Regarding the cap of 15 AI on console. Remember that the PS5 Pro shares the same CPU as the base PS5 so there no advantage that the PS5 Pro has over the base unit regarding the AI cap. Its not a rasterisation limitation that's preventing the AI cap from being increased its the CPU. S4 will say that the physics simulation is too taxing on console to increase the cap beyond 15 but will we actually feel that on the track? Im not entirely sure that running the physics sim on all 16 entities is actually worth losing half the grid.