PS3 General Discussion

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tha_con
once again we have....flame bait!!

He wants more war! woo!

Again, if YOU don't care about it, why talk about people who WANT to utilize it? Are you insecure? Do you feel unintelligent and NEED to make fun of people? I just don't see the DRIVE for you to post this ALL the time. Really now.

Yet I'M the "douche".


No need to defend urself douche...it's alright... funny thing is, someone agreed with me..

Nerdin it up con....nerdin it up..
 
What's people's problem with Linux? If you don't like it, don't use it. :dunce: It doesn't say that you'll be forced to use it.
Besides, things like the GNOME project have made Linux more and more accessible. Don't knock it till you've tried it. :rolleyes:
 
statement from Sony officials, quoted by news agency Reuters, has re-affirmed that the company is still targeting a spring 2006 launch for the PlayStation 3, despite continuing analyst suppositions that much of the world will see Sony's next-gen console significantly later.

However, Sony's statement has, once again, not specified territories for the Spring debut. Many analysts still assume that the console will not be released in the West until the autumn of 2006, with Electronic Arts CEO Larry Probst also suggesting a late 2006 Western release in public comments earlier in the month, according to Reuters.

Despite Microsoft's recent attempts to manage a global launch and Nintendo’s apparent interest in doing the same with the Revolution, Sony has never suggested it will doing anything similar.

The recent launch of the PSP, for example, was marked by a three month period from Japan to North America and a further six month period from North America to Europe. The pattern of a spring 2006 launch in Japan for the PlayStation 3, followed by a pre-Christmas 2006 debut in the West, though not confirmed, follows exactly the schedule used for the PlayStation 2.

Although Sony will be keen to launch as soon as possible, so as to not to give too much of an early advantage to the Xbox 360, the speed of manufacture of the console’s Cell chip and other proprietary processors is thought to be a limiting factor, as well as the readiness of the nascent Blu-Ray disc format. A spokesperson for the Blu-Ray format commented to Reuters: "When Blu-ray launches next spring, there will be both hardware and content", but did not specify the nature of the hardware.
 
For the mildly ignorant, and lazy reader (nothing more than 19 pages ;) ), what main advantages or pros/cons does the Xbox 360 and PS3 share/compete?

I still don't know a whole lot, but I know many people are waiting it out for a PS3. Is this because of the the Gran Turismo series or because of better hardware, a combination, or....what?
 
Driftster
ps3's got faster crap..
360's easier to work on..
ps3 = blue ray
360 = HD DVD
ps3 = nerdy
360 = kinda nerdy


ps3's got faster crap

True it is faster on paper and by the look of the tech demos shown it seems to be putting the 360 to shame.

360's easier to work on

The orginal X-Box was too, but the PS2 had the better games still IMO

ps3 = blue ray

Yes the PS3 will support Blue-Ray but This is in conjuction with the support of High Definition support upto 1080p which is the best screen resolution, it also supports 720i, 720p & 1080i.

360 = HD DVD

Completly wrong, X-Box 360 wont have a HD-DVD drive in at any time in its life cycle this has been said by the top big wigs at MS so the next gen of High Definition media wont be supported by MS. And the 360 only supports 720i & 1080i, no progressive scan for the 360 gamers.

And as for Nerdy, yes both consoles are on par in the nerdy stakes and i dont mind admitting im a nerd when it comes to gaming. 👍
 
when i see some gameplay footage that is as nice as the cinematics in the tech demo's then i'll ooh and awee...
until then..i can only really compare...360's current Cinematics..with the ps3's..which i don't see MUCH of a diff...sure some...but not as much as everyone is saying.
 
Granted, but the MGS4 tech demo was using 100% in game engine, and if the rumors are to be beleived then the Killzone visuals are in game too, and ive seen vids of the 360 games running and read first hand accounts about the games on the 360 and they say that a high end pc looks better in all aspects, plus the most of the games out for the 360 run at 30 to 45 FPS and that is poor.
 
you're right..high end PC's will ALWAYS look better though, that's the thing..

and all the games out now are rushed launch titles...and in all fairness 45FPS is good enough for me....30FPS had me immersed into a driving game for a couple of months...

and as for Killzone..don't get me started on that "demo" and all of it's imperfections..

MGS i can believe, because it's a 3rd person....and 3rd persons are always "nicer" in the visual department..

Look at gears of war..there's a third person..those visuals look stupifying compared to the MG4 tech demo
 
I agree totally, but 30 to 45 FPS is very poor and shows that the 360 is lacking, and yes the Killzone vid looks awsome, but could be seen as a peice of FMV, but if what the creators said is true, and that the vid was infact in game engie, then its fantastic, but i agree that we need to see in game being played, before minds are made about which console is the better of the two, but as for purchase it will be a PS3 for me and not a 360, and gears of war is just the unreal engine, which PS3 also supports, and basing the 360's power on a game engine that will be run better and in higher definition on another console isnt going to win over any hearts and minds to a 360 domination.

sprite, I'm pretty sure X360 supports 720p. Just not 1080p.

yes soory your spot on i miss read the spec sheet my bad. 👍
 
There's news floating around about Unreal tournament 2007 for PS3. they have the game running at 49fps at 720p with unoptimized code on alpha kits. Thats pertty good compared to GoW and its full spec barely 30ish fps on the same engine. And MGS4's tech does look better than Gow and runs at a constant 60fps. But the advantge MGS4 has its not running on middleware. And much could change in 2007 when it comes out.

For the record the best looking pc games wont look any different on Xbox360(XNA) so comparing the two is pointless, framerate would be factor not looks. PC games would just get better framerates with expensive upgrades, they are built around Dx9 not gpu's. Xbox3 uses something like DX9.5
 
I agree that MGS4 looks better than GoW and HK stated that he could make it look even better but thats not his concern, his concer is using the development time to make the game as immersive as possible with what you can and can't do. Regarding the XB360's graphics, I was playing on PGR3 the other day and tbh, I was dissapointed, it looked good but my 2 year old PC runs graphics that look not far off that, the game itself was good but the graphics didn't make me go, whoa they're good.
 
Right now, 360 = DVD. Lol.

MGS4 is gonna have individual hairs and crap growing. I'm getting it with my Ps3. haha.
 
Driftster
ps3's got faster crap..
360's easier to work on..
ps3 = blue ray
360 = HD DVD
ps3 = nerdy
360 = kinda nerdy
:dopey:

so I guess that would make you the idiot right?

Kinda like the kid that feels popular until it's time to read, then he s-s-s-stutters.

But, I suppose if I had a dime for everytime you were wrong about something, I wouldn't be driving a honda! :)
 
tha_con
:dopey:

so I guess that would make you the idiot right?

Kinda like the kid that feels popular until it's time to read, then he s-s-s-stutters.

But, I suppose if I had a dime for everytime you were wrong about something, I wouldn't be driving a honda! :)


Pone. tha_con is my homeskillet.
 
tha_con
:dopey:

so I guess that would make you the idiot right?

Kinda like the kid that feels popular until it's time to read, then he s-s-s-stutters.

But, I suppose if I had a dime for everytime you were wrong about something, I wouldn't be driving a honda! :)


really con..

It's saturday night and you have nothing better to do than nit pick at my post for some obligitory opinionared reasons that really have NO factual backing at all..

Everything I said is true in the most basic of forms and you know it. Yet you still spend the time out of your day to post that completely useless waste of bandwidth on this site...

And omnis..
I love the cronyism...."omg pone roffl 1337 hax0rs"..dude get off his ballz
 
I'm not huggin' up on his nuts, bro. It's not cronyism, it's just general agreement that we're usually in.
 
Driftster
really con..

It's saturday night and you have nothing better to do than nit pick at my post for some obligitory opinionared reasons that really have NO factual backing at all..

Everything I said is true in the most basic of forms and you know it. Yet you still spend the time out of your day to post that completely useless waste of bandwidth on this site...

And omnis..
I love the cronyism...."omg pone roffl 1337 hax0rs"..dude get off his ballz

Well I had a nice night out, but was just a little bent outta shape, it was my turn to be DD, so when we got back I just spent a quick few minutes, and your post made me laugh :)

Like, "got faster crap" and "easier to work with" both of which are completely unfounded claims, as you can find testimony for both claiming either, one being faster than the other, and one being harder, it goes both ways.

HD-DVD? Again, just a tad of a smirk.

And the nerds statement sold me on a reply. I mean, there's NOTHING better than the fat kid who can't read telling someone they're a nerd!

I dunno, I just feel like at least, if I'm going to make fun of someone, I'm going to avoid looking like an idiot myself. The retard in the bunny suit isn't going to make fun of the cripple in the cupid outfit, only to draw attention to himself, he just wants attention. Is that what you want? You need some attention? Or maybe just a hug? Poor fella!
 
PS3 Gets SpeedTree
Middleware developer concludes agreement with Sony.
by Wade Steel


November 16, 2005 - One of the promises of next-generation gaming involves more realistic looking outdoor environments. One company that seeks to provide such visual enhancement is Interactive Data Visualization, Inc. (IDV), a middleware developer who specializes in the creation of such environments through its SpeedTreeRT technology which "delivers highly realistic trees and plants, with adjustable wind effects...and an included library of hundreds of tree, plant and marine models representing more than 170 core species." IDV announced today that the company had entered into a "tools and middleware" licensing agreement with Sony Computer Entertainment Inc. (SCEI) to provide the SpeedTreeRT technology to developers creating games for the upcoming PlayStation 3 next-generation gaming console.

According to IDV Vice President Michael Sechrest, Speedtree's ability to quickly create "beautiful, wind-blown and efficient foliage to real-time titles makes it ideal as a middleware choice for the ground-breaking graphical excellence of the PlayStation 3."

No further information was provided regarding what titles would use the SpeedTreeRT technology but once we find out, we'll be sure to let you know.

source


That sounds awsome... for me the current generation was always missing a lifelike environment...also on Xbox360...sure the cities in Pgr3 look great, but the trees etc are not moving at all, no birds, no nothing - just a few spectators which are 3d, but look in no way better than in GT4, since you are too fast too notice.

I always loved the way EA did it in Tiger Wood's PGA Tour... the trees move slowly in the wind, some animals cross the fairway every now and then, fish in the lakes and birds in the air, some sound of an airplane flying in 20 k feet - perfect atmosphere for 18 holes of sunday afternoon relaxing....

Just imagine : Gran Turismo, Deep Forrest Raceway in early autumn and a light breeze...you stop your car and the trees and high grass is moving slowly in the wind, some leaves are already flying around together with a handfull of birds, maybe some deer is searching for food behind the trees together with nice light effects.... THAT is next generation for me, not 200 k polygons in the car instad of 100 k or so...

Apart from the middleware tree engine I also hope that the background life will increase massivly... again take PGR3 at nightime.. it just looks awesome...still it is missing something : those who have been to cities like Tokyo or NY know what - life.... what do photorealsitc building textures help when you're driving throuh an ghost town ???? Some dozen/hundret people crossing the streets in the background- first row 3D, the rest bitmaps - cars driving around and maybe a highway on the horizon... you know red/yellow moving lights would even be enough to create the impression of an highway with hundrets of cars...

What do you think ?

:) 👍
 
That sounds awsome... for me the current generation was always missing a lifelike environment...also on Xbox360...sure the cities in Pgr3 look great, but the trees etc are not moving at all, no birds, no nothing - just a few spectators which are 3d, but look in no way better than in GT4, since you are too fast too notice.

I agree to a point. The cities in PGR3 do look pretty much real, but miss something about them that real cities have. The thing you said about the spectators isn't that accurate though. There is bloody LOADS of them, and they look alot better then the lego men in GT4.

As I said, I do agree, the cities do need abit more life, but I doubt the fact that it's on a 360 makes a difference, I think it's just dev time etc.

I always loved the way EA did it in Tiger Wood's PGA Tour... the trees move slowly in the wind, some animals cross the fairway every now and then, fish in the lakes and birds in the air, some sound of an airplane flying in 20 k feet - perfect atmosphere for 18 holes of sunday afternoon relaxing....

Yeah well it's abit easier to do in a golf game.

Just imagine : Gran Turismo, Deep Forrest Raceway in early autumn and a light breeze...you stop your car and the trees and high grass is moving slowly in the wind, some leaves are already flying around together with a handfull of birds, maybe some deer is searching for food behind the trees together with nice light effects.... THAT is next generation for me, not 200 k polygons in the car instad of 100 k or so...

Umm Rallisport Challenge 2 pretty much did that. I hate to sound negative, but I somehow doubt that PD is gonna do that. Why? Track record.

PGR3 is next gen, it looks and sounds freaking incredible. I have quite simply never played a racing game that comes close to it in terms of graphics.

Apart from the middleware tree engine I also hope that the background life will increase massivly... again take PGR3 at nightime.. it just looks awesome...still it is missing something : those who have been to cities like Tokyo or NY know what - life.... what do photorealsitc building textures help when you're driving throuh an ghost town ???? Some dozen/hundret people crossing the streets in the background- first row 3D, the rest bitmaps - cars driving around and maybe a highway on the horizon... you know red/yellow moving lights would even be enough to create the impression of an highway with hundrets of cars...

The idea of PGR games is that you have the cities to yourself, and the other racers. It's not the Getaway. Would be nice though. The cars in the distance thing, and the simulation of the hustle and bustle of the city going on would be awesome.
 
FatAssBR
I think that's been talked about before.

Edit: Yup.

http://gtplanet.net/forum/showthread.php?t=73004

Damn you're right...I missed that one obviously, probably because I thought the news was from DEC 16th, although it was NOV 16th ;)

code_kev
I agree to a point. The cities in PGR3 do look pretty much real, but miss something about them that real cities have. The thing you said about the spectators isn't that accurate though. There is bloody LOADS of them, and they look alot better then the lego men in GT4.

Of course they do, what I wanted to say is that these spectators don't help a lot to increase the real looks...they should, but they somehow don't do.... you know my example is Tokyo, Shinjuku to be precice. I know this quarter very well, since I always stay there when I'm in Tokyo - it looks awesome, but it all looks like a picture...

Shinjuku has the world's largest train station ( concerning passengers ), at day and night there are tens of thousands of people and hundrets of cars.

Sound : That is freaking Tokyo, largest city in the world, you can't see the end of the city on the horizon even on the highest building. In PGR3 it is almost scary, no sound at all... no cars in distance, no horns of cars, no wind.... there are also a lot of crows and loud insects...

While it might be kind of difficult to implement thousands of people walking around, they should at least try to do as much as possible - and I prefer moving bitmaps in some distance instead of driving through a ghostown. That was the reason for my GT4/Pgr3 specator comparison.


As I said, I do agree, the cities do need abit more life, but I doubt the fact that it's on a 360 makes a difference, I think it's just dev time etc.

Hard to say, but I agree to the point, that there are enough performance resources for that kind of stuff on both systems, although the PS3 seems to have a slight advantge due to its higher capacity of doing multiple stuff at a time ( at least if I understood the specs correctly ;) )



Yeah well it's abit easier to do in a golf game.

Of course, aswell as it is easier to notice since you don't pass the details with 150 mph ;) . But especially the new TW06 for Xbox360 is a nice example of how to do it in racing games etc. It just feels more realistic than better looking games...


Umm Rallisport Challenge 2 pretty much did that. I hate to sound negative, but I somehow doubt that PD is gonna do that. Why? Track record.

I own RSC 2 and you're right, they were on a good way, but the new generation can hopefully do a lot more...

PGR3 is next gen, it looks and sounds freaking incredible. I have quite simply never played a racing game that comes close to it in terms of graphics.

Yeah, but it's like a next gen racer with next gen cars,sound and building textures with PSX background life, if you know what I mean... small additions could improve the feeling sooo much imo.... moving trees, lifelike sound of the surrounding world, moving objects and people in small, middle and far distance...

A good looking car just isn't enough anymore for me, they would look good with 40 k polygons aswell. I am a car enthusiast and I appreciate the level of detail, but it is not balanced anymore - this will prevent a true realistic experience....



The idea of PGR games is that you have the cities to yourself, and the other racers. It's not the Getaway. Would be nice though. The cars in the distance thing, and the simulation of the hustle and bustle of the city going on would be awesome.

Yes...and I hope we will see that in near future ! :)
 
About PD's track record. possibly with better than 1998-99 graphics technolgy they could do so and more. I think they will do what ever the hardwaere allows them to as long as they have a game that runs at 60fps.
 
Yeah for me, I agree a lot with what Max_DC has said. Better graphics is all well and good, but what is going to be added thats new. Games need to add more to the other dimensions other than just graphics, the things that are going on that you don't notice unless they arn't there for example, a real race driver will probably hardly notice the spectators in a race, but if sudderly at Monaco one year they all dissapear on lap 3 you bet he'd notice them gone. Things happening in the backgrounds, more believability ect is important for immersion into the game.
 
Sorry to bring this up again, but speed tree isnt just a tree system for planting static ok looking trees, these trees will react to fan blades of choppers, or the draft from a speeding car, in a very realistic way, using ragdoll type physics (like the stuff from far cry & HL2).

Also these trees are self shading, this means that originally all the shadows in a game were painted onto an flat polygon then layerd onto the road (like in GT4) then an alpha map is used to fade the edges and add any types of patters (like when light shines through a fence) but this is all pree determined on the ps2 from the start of development of a track (a), But with the power od the ps3 we will see self shadowing (like the stuff in high end pc games now), and this is just like what happens in real life, but they wont just cast shadows on the ground, they will cast shadows on each other and on themselfs (b) (hence the term "self shadowing") this saves alot of time painting shadow textures and organising alpha maps and also it saves on space, but you need the peower to do it of course.

 
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