Project CARS General Discussion Thread

  • Thread starter Thread starter Terronium-12
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First you say no, then you say yes...

Just because it's stupid, doesn't mean it's impossible. Don't confuse these two things.
Being stupid basically means it's impossible, because it would make it damn near impossible to sell the game. No business case = no game that does what you want. It's not impossible due to technical limitations but due to economical limitations.

Additionally:
It wouldn't need adjustable visuals anyway, where did you get that from? Simply deliver an already reduced setting, predefined basically.

And again, I care zero about graphics. You better don't even try to use it as substantiation when talking to me.

:lol:
Yeah, because you not caring about graphics means there's enough of an audience for a simulator, on a console, that sacrifices its graphics. Yeah, no.
 
If Real Racing 3 on mobile devices can have 22 cars in a race, the new consoles should be able to do at least 20?

22 cars in an offline or an online race?

If offline, then the PS3 and X360 shouldn't have much to worry about - they can handle 24 cars in Codemasters' F1 series pretty well. Hell, even my i3-2370-powered laptop can handle ~60 cars in Race07.
 
DK
22 cars in an offline or an online race?

If offline, then the PS3 and X360 shouldn't have much to worry about - they can handle 24 cars in Codemasters' F1 series pretty well. Hell, even my i3-2370-powered laptop can handle ~60 cars in Race07.

There is no online racing. You race against your friend's best lap time for the particular event. Field fillers are other people playing the game who are not your Facebook or Game Center friends. The avatar drives with tendencies of the real person. So, you're sorts racing against real people.
 
Not sure what the debate is but there's plenty of sims on pc with low easy to run graphics. An inexpensive gpu/system can run many cars on track. You can even turn the settings to super low to get that true sim experience.
 
Being stupid basically means it's impossible, because it would make it damn near impossible to sell the game. No business case = no game that does what you want. It's not impossible due to technical limitations but due to economical limitations.
It basically doesn't. The possibility of creating a game has nothing to do with the ability for good sales. Creating comes first, selling afterwards. You're just trying to undermine my statement.

Apparently the NFS series is a great example, one crappy game after the other, but tons of people buy it. At least in my eyes it's crap, of course.

Yeah, because you not caring about graphics means there's enough of an audience for a simulator, on a console, that sacrifices its graphics. Yeah, no.
This doesn't influence my point at all.

I don't say I dislike what I see on all those wonderful pics in this thread, I don't. It's just not an important factor for me. If I have it, nice! If I don't, I would not whine.
Not sure what the debate is but there's plenty of sims on pc with low easy to run graphics. An inexpensive gpu/system can run many cars on track. You can even turn the settings to super low to get that true sim experience.
Yeah, you hit the nail on the head.
 
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It basically doesn't. The possibility of creating a game has nothing to do with the ability for good sales. Creating comes first, selling afterwards. You're just trying to undermine my statement.
And before the creation comes the business case. That's how companies are deciding what to do. An impossible business case means it's impossible to create the game in question. That's my point. Selling the game does indeed come after its creation, the estimation whether it does does not, though.

Apparently the NFS series is a great example, one crappy game after the other, but tons of people buy it. At least in my eyes it's crap, of course.
It's the perfect example, indeed. Racing games that are flashy and arcadey sell well enough, games that actually focus on proper simulation are niche products. GT and Forza are just about the only exception, and even those aren't true simulators. You'll be hard pressed to find a proper sim on consoles any time soon, let alone one that caters to your specific requirements. That's the kind of stuff you might get on Kickstarter for the PC, though.
 
"Most of the handling between the cars in pcars and other sims is created graphically. A visual representation of what the car is doing, not a feel of what the car is doing. They can add in a signal to the wheel to kick back or go light or some other effect and this along with the graphical picture give you the illusion of handling."
I disagree with this statement. Graphic is very important but what he call "illusion of handling" is a very complex illusion, these words are NOT enough to describe what's going on in proper physics engine. We need booth people, graphics, physics

and sound.
 
^ Of course we need good physics. What this driver is describing there is the fact that the only way the physics manifest themselves are via the graphics (and sound and FFB obviously). He's not attempting to describe what goes on in the physics engine. What he alludes tro is that you're not actually in a car on a track, but in a simulation which principal output is the graphics. Again, and of course, nobody are suggesting that the physics should be skimped on :)
 
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So you're saying a real-life race driver is wrong? ;)
Of course. Being a real life driver doesn't mean he know how to make proper simulators. Being a real life driver doesn't even mean he is a car technical expert. He could just drive and tell engineers his impressions.

Another thing, when you quote do not quote a little part of the text. I explained why I don't agree with him.
 
^ No he probably doesn't know how to make proper simulators, but he does know how to drive, and he has made the connection that it's (mainly) the graphics that convey the handling to him. And in that he's completely correct.
 
^ No he probably doesn't know how to make proper simulators, but he does know how to drive, and he has made the connection that it's (mainly) the graphics that convey the handling to him. And in that he's completely correct.
I don't agree with the "mainly". I don't agree with considering a single aspect more important than others.
 
I don't agree with the "mainly". I don't agree with considering a single aspect more important than others.

OK let me test the mainly statement.

Let us say we have three ways of perceiving what the sim is doing.
1. Visual
2. Force Feedback
3. Sound

1 Take away only visual. Damn difficult to drive the sim
2 Take away only force feedback. A bit boring but still driveable
3 Take away sound. A bit boring but still driveable

For me the visuals are the most important when getting information, might not be like that for all...:)
 
Well, I guess the question here was not take away the visual completely, but something like this:

1. Take away pcars visuals. Put in say rfactor1 visuals.
 
It was actually a case of "I care zero about graphics.". This is getting sillier all the time as the "hardcore" maintain that good graphics are not only irrelevant, but even a Bad Thing™ in the most extreme cases, "because of physics... ". I'm seeing this every day on sim sites. And the funny bit; I don't even believe that they don't care, but its one of the "hardcore" dogmatic mantras. A lot of the time it's in the guns-must-be-stuck-to, faces-mustn't-be-lost etc.. -category :lol:

But enough of that. I belive the points have been made.
 
Put me in the group that is excited about the "Graphics" and the "Audio" possibilities. Graphics have for me always been a major factor to get excited about any new console or new game pushing the boundaries.

Damn I want that big improvement in the audio/visual entertainment and it is rather overdue for the racing genre when we see how far FPS games have come in the last 5 years. P'Cars looks at the moment to be the title to really move the goalposts.

I expect without concern that the physics will be good because of the history and commitment of the developers, well good enough for me but I bought my PC a year ago primarily to enjoy this title in its continued development and upgraded it again this year again largely due to this title exciting me.

For me if this game was certainly just all about physics and not offering the eye candy it does boast I probably wouldn't be just as excited about it nor spent the money I have on a system to play it.

No doubt many others could share a similar perspective.
 
1 Take away only visual. Damn difficult to drive the sim
2 Take away only force feedback. A bit boring but still driveable
3 Take away sound. A bit boring but still driveable
Of course you can drive without audio and FFB turned off but what's the point on considering something more important when the end result without the other stuff is still not good enough.

I give you a pro tip: humans tends to describe things like this with the "Incomplete" word.
in•com•plete (ˌɪn kəmˈplit)

adj.
1. lacking some part.
2. (of a forward pass) not completed.
:)
 
Well the eye candy isn't doing it for me. I haven't played pcars for a couple of months now.

Wake me up when the physics are closer to finished.

:)
 
close your eyes spinner! :p

Gr3nox:

1367940691-screenshot44372.jpg
 
Well the eye candy isn't doing it for me. I haven't played pcars for a couple of months now.

Wake me up when the physics are closer to finished.

:)

No offense, but this attitude is really disappointing. We have the unique chance to participate, discuss and give direct feedback for once, to have an influence and not only eat up what developers are trying to feed us - why waste that chance so carelessly?

Test it, if you find something that you think isnt right give them worthwhile feedback, watch it get better. If you dont like it at release, imho you have no right to complain if you didnt put any effort into helping them make it a better game.

And just for the record: They have come a long way in the last few months and made lots of progress on the new tire model.
 
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