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- England
There was GTO listed on the leaked dlc roadmap but has been removed on the official one. Could still make into the game i guessAre there GTO?
There was GTO listed on the leaked dlc roadmap but has been removed on the official one. Could still make into the game i guessAre there GTO?
Mods submitted to the in-game portal/hub will be checked & tested by the developers before being passed and made available. On PC there will be other options to add mods that haven't gone through that process, but not on console,I wonder how uploading mods will work for modders. Will there be some quality assurance? Edit: Will there also be some sorts of mods that will be considered non-valid?
I wonder how uploading mods will work for modders. Will there be some quality assurance? Edit: Will there also be some sorts of mods that will be considered non-valid?
We covered this off a couple of articles back - and there's the possibility of modders getting paid too.I wonder how uploading mods will work for modders. Will there be some quality assurance? Edit: Will there also be some sorts of mods that will be considered non-valid?
Just realised there's video of this new map, Skoda Motorsport confirmed? Could be fun on the offroad sections...Bannochbrae, open-world traffic confirmed? 🤌
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I don't mind this, licensing is expensive, if we get the same layouts then it isn't an issue. As the achievements are lap time based then I guess they'll be accurate.Achievements are starting to show up. https://www.exophase.com/game/project-motor-racing-xbox-xbox/achievements/
Bit of a shame that most circuits seem to be unlicensed.
Sao Paulo - Interlagos
Blue Mountains Raceway - Bathurst
Lake Jackson Raceway - Sebring
Brianza - Monza
San Marino - Imola
Derby - Donington Park
Not sure whether to trust this video from today, only because there's nothing on the PMR website about it but here you go.
If unlicensed tracks allows them to do more tracks I am all for it. More tracks , more gameplay for me . Heck throw some unlicensed cars in while they're at it😁Achievements are starting to show up. https://www.exophase.com/game/project-motor-racing-xbox-xbox/achievements/
Bit of a shame that most circuits seem to be unlicensed.
Sao Paulo - Interlagos
Blue Mountains Raceway - Bathurst
Lake Jackson Raceway - Sebring
Brianza - Monza
San Marino - Imola
Derby - Donington Park
Oh, I thought the beginning bit was showing PMR dlc, my badTrust what? It's a guy doing a race in GTR2. It came out in 2006 and it looks every bit of it too. lol
I'm really loving that some of the achievements are an homage to GTR2, specifically the lap times at Monza, Spa GP, Imola and Donington and the GTR2 Licence achievementAchievements are starting to show up. https://www.exophase.com/game/project-motor-racing-xbox-xbox/achievements/
Bit of a shame that most circuits seem to be unlicensed.
Sao Paulo - Interlagos
Blue Mountains Raceway - Bathurst
Lake Jackson Raceway - Sebring
Brianza - Monza
San Marino - Imola
Derby - Donington Park
Hope we get Rosamond SpringAchievements are starting to show up. https://www.exophase.com/game/project-motor-racing-xbox-xbox/achievements/
Bit of a shame that most circuits seem to be unlicensed.
Sao Paulo - Interlagos
Blue Mountains Raceway - Bathurst
Lake Jackson Raceway - Sebring
Brianza - Monza
San Marino - Imola
Derby - Donington Park
Yeah it’s more like definitely, but sometimes I surprise myself. All depends how deep you dive in. I probably won’t have the time to turn a definitely into a probably. Maybe they can give just one more difficulty level instead of full realism or do whatever you want. Haha. It’s like trying to get in the top ten on GT7 time trials. It really does seem impossible. I’ve ran a few enough times to beat out PSN/GT7 friends but watching some replays of the top guys, I just don’t understand how they’re keeping the car under control the way they’re driving, and of course you have the track exploits too.I'll change 1 word from your post. Instead of probably, I'll replace it with the word "definitely"
If anything, I'm in the bottom 10%😢 but I'm so excited to dive in anyway
Yeah it’s more like definitely, but sometimes I surprise myself. All depends how deep you dive in. I probably won’t have the time to turn a definitely into a probably. Maybe they can give just one more difficulty level instead of full realism or do whatever you want. Haha. It’s like trying to get in the top ten on GT7 time trials. It really does seem impossible. I’ve ran a few enough times to beat out PSN/GT7 friends but watching some replays of the top guys, I just don’t understand how they’re keeping the car under control the way they’re driving, and of course you have the track exploits too.
A good game makes it feel like a steady earning progression for anyone. I’ll just have to fake it through the do whatever you want “redo” option. Haha
Seems like a good program I hope it turns out well for them. It would be nice if they open it up to console players though![]()
The Factory Driver Program for Project Motor Racing
When you think about it, innovation in sim racing is rare because there are only so many unique ways you can put a twist on driving virtual race cars on a track. But first and foremost, racing simulators live and die by the authenticity of their car handling.projectmotorracing.com
Applications open. PC only.
It would be hard to do in that form on console - the regular test builds would likely all need separate approval to be downloadable via the PS / Xbox stores and that’s not a quick or easy process.Seems like a good program I hope it turns out well for them. It would be nice if they open it up to console players though
If I’m reading your post correctly, I’d have to agree.I watched the "Roots" series of videos on YouTube. They're very interesting, but it concerns me that they see the sim vs real life gap as insurmountable. They talk about how the gap is inevitable, and the drivers giving feedback on car handling have to understand what is an underlying physics model difference vs what is the inevitable sim vs real life gap. But, to me, this mindset is guaranteed to produce yet another "sim" that has fake difficulty, as that is what will be produced if you exactly replicate real world physics but take away the physical feeling. The end result is 100% guaranteed to be unrealistic. What I'd prefer to see is an approach based on overall perception, where the aim is to make the total experience feel as close as possible to driving a real car, rather than intentionally making it fall short of feeling like driving a real car.
Hopefully they will make the pre-1989 layout tooSao Paulo - Interlagos