yes, i'm hoping they add some more detailed Race Weekend settings too (even things like start time of practice, qual and race). PCARS 2 had loads.The game settings are massively imbalanced imo. Crazy amounts of ffb settings, global settings and individual cars, yet you can’t do a simple thing like select what cars you want to lineup against in a race weekend
Exactly, sounds like they didn’t acquire all the wheels they support and dial them in so they all represent what the car actually feels like accurately. Probably use one wheel (perhaps some fanatec model) toss in support for the rest and give access to FFB settings to migrate the responsibility of making it correct to the end user.They took the Forza route and punted the FFB optimization to the end user to make us fix the shortcomings of it.
2 crashes in 2 races just after installing the update (without ciclying the PS5)on PS5, I hadn't had any game crashes until Friday's update, and since then, i've had 2 within about 4 hours of play. Has anyone else had this? i'd played about 10 hours pre-update, and no crashes.
also, how are people trying to mitigate the behaviour of certain cars that like to spin out when trail braking into slow corners, with the rear wheels locking up.
On the C7R (which i find does it a lot), i've tried reducing brake pressure (to 90%), increasing and decreasing the number of clutch plates (a YouTube vid suggested increasing the plates to fix this), and adjusting the pre-load differential, but none of that has seem to help at all).
It's interesting because some cars don't do it even if i try to make them do that lol (one example is the 2025 Aston GT3)
It's worse on PS5 with the GT DD PRO (even in the FFB settings menu).I'm on PC and CSL DD and I get that notchy feeling if I set the alignment boost to .40 like has been suggested in several videos. It also has a very hard snap back to center so I'm leaving it at 0 right now.
I had the same sort of feeling from my t598 so i been messing about with the settings and come up with this so far if anybody wants to test .I'm on PC and CSL DD and I get that notchy feeling if I set the alignment boost to .40 like has been suggested in several videos. It also has a very hard snap back to center so I'm leaving it at 0 right now.
Exactly, sounds like they didn’t acquire all the wheels they support and dial them in so they all represent what the car actually feels like accurately. Probably use one wheel (perhaps some fanatec model) toss in support for the rest and give access to FFB settings to migrate the responsibility of making it correct to the end user.
We know this is true because they don’t fully support trueforce. If that fully utilized we’d know they put some effort in as Trueforce can affect the FFB feel in some ways.
We like FFB options of course, but that should be for fine tuning. Should be able to jump into the game, select your wheel and be off to the races mostly satisfied. What I’m reading it people needing to make adjustments to FFB settings and car setup to get it right. That doesn’t sound accurate at all.
Call it a true sim all you want but if you can read between the lines…
I’m waiting. I truly hope they deal with it all instead of just relying on their words saying that it’s a true sim and super accurate while leaving their customers fighting with it to get something from it, or modders.
I guess it’s not Ian Bell but the team since PC2. PC3 should have been better in every way and PMR should be better than PC3 in every way. I thought many aspects of the game were lacking due to how much they packed in feature wise, but, yeah… they got the cars and tracks, it should be better. Almost like they had a skeleton crew put it all together in too short a time.
It is difficult to pinpoint the team itself when it falls to one person to not get carried away. Ian Bells biggest problem is he talks too much, the perception of the launch would have been vastly different had he just not said anything, or at least kept it to a minimum. But saying it has the best AI ever and this, that or the other sets up for failure if even the tiniest thing is wrong, never-mind if it arrives broken. Yes the game will have still had issues but I don't think the backlash would have been as harsh as it was.I really wanted to be wrong about this one, but... Ian Bell should not be allowed near another racing game franchise. Just stop already
You just illustrated my point better than I could haveIt is difficult to pinpoint the team itself when it falls to one person to not get carried away. Ian Bells biggest problem is he talks too much, the perception of the launch would have been vastly different had he just not said anything, or at least kept it to a minimum. But saying it has the best AI ever and this, that or the other sets up for failure if even the tiniest thing is wrong, never-mind if it arrives broken. Yes the game will have still had issues but I don't think the backlash would have been as harsh as it was.
I feel for the development team separately to that because it seems there is no one there to reign Ian in, there has been a few indicators of devs being unhappy at his comments through the Discord, and whilst none of them will can, or will, publicly state that outright, reading between the lines it is clear that there was discontent with how he talked about the game in the run up. Ian himself even stated that devs were working till 4am up to and through the launch, whilst they are dedicated to their craft, I can't believe anyone would choose to do that and I certainly feel it explains why certain things were missed or ended up getting broken or bugged in between pre-launch and launch day.
Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
I can understand that.It is difficult to pinpoint the team itself when it falls to one person to not get carried away. Ian Bells biggest problem is he talks too much, the perception of the launch would have been vastly different had he just not said anything, or at least kept it to a minimum. But saying it has the best AI ever and this, that or the other sets up for failure if even the tiniest thing is wrong, never-mind if it arrives broken. Yes the game will have still had issues but I don't think the backlash would have been as harsh as it was.
I feel for the development team separately to that because it seems there is no one there to reign Ian in, there has been a few indicators of devs being unhappy at his comments through the Discord, and whilst none of them will can, or will, publicly state that outright, reading between the lines it is clear that there was discontent with how he talked about the game in the run up. Ian himself even stated that devs were working till 4am up to and through the launch, whilst they are dedicated to their craft, I can't believe anyone would choose to do that and I certainly feel it explains why certain things were missed or ended up getting broken or bugged in between pre-launch and launch day.
Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
Interesting stuff. I missed PC2/3 (and GTs 5/6/Sport) as was in a hiatus from gaming period due to growing family etc., so haven't been following this drama until v recently. Seems a right s-show.It is difficult to pinpoint the team itself when it falls to one person to not get carried away. Ian Bells biggest problem is he talks too much, the perception of the launch would have been vastly different had he just not said anything, or at least kept it to a minimum. But saying it has the best AI ever and this, that or the other sets up for failure if even the tiniest thing is wrong, never-mind if it arrives broken. Yes the game will have still had issues but I don't think the backlash would have been as harsh as it was.
I feel for the development team separately to that because it seems there is no one there to reign Ian in, there has been a few indicators of devs being unhappy at his comments through the Discord, and whilst none of them will can, or will, publicly state that outright, reading between the lines it is clear that there was discontent with how he talked about the game in the run up. Ian himself even stated that devs were working till 4am up to and through the launch, whilst they are dedicated to their craft, I can't believe anyone would choose to do that and I certainly feel it explains why certain things were missed or ended up getting broken or bugged in between pre-launch and launch day.
Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
I think they just need to balance/fix the pad feel and utilise some of the settings people have come up with as default and it would be fine. It's in their best interests to make sure it plays well on a pad for the sake of sales of the console edition, which is where they can really earn their sales.In all honesty, I'd still recommend it to pad players like me (semi-retired, patient and prepared to put in some time and effort) but there's no way I'd recommend it to my teenage kids (who do enjoy GT7 but I'm certain would find PMR too frustrating). I still think their best bet for console sales is to make it more accessible/playable for average pad players by aiming for a GT-style pad experience. Got a feeling they're gonna choose to go the other way though...
He was under Codemasters' thumb, they wouldn't have it any other way. Codemasters demanded the game be called Project CARS 3 and marketed as a sim. There was no pleasing anyone in that debacle. He was interviewed on the matter, I doubt he's the only one who could answer what really happened behind the scenes but that's what he claimed.Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
Whilst I'm sure Codemasters' will have played their part, we know Ian Bell runs his mouth off the cuff too much, and it's only really him who has said that about Codemasters', given his rep, I personally take it with a whole Himalayan mountain of salt.He was under Codemasters' thumb, they wouldn't have it any other way. Codemasters demanded the game be called Project CARS 3 and marketed as a sim. There was no pleasing anyone in that debacle. He was interviewed on the matter, I doubt he's the only one who could answer what really happened behind the scenes but that's what he claimed.
PMR's launch was bugged, all down to a last minute change that wasn't tested. That much I can see without having had to play the game, the bricks fall into place. On the bright side, it was resolved quickly, but the damage has ultimately been done, and his reputation has sunk even further.
I'm sure, given time, PMR will be enjoyed, once the remaining bugs are ironed out and with more mods.
Codemasters didn't publish the game however, it was published by Bandai Namco.He was under Codemasters' thumb, they wouldn't have it any other way. Codemasters demanded the game be called Project CARS 3 and marketed as a sim.
I really don't understand their decision on this either. At least make a separate set of ranked times for people that want customized assists. They are basing that entire decision off of a false reality that the game is 100% authentic to real life. Not even close.I'm going to upset some sim fanatics here as well with this, but I do also feel they need to allow some level of driving assists in ranked online. I know they're chasing, or trying to chase, iRacings online 'vibe' with it being authentic to the real series' and cars, but it immediately alienates a huge player base by forcing authentic assists online. Majority of console pad players and a good portion of wheel players (me included) will be put off playing ranked due to the difficulty of driving a majority of the cars without assists. For me, I need at least ABS and preferably auto-blip as well. If ranked is going to be successful and have strong numbers playing it, it needs to be more accessible in this regard.
I get that PMR needs to cater for everyone, but is it more geared up for pad players over wheel players?
Wheel players for sure. It’s playable on a pad, but you’re missing out on a lot of feedback from the analog stick and triggers.I get that PMR needs to cater for everyone, but is it more geared up for pad players over wheel players?
You make a good point. Until Ian announces 6 months from now that they are working on PMR2.......I can see the point of Ian Bell you guys are making here but if it wasn't for him, we wouldn't have a modern game that has all those great cars from another era. Yes, he talks too much, yes he promisses too much but it is the same Ian who got us this game in the first place. Therefore he is also willing to take the gamble to produce a game. Not defending anyone here since they truly ff'up the launch but I won't be as harsh as I was with PC since I have a smashing time with the game. Even with all the imperfections aside 🤷
You will first need to answer if you have played Project CARS 2 on controller. And how your experience was on it. The answers will be relative to this.Hi, can anyone tell me if this game worth a buy or is it too bad. I have ps5 pro and want to play on dual sense.