Project CARS General Discussion Thread

  • Thread starter Thread starter Terronium-12
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yes that line is texture filtering I guess. details appearing at that line. lots of games have it, don't always notice it.
use your brake pedal for slow mo. push it all the way down for fast rewind, softly softly gets you slo mo
The pedals?! Alright. Thank you mate!!
But still, how do I change camera in photo mode when using the wheel ingame?! I just can't use wheel and ds4 at the same time!! And switching between them ain't working either.
 
Yeah I did some laps in time trail. That's why I'm asking.

Did you leave the track by chance?

Wasn't this game meant to have animated pit stops? Just watched some gameplay and it's like iracing. Are they coming in a patch?

Yes it will come in a (near) future patch. They're working hard on it.

I'm not sure I am a fan of SMS' interpretation of traction control being a 'Yes' or 'No variable. There should be a scale from 1-10 at least.

You can adjust the TC for every car individually in the car setup from 1-100. ;)
 
So let's say 70% is too easy and 80% too hard and I am playing career on console, will I have to wait for a patch so I can play the career mode properly? The deeper we go into this generation of games the more I lose my faith in 3rd party developers.
Hmm, so you like the AI in 1st party developers like PD :confused: Hard AI is good, you don't have to win every race - this makes it more real :cheers:
 
The pedals?! Alright. Thank you mate!!
But still, how do I change camera in photo mode when using the wheel ingame?! I just can't use wheel and ds4 at the same time!! And switching between them ain't working either.
haven't tried photomode but if it's like replay cam you probably can't move the camera unless you assign directional buttons with looks around commands. not ideal. I wouldn't mind switching to the pad to do this stuff but it doesn't work like that at the mo
 
I did the wheel calibration test where it says move all the way round one way, set, then back 90 degrees then set, but when I got in the car the 1:1 movement was way out. I'm sure 90 is a quarter turn, so think I got that right. any thoughts?
the default settings seem to work no probs though.
I tried the calibration test and made the biggest hash of it in gaming history:ouch: praise the lord for the reset option.:sick:
 
What is annoying is that in front of the car (1m coupe at monza) there is a none visible "line" that keeps pushing the graphics forward. I don't know how to discribe that. It's like you push a transparent texture in front of the car. Look at the lines when leaving the pit at monza. Get me?!

In replays the player car seems to jump every time you pause.

A few other graphical errors are there too. tearing in replay is there too. And where is the slomo effect in replay mode?!

And again, how do I control the cam in photo mode when driving with a wheel?!

Why is my time trail lap time not uploaded to the leaderboards when there is other drivers with the same car at the same track with times worth than mine?!

It get's updated with some delay, don't worry about it ;)
 
You can adjust the TC for every car individually in the car setup from 1-100. ;)
Fantastic. 👍

I have been studying for my final few university exams so I haven't had a chance to look into car set-ups and similar intricacies.
 
I'm not sure I am a fan of SMS' interpretation of traction control being a 'Yes' or 'No variable. There should be a scale from 1-10 at least.
I don't how traction control is in real race cars but in my IRL cars traction control is ON/OFF.
 
I don't how traction control is in real race cars but in my IRL cars traction control is ON/OFF.

GT3 cars have adjustable TC. I saw a docu about 24h on the Nürburgring and the Audi drivers described how every driver has different pre-settings when it comes to TC and ABS. And they can adjust it for rain for example
 
GT3 cars have adjustable TC. I saw a docu about 24h on the Nürburgring and the Audi drivers described how every driver has different pre-settings when it comes to TC and ABS. And they can adjust it for rain for example
Ahh, good to know.
 
Pretty sure most real race cars have adjustable TC.
So the answer would be based on the type of car, some race cars adjustable, many others ON/OFF. The ON/OFF is actually an aid that can be used on any car regardless if it had/has TC IRL.
 
I'm so glad that I bought Pcars on PC, I was worried that my old rig couldn't handle it(Amd Phenom 940/6950hd)
but it's really well optimized I must say, running on medium settings the game is still looking gorgeous.
And it's a blast to drive with the G27 + H shifter. At first I've tried playing with the 360 controller and it was almost undrivable, because you can't really correct oversteer properly. Gotta go, career mode is waiting.
 
So the answer would be based on the type of car, some race cars adjustable, many others ON/OFF. The ON/OFF is actually an aid that can be used on any car regardless if it had/has TC IRL.
I understand why they've done it but plenty of other games in the racing genre have taken the simple 1-10 approach which I personally prefer.
 
I understand why they've done it but plenty of other games in the racing genre have taken the simple 1-10 approach which I personally prefer.

PCARS does the same. You can adjust the TC on EVERY car from 1-100 in the car setup, if you set TC to ON in the options menu.
 
Oh thanks man. :D

Sorry the powers that be don't let you shareplay it if it's not been released in your region. If you want to set up a British based psn account I should be able to let you watch/play it on that.

My mate was able to watch it last night and was getting 60fps his end. Instant purchase for him.

A friend just told me that there is a free livery pack ready to dl via psn. Search for it. The lykan is there too.

Yes. 10 very nice liveries designed by WMD members.
 
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Questions about console online.

Will there be a chat box added?

Why can't you add in a practice session after you have started the room?
 
...I am not that experienced but I think it feels more accurate in terms of car feeling. In gt it just rumbles. But I was playing gt5 only the last few days.
One thing that was very nice is when the 1M coupe looses grip and the tail comes out I can feel it better an react to it. If that makes sense to you...
That's why I asked you, because I only have a couple of wheel hours in GT6 myself, so we've probably the same amount of experience with a wheel. When I bought my T300 a couple of weeks ago I was expecting to shave seconds of my laptimes, but instead I struggled to even match my gamepad times. Always felt the cars were less forgiving in GT6 when using the wheel so I'm happy to hear that PCARS is more communicative/predictable.

Anyway, enjoy the game and wheel, mate.
 
Same as Forza 4 in that regard.


Both Forza and GT6 had spectator options.


Not a big issue for me so long as I can see the circuit name in the lobby list before joining a room.


Do you mean Assists, Car Setup or both?

Have you managed to give it a go yet?

Any thoughts?
 
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