Project Motor Racing General Discussion

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I wonder how uploading mods will work for modders. Will there be some quality assurance? Edit: Will there also be some sorts of mods that will be considered non-valid?
 
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I wonder how uploading mods will work for modders. Will there be some quality assurance? Edit: Will there also be some sorts of mods that will be considered non-valid?
Mods submitted to the in-game portal/hub will be checked & tested by the developers before being passed and made available. On PC there will be other options to add mods that haven't gone through that process, but not on console,
 
I wonder how uploading mods will work for modders. Will there be some quality assurance? Edit: Will there also be some sorts of mods that will be considered non-valid?
We covered this off a couple of articles back - and there's the possibility of modders getting paid too.
 
Not sure whether to trust this video from today, only because there's nothing on the PMR website about it but here you go.

 
Achievements are starting to show up. https://www.exophase.com/game/project-motor-racing-xbox-xbox/achievements/
Bit of a shame that most circuits seem to be unlicensed.

Sao Paulo - Interlagos
Blue Mountains Raceway - Bathurst
Lake Jackson Raceway - Sebring
Brianza - Monza
San Marino - Imola
Derby - Donington Park
I don't mind this, licensing is expensive, if we get the same layouts then it isn't an issue. As the achievements are lap time based then I guess they'll be accurate.
 
Achievements are starting to show up. https://www.exophase.com/game/project-motor-racing-xbox-xbox/achievements/
Bit of a shame that most circuits seem to be unlicensed.

Sao Paulo - Interlagos
Blue Mountains Raceway - Bathurst
Lake Jackson Raceway - Sebring
Brianza - Monza
San Marino - Imola
Derby - Donington Park
If unlicensed tracks allows them to do more tracks I am all for it. More tracks , more gameplay for me . Heck throw some unlicensed cars in while they're at it😁
 
Achievements are starting to show up. https://www.exophase.com/game/project-motor-racing-xbox-xbox/achievements/
Bit of a shame that most circuits seem to be unlicensed.

Sao Paulo - Interlagos
Blue Mountains Raceway - Bathurst
Lake Jackson Raceway - Sebring
Brianza - Monza
San Marino - Imola
Derby - Donington Park
I'm really loving that some of the achievements are an homage to GTR2, specifically the lap times at Monza, Spa GP, Imola and Donington and the GTR2 Licence achievement
 
As with the DLC roadmap, the achievement lists may just be a placeholder and not 100% accurate.
It is confirmed that there are 17 tracks with 27 scanned layouts.
 
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I hope they include very good pit crew advice somehow or another. I know in the early days of GTR Revival announcement there were videos of live AI type of pit crew commentary. Have not heard much about that since then. They also gave indication of maybe game changing live AI broadcast commentary. Hope they are keeping this as hidden gem until maybe October.

I know in AMS2 with full damage and mechanical failures turned on do not finish many races. Just the other day in 15 minuet race. Ran into AI under braking received 15 points of damage. One or two laps later warning of turbo failure and car smoking badly. Made it back to the pits and took 3 laps to repair. Needless to say took DF on that race.
 
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I'll change 1 word from your post. Instead of probably, I'll replace it with the word "definitely"

If anything, I'm in the bottom 10%😢 but I'm so excited to dive in anyway
Yeah it’s more like definitely, but sometimes I surprise myself. All depends how deep you dive in. I probably won’t have the time to turn a definitely into a probably. Maybe they can give just one more difficulty level instead of full realism or do whatever you want. Haha. It’s like trying to get in the top ten on GT7 time trials. It really does seem impossible. I’ve ran a few enough times to beat out PSN/GT7 friends but watching some replays of the top guys, I just don’t understand how they’re keeping the car under control the way they’re driving, and of course you have the track exploits too.

A good game makes it feel like a steady earning progression for anyone. I’ll just have to fake it through the do whatever you want “redo” option. Haha
 
Yeah it’s more like definitely, but sometimes I surprise myself. All depends how deep you dive in. I probably won’t have the time to turn a definitely into a probably. Maybe they can give just one more difficulty level instead of full realism or do whatever you want. Haha. It’s like trying to get in the top ten on GT7 time trials. It really does seem impossible. I’ve ran a few enough times to beat out PSN/GT7 friends but watching some replays of the top guys, I just don’t understand how they’re keeping the car under control the way they’re driving, and of course you have the track exploits too.

A good game makes it feel like a steady earning progression for anyone. I’ll just have to fake it through the do whatever you want “redo” option. Haha

I am sure that they will have various levels of difficulty settings in career mode. I am also sure that race length will be able to be adjusted. I think PC2 was okay in this perspective.

I also enjoyed the special race events in PC2 while in career mode. I would like those or something similar be available outside career mode. I would like to also have some weekly/monthly preset online racings. They had time trials in project cars and even AMS2. Would be nice to have featured online race events.
 


Screenshot 2025-07-25 at 18.33.45.png


Esperante GTR-1?
 
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I watched the "Roots" series of videos on YouTube. They're very interesting, but it concerns me that they see the sim vs real life gap as insurmountable. They talk about how the gap is inevitable, and the drivers giving feedback on car handling have to understand what is an underlying physics model difference vs what is the inevitable sim vs real life gap. But, to me, this mindset is guaranteed to produce yet another "sim" that has fake difficulty, as that is what will be produced if you exactly replicate real world physics but take away the physical feeling. The end result is 100% guaranteed to be unrealistic. What I'd prefer to see is an approach based on overall perception, where the aim is to make the total experience feel as close as possible to driving a real car, rather than intentionally making it fall short of feeling like driving a real car.
 

Applications open. PC only.
 
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Applications open. PC only.
Seems like a good program I hope it turns out well for them. It would be nice if they open it up to console players though
 
kjb
Seems like a good program I hope it turns out well for them. It would be nice if they open it up to console players though
It would be hard to do in that form on console - the regular test builds would likely all need separate approval to be downloadable via the PS / Xbox stores and that’s not a quick or easy process.

Hopefully nearer launch they’ll have a network test or beta that the console players can join.
 
I get it. Stupid Sony, MS approval process. j/k I understand why they do it. I hope the consoles are able to reap the benefits
 
I watched the "Roots" series of videos on YouTube. They're very interesting, but it concerns me that they see the sim vs real life gap as insurmountable. They talk about how the gap is inevitable, and the drivers giving feedback on car handling have to understand what is an underlying physics model difference vs what is the inevitable sim vs real life gap. But, to me, this mindset is guaranteed to produce yet another "sim" that has fake difficulty, as that is what will be produced if you exactly replicate real world physics but take away the physical feeling. The end result is 100% guaranteed to be unrealistic. What I'd prefer to see is an approach based on overall perception, where the aim is to make the total experience feel as close as possible to driving a real car, rather than intentionally making it fall short of feeling like driving a real car.
If I’m reading your post correctly, I’d have to agree.

Sim games can only be so realistic before they feel unrealistic. You’re playing a game, in a racing rig (without motion) and you’ve taken an important aspect out of the equation… your equilibrium.

Our roads can get very icy in the winter, if my vehicle breaks traction at the back tires, even if it kicks out an inch or simply slips, I feel it immediately (I don’t feel it in the steering wheel) I feel it in my body.

Until everyone has 8k per eye super clear full peripheral vision VR headsets with high quality ear phones and motion rigs WITH tactile feedback… they can only do so much.

It feels weird and awkward when you’re taking a corner, pushing it, you lose traction and go spinning out of control but you sit there stationary waiting for your spin out to finish.

Developers need to smear the gap between realistic and video game. When GT7 came out, there were times I was just spinning out of control and it felt like I had no warning. Boom, lost traction and I’m done. It’s better now where you can visually see it and feel it in the wheel before it happens. The easier they make it to save a car losing traction the more realistic it would be IMO since I can’t feel in my body what the car is actually doing.
 
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