Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
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The game settings are massively imbalanced imo. Crazy amounts of ffb settings, global settings and individual cars, yet you can’t do a simple thing like select what cars you want to lineup against in a race weekend
yes, i'm hoping they add some more detailed Race Weekend settings too (even things like start time of practice, qual and race). PCARS 2 had loads.
Being able to specify the car line-up would also help balance out some of the classes. I like to race the C5R but it's not competitive in wider GT1 class (i realise some other classes have a wider performance gap), i'd rather just race it against the Viper/similar performance cars.
 
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They took the Forza route and punted the FFB optimization to the end user to make us fix the shortcomings of it.
Exactly, sounds like they didn’t acquire all the wheels they support and dial them in so they all represent what the car actually feels like accurately. Probably use one wheel (perhaps some fanatec model) toss in support for the rest and give access to FFB settings to migrate the responsibility of making it correct to the end user.

We know this is true because they don’t fully support trueforce. If that fully utilized we’d know they put some effort in as Trueforce can affect the FFB feel in some ways.

We like FFB options of course, but that should be for fine tuning. Should be able to jump into the game, select your wheel and be off to the races mostly satisfied. What I’m reading it people needing to make adjustments to FFB settings and car setup to get it right. That doesn’t sound accurate at all.

Call it a true sim all you want but if you can read between the lines…

I’m waiting. I truly hope they deal with it all instead of just relying on their words saying that it’s a true sim and super accurate while leaving their customers fighting with it to get something from it, or modders.
 
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