there. Maybe he initially was talking about custom championships? I hope so!
 
No matter how hard I try to hype, it is clear the game lost much more than gathered.
I get the disappointment, but I think it'll be a great second game to the hardcore enthusiast. Plus there's a much larger audience out there that may just buy it. Can't really blame SMS for going this route. And I believe the major issues are upsetting a (vocal) minority. Not to say they're not issues, but I think the average person that plays a racing game probably doesn't worry about those issues
 
I get the disappointment, but I think it'll be a great second game to the hardcore enthusiast. Plus there's a much larger audience out there that may just buy it. Can't really blame SMS for going this route. And I believe the major issues are upsetting a (vocal) minority. Not to say they're not issues, but I think the average person that plays a racing game probably doesn't worry about those issues

I think you're underestimating the size and the percentage of the gaming community as this vocal minority, if private lobbies aren't in the game especially at launch I don't think it caters to your needs and expectations either.

A lot of the average probably want to drive their favourite car around their favourite track but so far this might be appease a small market with the potential track list out there at the moment
 
I think you're underestimating the size and the percentage of the gaming community as this vocal minority, if private lobbies aren't in the game especially at launch I don't think it caters to your needs and expectations either.

A lot of the average probably want to drive their favourite car around their favourite track but so far this might be appease a small market with the potential track list out there at the moment
No it definitely won't. But it seems the private lobbies ARE indeed there. If that is the case, then this game checks almost every box for me. Certainly more than any other has on the PS4.

As for the minority thing, I'm talking about the hardcore sim racers. It's a relatively small group that already has a lot of games geared toward them. And they've been VERY vocal. And I think most people who are going to buy this game are not on this site....or discord for that matter.
 
They could've just refined PC2,slapped a new wrapper and a couple features and no one would have complained.
Sorry to burst your bubble, but PCARS3 is a bit uncomfortably close to just being a warmed-over PCARS2 in terms of content as it is now. :lol: (The new features and gameplay make up for this.)

I never agreed with the idea that a polished-up PCARS2 would be good enough for a sequel. It's incomplete in more ways than just lingering bugs and rough edges, IMO.
 
Sorry to burst your bubble, but PCARS3 is a bit uncomfortably close to just being a warmed-over PCARS2 in terms of content as it is now. :lol: (The new features and gameplay make up for this.)

I never agreed with the idea that a polished-up PCARS2 would be good enough for a sequel. It's incomplete in more ways than just lingering bugs and rough edges, IMO.

yes and no at the same time. It looks like they took all assets from PCars 2 and throw it to some kind of Arcade mode. It looks the same but it feels completely different
 
I get the disappointment, but I think it'll be a great second game to the hardcore enthusiast. Plus there's a much larger audience out there that may just buy it. Can't really blame SMS for going this route. And I believe the major issues are upsetting a (vocal) minority. Not to say they're not issues, but I think the average person that plays a racing game probably doesn't worry about those issues

Part of their issue though is that by continuing with the title as an entry in the "Project CARS" series, they are fighting some preconceptions right from the moment someone reads the title. For right now, it might be a vocal minority, but things might change when the game is released.

A lot of "average racing gamers" that play things like Forza and Wreckfest and Dirt games or whatever, did not have good experiences with PC1 and PC2... You can see it everywhere, and from my own experience I've seen it as well. I help organize a league on Forza that has 20-30 players a week and total community of 60-80 or so over the times that PC1 and PC2 have been out, and I tried multiple times to get something on PC2 running with them, but only about 4 of them liked it at all... and it's maybe telling that all 4 of them have since gone onto PC and iRacing.

You are right that average racing guys aren't likely overly bothered by the exclusion of pit stops, and most of them don't know the difference between GTE and GT3 anyway to be bothered by the mixed fields and so on... But a lot of those average racing guys don't follow all this preview and forum stuff closely, and possibly aren't going to be giving PC3 much of a chance because they will be expecting a more hardcore, buggy game that doesn't work well on a controller, and therefore aren't likely to be buying it.

Alternatively, the more sim-leaning guys that don't follow these previews and forum things might buy the game expecting more PC2 and be horrified when they find no pit stops and '70s Ford Escorts rear-ending their GT3 car, and it could lead to a flood of poor user reviews and likely some new members on various forums and Discords showing up and yelling "WHAT THE **** I THOUGHT THIS WAS A SIM!? I WANT MY MONEY BACK!"
 
Part of their issue though is that by continuing with the title as an entry in the "Project CARS" series, they are fighting some preconceptions right from the moment someone reads the title. For right now, it might be a vocal minority, but things might change when the game is released.

A lot of "average racing gamers" that play things like Forza and Wreckfest and Dirt games or whatever, did not have good experiences with PC1 and PC2... You can see it everywhere, and from my own experience I've seen it as well. I help organize a league on Forza that has 20-30 players a week and total community of 60-80 or so over the times that PC1 and PC2 have been out, and I tried multiple times to get something on PC2 running with them, but only about 4 of them liked it at all... and it's maybe telling that all 4 of them have since gone onto PC and iRacing.

You are right that average racing guys aren't likely overly bothered by the exclusion of pit stops, and most of them don't know the difference between GTE and GT3 anyway to be bothered by the mixed fields and so on... But a lot of those average racing guys don't follow all this preview and forum stuff closely, and possibly aren't going to be giving PC3 much of a chance because they will be expecting a more hardcore, buggy game that doesn't work well on a controller, and therefore aren't likely to be buying it.

Alternatively, the more sim-leaning guys that don't follow these previews and forum things might buy the game expecting more PC2 and be horrified when they find no pit stops and '70s Ford Escorts rear-ending their GT3 car, and it could lead to a flood of poor user reviews and likely some new members on various forums and Discords showing up and yelling "WHAT THE **** I THOUGHT THIS WAS A SIM!? I WANT MY MONEY BACK!"

Yeah, but that's all ok because they can manage it by marketing the game prope.... oh, yeah, never mind ;)
 
Part of their issue though is that by continuing with the title as an entry in the "Project CARS" series, they are fighting some preconceptions right from the moment someone reads the title. For right now, it might be a vocal minority, but things might change when the game is released.

A lot of "average racing gamers" that play things like Forza and Wreckfest and Dirt games or whatever, did not have good experiences with PC1 and PC2... You can see it everywhere, and from my own experience I've seen it as well. I help organize a league on Forza that has 20-30 players a week and total community of 60-80 or so over the times that PC1 and PC2 have been out, and I tried multiple times to get something on PC2 running with them, but only about 4 of them liked it at all... and it's maybe telling that all 4 of them have since gone onto PC and iRacing.

You are right that average racing guys aren't likely overly bothered by the exclusion of pit stops, and most of them don't know the difference between GTE and GT3 anyway to be bothered by the mixed fields and so on... But a lot of those average racing guys don't follow all this preview and forum stuff closely, and possibly aren't going to be giving PC3 much of a chance because they will be expecting a more hardcore, buggy game that doesn't work well on a controller, and therefore aren't likely to be buying it.

Alternatively, the more sim-leaning guys that don't follow these previews and forum things might buy the game expecting more PC2 and be horrified when they find no pit stops and '70s Ford Escorts rear-ending their GT3 car, and it could lead to a flood of poor user reviews and likely some new members on various forums and Discords showing up and yelling "WHAT THE **** I THOUGHT THIS WAS A SIM!? I WANT MY MONEY BACK!"
And I think that is the worry. But....and I've said this before.....if the game is a good game (throwing sim, arcade and everything aside) then eventually it will be bought
 
And I think that is the worry. But....and I've said this before.....if the game is a good game (throwing sim, arcade and everything aside) then eventually it will be bought

There are many games (different genres) that were great and didn't sell well ending up being forgotten. I hope it won't be the case so SMS could work more on nextgen title and bring back some of the features.
 
Since this is an hype thread and Chris Haye's videos seem to have been removed here's another fairly positive one to fill the gap. :)


I saw that this morning. While I no longer think this will be THE racing game for me, I think I will preorder if the reviews are good. We will find out shortly before release.
 
We shall see about that. Give that it's SMS, I would be cautiously optimistic to not get disappointed. They are not adding that many new cars (it seems),so probably gives them time to polish everything up nicely, but then again, it IS SMS we are talking about.

On the other hand, career mode seems like a decent improvement over pCARS 2. There is still a bit of room for improvement in my book, but it probably gets it on par with Forza/GT and that's already pretty good.
Improvement over pCARS2? Aren't it and PC1 have some of the most nuanced motorsport career mode? Like, they seemingly removed practice, qualification, and other, making the career here a simple event select with some tasks. How's the likes of Forza/GT is better ithat you think pCARS3's career mode being improvement over pCARS2 means it's on par with them?
 
Improvement over pCARS2? Aren't it and PC1 have some of the most nuanced motorsport career mode? Like, they seemingly removed practice, qualification, and other, making the career here a simple event select with some tasks. How's the likes of Forza/GT is better ithat you think pCARS3's career mode being improvement over pCARS2 means it's on par with them?
I'm only talking about the amount of variety of races you have, availability of upgrades, mastering tracks/corner, and things like that. In terms of motorsport simulation accuracy (lack of practice/qualifying, pits, etc.) we already knew that is going to be gone. I guess in terms of "other stuff" outside of actual racing is what I meant. In pCARS 2 it was bare-bones, just useless "emails" that did absolutely nothing. I personally would like to have pCARS 2 motorsport accuracy available with additional "game" elements as well that pCARS 2 lacked.
 
I'm only talking about the amount of variety of races you have, availability of upgrades, mastering tracks/corner, and things like that. In terms of motorsport simulation accuracy (lack of practice/qualifying, pits, etc.) we already knew that is going to be gone. I guess in terms of "other stuff" outside of actual racing is what I meant. In pCARS 2 it was bare-bones, just useless "emails" that did absolutely nothing. I personally would like to have pCARS 2 motorsport accuracy available with additional "game" elements as well that pCARS 2 lacked.

It actually has less variety than PCars 2 with car classes mixed up to form less classes.
 
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