Chikane_GTR
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Would be true if the XXS and PS5 pro didn't exist.Because it's the best version and they don't want the others to look so bad in comparison before release?
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Overall the XXS is to blame for the small grid size.
Would be true if the XXS and PS5 pro didn't exist.Because it's the best version and they don't want the others to look so bad in comparison before release?
![]()
Would be true if the XXS and PS5 pro didn't exist.
Overall the XXS is to blame for the small grid size.![]()
Probably to keep people from ripping the car and track assets before the game even launches. It's harder to do that from a console install so that's likely holding everything, where the PC version just has all the non-graphical data right now.How come the game takes up 15 GB on PS5 and 50 GB on Xbox?
It is when its advertise as PS5 Pro Enhanced.PS5 Pro isn't a factor imo.
It is when its advertise as PS5 Pro Enhanced.
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PS5 Pro should be able to do more then 16 cars but to keep parity with the others systems.
I never said it was I meant its the strongest system out right now but it has to be in parity with the other weaker systems cause we know the pro can run more then 16 cars.PS5 pro isn't the issue with the 15 AI limit though, the XSS is.
I never said it was I meant its the strongest system out right now but it has to be in parity with the other weaker systems cause we know the pro can run more then 16 cars.
The mods is the other thing I'm really excited about it'll be the first game I play on console's that has mods.Ah yes sorry I misunderstood what you were getting at.
Modding increased AI counts hasn't been ruled out, so it could be possible to very easily increase career events car counts subject to testing.
Any parity in that case would be the developers/publishers choice. Unlike Xbox, Playstation have no directive for feature parity between their systems.I never said it was I meant its the strongest system out right now but it has to be in parity with the other weaker systems cause we know the pro can run more then 16 cars.
Yes it does for consoles and PC, but it’s not relevant as multiplayer has grids of 32 even on console. It’s the single player races that have reduced grids, apparently because of the AI physics.Does it support online crossplay? That would be another factor for parity.
I think the HyperCars must definitely be bugged or unfinished. Go to 27:30 in this video here.
Compared to the next cars he drives such as the 911 GT1, R8 and RX7, the floatiness, the bad FFB. They do appear to be genuinely broken.
I looks like a fixable issue, has to be just broken.
I hope that those of us who play with a controller have good use of the adaptive triggers in terms of hardness when braking to avoid blocking and things like that.
I think the HyperCars must definitely be bugged or unfinished. Go to 27:30 in this video here.
Compared to the next cars he drives such as the 911 GT1, R8 and RX7, the floatiness, the bad FFB. They do appear to be genuinely broken.
PC Vs PS5
Better reflections and shadows on PC. PS5 looks more stable.
He said quality mode, but I'm not sure what he meant by that.Not sure what to think of this. Reflections and shadows are only part that I could even notice. Everything looks just as blurry or slightly worse at times on PC? He says he's using a 3080 and a i7 10700k.
Surely he's not playing this at 4K and full settings on PC.. Game looks worse than I thought if it is. Something isn't adding up in that comparison. But I also don't speak french so maybe its on medium/low settings.