Project Motor Racing General Discussion

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I'm feeling cautiously optimistic. Good mix of tracks and cars. I like the look of GT4 for modern racing and GT/N-GT for retro. Needs some touring cars though.

Still not going to buy until we get some hands-on impressions after launch. Even with the devs assurances I still worry it will be too much sim to be playable on pad.
 




Bathurst/Mount Panorama & Spa now confirmed, along with the Porsche and Aston hypercars, Mustang GT4 and the Group C & GT1 classes. Press release also mentions a couple of other Porsches from the GT3 and GT1 classes.

The bit with the LMP Audi looks Monza-ish but not 100% sure, and this looks like the craner curves and old hairpin at Donington.

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100% Donington. Or Derbyshire or whatever it ends up being called. Either way, looks good.
 


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Man I can't wait for this game. This is what I wanted FM23 to kind of be to fill the void of the late Project Cars 2. But it has not lived up to that. This looks like a nice fresh dose of a true racing sim that will be on consoles and not straight to PC like most of them.
Every Ian Bell game has ALWAYS prioritized PC development and the console was always the poor cousin, receiving fewer updates and bug fixes...
 
Every Ian Bell game has ALWAYS prioritized PC development and the console was always the poor cousin, receiving fewer updates and bug fixes...
That's partially why I'm curious about how "Mods on Console" is supposed to work. Obviously nobody is making Console game mods in their free time like what PC players have been doing for the last 20+ years. Are they going to be "best of" PC mods that are added to the console version via updates, or some other way? No matter what, I have a hard time seeing the console verison maintaing 1:1 parity with the PC version during the games lifetime.

Unrelated to all that, I absolutely adore the new take on the "Spa 24" motiff from the old GTR games. PC1s was stellar, but this one sounds lovely as well.
 
kjb
I believe they are going to sue the same system as Farm Simulator uses. I think they have mods available for the consoles


I know people sue everybody for everything these day, but there's no need to sue the system, surely? ;)
 




Bathurst/Mount Panorama & Spa now confirmed, along with the Porsche and Aston hypercars, Mustang GT4 and the Group C & GT1 classes. Press release also mentions a couple of other Porsches from the GT3 and GT1 classes.

The bit with the LMP Audi looks Monza-ish but not 100% sure, and this looks like the craner curves and old hairpin at Donington.

View attachment 1473273

Bro, not the GTR2 music kicking in at the end.

Excited Watching Tv GIF by Gogglebox Australia
 

This is the proper sequel to Project Cars 2. It could be argued that I've been waiting more than 5 years for this. I remember having discussions about how fantastic the next Project Cars was going to be, so you could imagine my disappointment when Project Cars 3 released. It split the Friday racing league I was in. After 2020, half of them left whilst the other half stayed. I left and then decided to focus purely on GT Sport league racing, which didn't go well. I did one more championship in Project Cars 2 with ROOZ and won it by a point. I then did ACC league racing before giving that up quite recently. Project Motor Racing is the real Project Cars 3 so I will buy it because ACC never truly plugged the hole left by Project Cars 2. Hopefully some more people ditch ACC on console because this is all that and more with cars you actually want to drive. It should be good fun.
 
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That's partially why I'm curious about how "Mods on Console" is supposed to work. Obviously nobody is making Console game mods in their free time like what PC players have been doing for the last 20+ years. Are they going to be "best of" PC mods that are added to the console version via updates, or some other way? No matter what, I have a hard time seeing the console verison maintaing 1:1 parity with the PC version during the games lifetime.

Unrelated to all that, I absolutely adore the new take on the "Spa 24" motiff from the old GTR games. PC1s was stellar, but this one sounds lovely as well.
To be honest, it's not the CONTENT user mods that turned Assetto Corsa into the most successful PC game (although the content played a large part too!) but it's things like Sol, and numerous mods that added weather, physics tweaks and FFB changes, improved AI, plus stuff like two way traffic and free roam modes.

Given how poor SMS's record is for even fixing basic code issues, let alone adding new driving and racing modes, the PC version is going to be a totally different game from the console (just like AC1).

Ian Bell should have a mechanism for incorporating PC gameplay mods into the console version (perhaps a disclaimer that gameplay mods become public domain and can freely be used for the console version with no recompense for the writer).
 
At first I was excited for this game and its nice to see cars like the 2000s R8 and todays' Hypercars but it looks like it'll just be race cars which means no p1 gtr?

I'm not to keen on racing games without my be loved p1 gtr just ask FH5.

Oh well. ☹️
 
At first I was excited for this game and its nice to see cars like the 2000s R8 and todays' Hypercars but it looks like it'll just be race cars which means no p1 gtr?

I'm not to keen on racing games without my be loved p1 gtr just ask FH5.

Oh well. ☹️
Mods! They’ve already announced the Praga Bohema as an official mod, no reason why the P1 GTR can’t join it along with other track-focused hypercars.
 
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To be honest, it's not the CONTENT user mods that turned Assetto Corsa into the most successful PC game (although the content played a large part too!) but it's things like Sol, and numerous mods that added weather, physics tweaks and FFB changes, improved AI, plus stuff like two way traffic and free roam modes.

Given how poor SMS's record is for even fixing basic code issues, let alone adding new driving and racing modes, the PC version is going to be a totally different game from the console (just like AC1).

Ian Bell should have a mechanism for incorporating PC gameplay mods into the console version (perhaps a disclaimer that gameplay mods become public domain and can freely be used for the console version with no recompense for the writer).
They plan on using the Giants Software mod portal or whatever it is called for the mods. So who knows what will become available
 
I wonder how many mods will be added per month. I hope that there won't be a limit.
 
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kjb
They plan on using the Giants Software mod portal or whatever it is called for the mods. So who knows what will become available
Yeah. Ian Bell always big on vague details, next to nothing concrete. I'm definitely waiting at least a year, see if any of his promises turn into fact. Every game, first six months or so, the 'content creators' create a bubble of overhyped enthusiasm that is easy to fall into (anyone remember Jimmy Broadbent's gushing about PC2 in VR?!) but as soon as the player base stabilizes, they're a lot more critical and off to the next game...

I just don't see how Bell will get away with unlicensed console mods given how stringent Sony and MS are about their update delivery system. We can already see by how several PC2 tracks have lost their 'proper' names and are given fantasy names (Northampton, anyone?!), will track mods need to have name changes and will they survive legal challenges?

PC mod delivery is independent of any portal, but Sony and MS hold all the keys, lock every door. I'm sorry, but I just don't see how mods on console are going to be the huge factor they have been to rF2 and AC1...
 
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