Project Motor Racing General Discussion

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The game settings are massively imbalanced imo. Crazy amounts of ffb settings, global settings and individual cars, yet you can’t do a simple thing like select what cars you want to lineup against in a race weekend
yes, i'm hoping they add some more detailed Race Weekend settings too (even things like start time of practice, qual and race). PCARS 2 had loads.
Being able to specify the car line-up would also help balance out some of the classes. I like to race the C5R but it's not competitive in wider GT1 class (i realise some other classes have a greater performance gap), i'd rather just race it against the Viper/similar performance cars.
 
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They took the Forza route and punted the FFB optimization to the end user to make us fix the shortcomings of it.
Exactly, sounds like they didn’t acquire all the wheels they support and dial them in so they all represent what the car actually feels like accurately. Probably use one wheel (perhaps some fanatec model) toss in support for the rest and give access to FFB settings to migrate the responsibility of making it correct to the end user.

We know this is true because they don’t fully support trueforce. If that fully utilized we’d know they put some effort in as Trueforce can affect the FFB feel in some ways.

We like FFB options of course, but that should be for fine tuning. Should be able to jump into the game, select your wheel and be off to the races mostly satisfied. What I’m reading it people needing to make adjustments to FFB settings and car setup to get it right. That doesn’t sound accurate at all.

Call it a true sim all you want but if you can read between the lines…

I’m waiting. I truly hope they deal with it all instead of just relying on their words saying that it’s a true sim and super accurate while leaving their customers fighting with it to get something from it, or modders.
 
on PS5, I hadn't had any game crashes until Friday's update, and since then, i've had 2 within about 4 hours of play. Has anyone else had this? i'd played about 10 hours pre-update, and no crashes.

edit: now 3 crashes in about 5 hours so i'm starting to think it's a new issue from the update, as had none before it.

also, how are people trying to mitigate the behaviour of certain cars that like to spin out when trail braking into slow corners, with the rear wheels locking up.
On the C7R (which i find does it a lot), i've tried reducing brake pressure (to 90%), increasing and decreasing the number of clutch plates (a YouTube vid suggested increasing the plates to fix this), and adjusting the pre-load differential, but none of that has seem to help at all).

It's interesting because some cars don't do it even if i try to make them lol (one example is the 2025 Aston GT3)
 
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on PS5, I hadn't had any game crashes until Friday's update, and since then, i've had 2 within about 4 hours of play. Has anyone else had this? i'd played about 10 hours pre-update, and no crashes.

also, how are people trying to mitigate the behaviour of certain cars that like to spin out when trail braking into slow corners, with the rear wheels locking up.
On the C7R (which i find does it a lot), i've tried reducing brake pressure (to 90%), increasing and decreasing the number of clutch plates (a YouTube vid suggested increasing the plates to fix this), and adjusting the pre-load differential, but none of that has seem to help at all).

It's interesting because some cars don't do it even if i try to make them do that lol (one example is the 2025 Aston GT3)
2 crashes in 2 races just after installing the update (without ciclying the PS5)
since then (Sat and Sun, so after ciclyng), in couple of hours of offline and online, nothing :crossfingers

Not sure if rebooting the PS5 did the job or it was just a coincidence
 
I'm on PC and CSL DD and I get that notchy feeling if I set the alignment boost to .40 like has been suggested in several videos. It also has a very hard snap back to center so I'm leaving it at 0 right now.
I had the same sort of feeling from my t598 so i been messing about with the settings and come up with this so far if anybody wants to test .

steering rack rate 2.0
steering stiffness 5
steering damping 5

strength 1.00
rack feel 0.76
alignment boost -0.40
load boost 0.50
friction 0.144
eq low 0.1
eq mid 1.0
eq high 1.0
 
I took the Porsche 963 out to Imola last night and ended up learning about the traction control system. The default setting, level 6, was too aggressive for me so I turned it off completely to see if it would make a difference. It did, and I was able to get a better feel for the car. However I wasn't totally satisfied so I turned it up to level 2 and then level 3, which felt like the sweet spot for me. It very much seems as though the traction control system reacts to both longitudinal and lateral slip. GT7 only takes longitudinal slip into account, so the sytem is basic in comparison.
 
Exactly, sounds like they didn’t acquire all the wheels they support and dial them in so they all represent what the car actually feels like accurately. Probably use one wheel (perhaps some fanatec model) toss in support for the rest and give access to FFB settings to migrate the responsibility of making it correct to the end user.

We know this is true because they don’t fully support trueforce. If that fully utilized we’d know they put some effort in as Trueforce can affect the FFB feel in some ways.

We like FFB options of course, but that should be for fine tuning. Should be able to jump into the game, select your wheel and be off to the races mostly satisfied. What I’m reading it people needing to make adjustments to FFB settings and car setup to get it right. That doesn’t sound accurate at all.

Call it a true sim all you want but if you can read between the lines…

I’m waiting. I truly hope they deal with it all instead of just relying on their words saying that it’s a true sim and super accurate while leaving their customers fighting with it to get something from it, or modders.


Exactly and then for me, his second biggest flaw is the lack of braking feel.

In fact, it's impossible to know the limits of the tires, so you end up locking up the wheels when braking quite easily, which is very frustrating.
You only feel the front end of the vehicle being crushed, but that's all.
And until they fix this problem, I won't be able to enjoy driving it.

Besides, I don't even know if they plan to improve the FFB.


Another major flaw is the lighting, which I find disastrous.
Even at 1 p.m. on the Nordschleife, it's very dark in quite a few places, except that the cars are still very brightly lit even in the shade.

I think they're lit by the skybox, regardless of the ambient lighting, which is pretty ugly, by the way.
 
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I guess it’s not Ian Bell but the team since PC2. PC3 should have been better in every way and PMR should be better than PC3 in every way. I thought many aspects of the game were lacking due to how much they packed in feature wise, but, yeah… they got the cars and tracks, it should be better. Almost like they had a skeleton crew put it all together in too short a time.
 
I guess it’s not Ian Bell but the team since PC2. PC3 should have been better in every way and PMR should be better than PC3 in every way. I thought many aspects of the game were lacking due to how much they packed in feature wise, but, yeah… they got the cars and tracks, it should be better. Almost like they had a skeleton crew put it all together in too short a time.
I really wanted to be wrong about this one, but... Ian Bell should not be allowed near another racing game franchise. Just stop already
It is difficult to pinpoint the team itself when it falls to one person to not get carried away. Ian Bells biggest problem is he talks too much, the perception of the launch would have been vastly different had he just not said anything, or at least kept it to a minimum. But saying it has the best AI ever and this, that or the other sets up for failure if even the tiniest thing is wrong, never-mind if it arrives broken. Yes the game will have still had issues but I don't think the backlash would have been as harsh as it was.

I feel for the development team separately to that because it seems there is no one there to reign Ian in, there has been a few indicators of devs being unhappy at his comments through the Discord, and whilst none of them will can, or will, publicly state that outright, reading between the lines it is clear that there was discontent with how he talked about the game in the run up. Ian himself even stated that devs were working till 4am up to and through the launch, whilst they are dedicated to their craft, I can't believe anyone would choose to do that and I certainly feel it explains why certain things were missed or ended up getting broken or bugged in between pre-launch and launch day.

Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
 
It is difficult to pinpoint the team itself when it falls to one person to not get carried away. Ian Bells biggest problem is he talks too much, the perception of the launch would have been vastly different had he just not said anything, or at least kept it to a minimum. But saying it has the best AI ever and this, that or the other sets up for failure if even the tiniest thing is wrong, never-mind if it arrives broken. Yes the game will have still had issues but I don't think the backlash would have been as harsh as it was.

I feel for the development team separately to that because it seems there is no one there to reign Ian in, there has been a few indicators of devs being unhappy at his comments through the Discord, and whilst none of them will can, or will, publicly state that outright, reading between the lines it is clear that there was discontent with how he talked about the game in the run up. Ian himself even stated that devs were working till 4am up to and through the launch, whilst they are dedicated to their craft, I can't believe anyone would choose to do that and I certainly feel it explains why certain things were missed or ended up getting broken or bugged in between pre-launch and launch day.

Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
You just illustrated my point better than I could have
 
It is difficult to pinpoint the team itself when it falls to one person to not get carried away. Ian Bells biggest problem is he talks too much, the perception of the launch would have been vastly different had he just not said anything, or at least kept it to a minimum. But saying it has the best AI ever and this, that or the other sets up for failure if even the tiniest thing is wrong, never-mind if it arrives broken. Yes the game will have still had issues but I don't think the backlash would have been as harsh as it was.

I feel for the development team separately to that because it seems there is no one there to reign Ian in, there has been a few indicators of devs being unhappy at his comments through the Discord, and whilst none of them will can, or will, publicly state that outright, reading between the lines it is clear that there was discontent with how he talked about the game in the run up. Ian himself even stated that devs were working till 4am up to and through the launch, whilst they are dedicated to their craft, I can't believe anyone would choose to do that and I certainly feel it explains why certain things were missed or ended up getting broken or bugged in between pre-launch and launch day.

Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
I can understand that.
 
It is difficult to pinpoint the team itself when it falls to one person to not get carried away. Ian Bells biggest problem is he talks too much, the perception of the launch would have been vastly different had he just not said anything, or at least kept it to a minimum. But saying it has the best AI ever and this, that or the other sets up for failure if even the tiniest thing is wrong, never-mind if it arrives broken. Yes the game will have still had issues but I don't think the backlash would have been as harsh as it was.

I feel for the development team separately to that because it seems there is no one there to reign Ian in, there has been a few indicators of devs being unhappy at his comments through the Discord, and whilst none of them will can, or will, publicly state that outright, reading between the lines it is clear that there was discontent with how he talked about the game in the run up. Ian himself even stated that devs were working till 4am up to and through the launch, whilst they are dedicated to their craft, I can't believe anyone would choose to do that and I certainly feel it explains why certain things were missed or ended up getting broken or bugged in between pre-launch and launch day.

Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
Interesting stuff. I missed PC2/3 (and GTs 5/6/Sport) as was in a hiatus from gaming period due to growing family etc., so haven't been following this drama until v recently. Seems a right s-show.

Big fear for me right now, seeing a lot of potential in PMR as I do, is that the launch might've been so botched it'll scupper any chances of recovery. If they were/are relying on initial sales to fund the game's dev team's salaries for a year or two, or to buy licences to add a few Ferrari or Mclaren cars after first four DLC releases, next Xmas, say, that any plans like that might all be binned. Would be a great pity given the clear potential in the game, but...

We all know GT7 had a disastrous launch too, and people felt (and still feel) let down by what they thought were false promises ('return to trad career mode' etc), but this game clearly doesn't have the resources of PD/Sony behind it. Kaz bought time by rushing out the 4 grind races etc, but not sure what these guys can do...

In all honesty, I'd still recommend it to pad players like me (semi-retired, patient and prepared to put in some time and effort) but there's no way I'd recommend it to my teenage kids (who do enjoy GT7 but I'm certain would find PMR too frustrating). I still think their best bet for console sales is to make it more accessible/playable for average pad players by aiming for a GT-style pad experience. Got a feeling they're gonna choose to go the other way though...
 
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In all honesty, I'd still recommend it to pad players like me (semi-retired, patient and prepared to put in some time and effort) but there's no way I'd recommend it to my teenage kids (who do enjoy GT7 but I'm certain would find PMR too frustrating). I still think their best bet for console sales is to make it more accessible/playable for average pad players by aiming for a GT-style pad experience. Got a feeling they're gonna choose to go the other way though...
I think they just need to balance/fix the pad feel and utilise some of the settings people have come up with as default and it would be fine. It's in their best interests to make sure it plays well on a pad for the sake of sales of the console edition, which is where they can really earn their sales.

I'm going to upset some sim fanatics here as well with this, but I do also feel they need to allow some level of driving assists in ranked online. I know they're chasing, or trying to chase, iRacings online 'vibe' with it being authentic to the real series' and cars, but it immediately alienates a huge player base by forcing authentic assists online. Majority of console pad players and a good portion of wheel players (me included) will be put off playing ranked due to the difficulty of driving a majority of the cars without assists. For me, I need at least ABS and preferably auto-blip as well. If ranked is going to be successful and have strong numbers playing it, it needs to be more accessible in this regard.
 
Project Cars 3 was almost exactly the same story, many words spoken, many things said and promised, none of them true. I'm sure we all remember the "all the sim you'll ever need" comments about PC3, which was designed without tyre compounds, pit stops, pit lane access, custom championships and a handling model that was closer to Grid than Project Cars. Yes PC3 would have still been poorly received by fans of the series due to its 'Shift' in gameplay vs the previous 2 games even if Ian Bell had kept quiet, but it wouldn't have been as bad. Had he kept quiet and called it Project Cars: Grid, which under CM they absolutely could have, I think PC3 then gets a much better reception. I also think PC3 was a worse offense from Bell than PMR. PMR at least has delivered on a lot of its goals, it just hasn't fully baked them.
He was under Codemasters' thumb, they wouldn't have it any other way. Codemasters demanded the game be called Project CARS 3 and marketed as a sim. There was no pleasing anyone in that debacle. He was interviewed on the matter, I doubt he's the only one who could answer what really happened behind the scenes but that's what he claimed.

PMR's launch was bugged, all down to a last minute change that wasn't tested. That much I can see without having had to play the game, the bricks fall into place. On the bright side, it was resolved quickly, but the damage has ultimately been done, and his reputation has sunk even further.

I'm sure, given time, PMR will be enjoyed, once the remaining bugs are ironed out and with more mods.
 
He was under Codemasters' thumb, they wouldn't have it any other way. Codemasters demanded the game be called Project CARS 3 and marketed as a sim. There was no pleasing anyone in that debacle. He was interviewed on the matter, I doubt he's the only one who could answer what really happened behind the scenes but that's what he claimed.

PMR's launch was bugged, all down to a last minute change that wasn't tested. That much I can see without having had to play the game, the bricks fall into place. On the bright side, it was resolved quickly, but the damage has ultimately been done, and his reputation has sunk even further.

I'm sure, given time, PMR will be enjoyed, once the remaining bugs are ironed out and with more mods.
Whilst I'm sure Codemasters' will have played their part, we know Ian Bell runs his mouth off the cuff too much, and it's only really him who has said that about Codemasters', given his rep, I personally take it with a whole Himalayan mountain of salt.

I certainly think the PC version has been damaged a lot more than the console version, there are so many options for racing sims on PC, like AC Evo despite its EA status, AC with mods, Le Mans Ultimate, AMS2, rFactor 2 and RaceRoom, it's harder to recover when everyone can just go and play those instead. Us console players don't have that luxury so I think it will retain a stronger player-base there and then keep getting stronger as it improves.
 
I'm going to upset some sim fanatics here as well with this, but I do also feel they need to allow some level of driving assists in ranked online. I know they're chasing, or trying to chase, iRacings online 'vibe' with it being authentic to the real series' and cars, but it immediately alienates a huge player base by forcing authentic assists online. Majority of console pad players and a good portion of wheel players (me included) will be put off playing ranked due to the difficulty of driving a majority of the cars without assists. For me, I need at least ABS and preferably auto-blip as well. If ranked is going to be successful and have strong numbers playing it, it needs to be more accessible in this regard.
I really don't understand their decision on this either. At least make a separate set of ranked times for people that want customized assists. They are basing that entire decision off of a false reality that the game is 100% authentic to real life. Not even close.

I'm still enjoying the game though. I started a new career with GT3. I literally can't get past the initial practice without the game crashing unfortunately. Have 0 issues with my other career driving the MX5. So I'll stick with that and custom races.

This game will probaby get shelved for a while after today though. GT7 and ACE updates are looking good.
 
I get that PMR needs to cater for everyone, but is it more geared up for pad players over wheel players?

From most pad player’s reactions after the game released it sounds like the only way to really get full enjoyment out of what’s here is to use a wheel.

Historically the Project Cars games were never that great on a pad and I don’t think PMR is any different.
 
I get that PMR needs to cater for everyone, but is it more geared up for pad players over wheel players?
Wheel players for sure. It’s playable on a pad, but you’re missing out on a lot of feedback from the analog stick and triggers.

You’ll feel it most when you’re “full lock” left or right and when you come out of a corner, you can see the car is still straightening itself out even if you’re back off the analog stick.
 
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