yes, i'm hoping they add some more detailed Race Weekend settings too (even things like start time of practice, qual and race). PCARS 2 had loads.The game settings are massively imbalanced imo. Crazy amounts of ffb settings, global settings and individual cars, yet you can’t do a simple thing like select what cars you want to lineup against in a race weekend
Exactly, sounds like they didn’t acquire all the wheels they support and dial them in so they all represent what the car actually feels like accurately. Probably use one wheel (perhaps some fanatec model) toss in support for the rest and give access to FFB settings to migrate the responsibility of making it correct to the end user.They took the Forza route and punted the FFB optimization to the end user to make us fix the shortcomings of it.
2 crashes in 2 races just after installing the update (without ciclying the PS5)on PS5, I hadn't had any game crashes until Friday's update, and since then, i've had 2 within about 4 hours of play. Has anyone else had this? i'd played about 10 hours pre-update, and no crashes.
also, how are people trying to mitigate the behaviour of certain cars that like to spin out when trail braking into slow corners, with the rear wheels locking up.
On the C7R (which i find does it a lot), i've tried reducing brake pressure (to 90%), increasing and decreasing the number of clutch plates (a YouTube vid suggested increasing the plates to fix this), and adjusting the pre-load differential, but none of that has seem to help at all).
It's interesting because some cars don't do it even if i try to make them do that lol (one example is the 2025 Aston GT3)
It's worse on PS5 with the GT DD PRO (even in the FFB settings menu).I'm on PC and CSL DD and I get that notchy feeling if I set the alignment boost to .40 like has been suggested in several videos. It also has a very hard snap back to center so I'm leaving it at 0 right now.