FatAssBR
I think that's been talked about before.
Edit: Yup.
http://gtplanet.net/forum/showthread.php?t=73004
Damn you're right...I missed that one obviously, probably because I thought the news was from DEC 16th, although it was NOV 16th
code_kev
I agree to a point. The cities in PGR3 do look pretty much real, but miss something about them that real cities have. The thing you said about the spectators isn't that accurate though. There is bloody LOADS of them, and they look alot better then the lego men in GT4.
Of course they do, what I wanted to say is that these spectators don't help a lot to increase the real looks...they should, but they somehow don't do.... you know my example is Tokyo, Shinjuku to be precice. I know this quarter very well, since I always stay there when I'm in Tokyo - it looks awesome, but it all looks like a picture...
Shinjuku has the world's largest train station ( concerning passengers ), at day and night there are tens of thousands of people and hundrets of cars.
Sound : That is freaking Tokyo, largest city in the world, you can't see the end of the city on the horizon even on the highest building. In PGR3 it is almost scary, no sound at all... no cars in distance, no horns of cars, no wind.... there are also a lot of crows and loud insects...
While it might be kind of difficult to implement thousands of people walking around, they should at least try to do as much as possible - and I prefer moving bitmaps in some distance instead of driving through a ghostown. That was the reason for my GT4/Pgr3 specator comparison.
As I said, I do agree, the cities do need abit more life, but I doubt the fact that it's on a 360 makes a difference, I think it's just dev time etc.
Hard to say, but I agree to the point, that there are enough performance resources for that kind of stuff on both systems, although the PS3 seems to have a slight advantge due to its higher capacity of doing multiple stuff at a time ( at least if I understood the specs correctly

)
Yeah well it's abit easier to do in a golf game.
Of course, aswell as it is easier to notice since you don't pass the details with 150 mph

. But especially the new TW06 for Xbox360 is a nice example of how to do it in racing games etc. It just feels more realistic than better looking games...
Umm Rallisport Challenge 2 pretty much did that. I hate to sound negative, but I somehow doubt that PD is gonna do that. Why? Track record.
I own RSC 2 and you're right, they were on a good way, but the new generation can hopefully do a lot more...
PGR3 is next gen, it looks and sounds freaking incredible. I have quite simply never played a racing game that comes close to it in terms of graphics.
Yeah, but it's like a next gen racer with next gen cars,sound and building textures with PSX background life, if you know what I mean... small additions could improve the feeling sooo much imo.... moving trees, lifelike sound of the surrounding world, moving objects and people in small, middle and far distance...
A good looking car just isn't enough anymore for me, they would look good with 40 k polygons aswell. I am a car enthusiast and I appreciate the level of detail, but it is not balanced anymore - this will prevent a true realistic experience....
The idea of PGR games is that you have the cities to yourself, and the other racers. It's not the Getaway. Would be nice though. The cars in the distance thing, and the simulation of the hustle and bustle of the city going on would be awesome.
Yes...and I hope we will see that in near future !
