Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
  • 3,034 comments
  • 407,140 views
I’m wondering how will mods work on PS5 since with other games Sony does not allow external assets? Does not affect racing games. Be interested to see how this works when it comes out. I think it’s great to bring modding to console.
 
Regarding the cap of 15 AI on console. Remember that the PS5 Pro shares the same CPU as the base PS5 so there no advantage that the PS5 Pro has over the base unit regarding the AI cap. Its not a rasterisation limitation that's preventing the AI cap from being increased its the CPU. S4 will say that the physics simulation is too taxing on console to increase the cap beyond 15 but will we actually feel that on the track? Im not entirely sure that running the physics sim on all 16 entities is actually worth losing half the grid.
 
I’m wondering how will mods work on PS5 since with other games Sony does not allow external assets? Does not affect racing games. Be interested to see how this works when it comes out. I think it’s great to bring modding to console.

There's been a few games now with mod support on Playstation, still needs to go through the Giants/S4 approval which I'm sure will have some stipulations to help it on console but there's no restriction from Sony. If it's on Modhub, you can use it.

Also, for anyone curious on where the physics sit, GamerMuscle has done a very good video on where he feels the game sits Vs other Sims, and it's very positive.
 
So just finished downloading the 1 year version on base ps5 and got a timer, can’t open. I hope LogiRich can give settings for RS50…
 

Latest Posts

Back