PS3 General Discussion

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Duċk;2442952
I'm still amazed how they can do that.

Yeah, it is pretty slick. But also very logical. Look at computers 50 years ago and computers today. Look at the computers that sent men to the moon, they aren't even suitable for a toddlers toy anymore. Technological advances are really slick :sly:
 
It's convex to allow maximum airflow to travel through the system. This allows more heat to travel away from the hardware and be pushed out by the system fan.

The 360, which is concave (curves inward), overheats because of it's design, not it's hardware. It is very difficult to pull heat away from the system with such little airflow space.
 
Sorry but everone has to click on THIS, okay now look at the PS3:drool:













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First generation PS2 Game compared to first gen PS3 game:

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And people think the PS3 has already hit it's cap? I think not. Many PS3 games FAR surpassed it's initial software, and I don't expect anything less of the PS3.
 
Early games
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¸
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Now on PS2:
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>_>

Jeremi, you used the ugliest game ever made on PS2. I know it was there at launch, but the other games was so much better than this one.
 
Ps3 overheating?:scared:

Hi. Dan G here again. (Thinks: Must get someone else to do the blog later on today...). Just wanted to post this early morning blog to settle a situation that has been gathering momentum on the net.


The question is: Does PS3 get hot? Not just 'hot' but 'dangerously' hot or hot enough to cause a malfunction. It has been reported in other circles that machines at the Tokyo Game Show were expiring dut to heat. It has even been suggested that this issue has played a part in the recent dip in Sony's share price.


OK. Here's the independent, non-Sony approved truth. We've played a PS3, for a day, in a room, with it on a table in front of us. At no stage did anyone comment about the noise it made (ie, next to none). And a collegue put his hand behind the machine after it had been running for a few hours and felt warm air being quietly and safely extracted via a fan via the vents at the back of the machine. The surface of the machine remained at room temperature with a small portion at the back being 'warm'. Not hot - 'warm'.

So, the PSM3 independent verdict here is that - quote - "PS3 generates less heat and noise than the combination of 360 and powerbrick".

OK?

:)

Also got this from PS3 forum, this is quote from a "Sony insider"

Wow, so much to cover - where do I even start? I'll just have to be careful here as there's certain things that aren't supposed to be revealed until the TGS.

Note: This post is by no means unbiased. I make no warranty that what I have to say will not piss you off – especially if you’re a one-company fanboy whore. I’ll answer questions and I'll share what I know… but I’m not going to argue with the retards lurking in the Games forum shadows… especially when I am way more informed than you are*. Believe that or not (it's a fact), I don’t give a flying **** what some pimple faced punk in the digital jungle thinks. This is a favor for those who appreciate it. Hence, if you do not appreciate inside information, then do us all a favor and **** off.

Now that that’s out of the way…

Lets start with the bad news - the launch lineup is shrinking. Originally, the list was 30 titles (1st and 3rd party). Currently, the list is about 15 titles (can’t get more specific because at this stage it literally changes by the hour). There is an up-side, however. The extra development time is making a world of difference. Some of you saw Heavenly Sword at E3 and it looked pretty good... that is, it looked like your typical 360 game. The team has been hard at work piling on layers and layers of detail and as of right now, it looks like ****ing Advent Children (you thought Metal Gear looked good? You gotta see this). It's also being given a God of War type violence upgrade, since they found out the graphical realism and brutality of the combat (bloodless though it was) was getting it a Mature anyway. Seriously, it will blow your mother****ing mind (although it’s sad that having really awesome graphics influences the ESRB ratings these days). The current release target is March.

Killzone 2 - This one has been MIA since last years E3. It is still in development and it is, unequivocally, the PS3s big "secret weapon." Announcements are being held back until closer to the PS3 launch as it's going to generate a monumental amount of buzz. It's one of those things that I can't get into too much detail about. However, it looks exactly like the video. Yeah. That video.

LAIR - This won't be out until next summer at the earliest, but this one is also abso****inglutely incredible. Missions basically involve unscripted AI-driven massive scale battles (we're talking Helms Deep here) and you control a single dragon and rider. The game is essentially playing an RTS with itself and it's up to you to influence the tide of the battles. This is also very dark and mature.

More bad news, these titles are all now Q1 '07 releases or later. Resistance: Fall of Man is being primed as the killer ap launch title. Some of you are sure to go nuts for it as it's like a crossbreed between Half Life 2 & Call of Duty. Personally, I ****ing hate both those games so I was not terribly impressed with the single player. Now multiplayer is a whole different beast, because the weapons are strange as ****. For example, there's this energy-burst weapon that just passes through solid matter. Almost everything in the environments is destructible as well and has physical properties. Hence, certain materials will offer better protection than others. Multiplayer is the big focus of R:FoM anyway, with half a dozen game types and support for up to 40 players.

Someone asked about sound in the other thread - and while specific technical details were not divulged, the sound in Resistance was discussed at length. Resistance has fully simulated sound waves. The system actually checks distances, atmospheric density, wind, what materials the sound is bouncing off and passing through, etc, and modifies the base sound accordingly. Hence, every sound travels through space in real time and distorts just as it does in the real world. There is also support for 5.1, 6.1, and 7.1 sound setups... so however they are doing it, it borders on overkill.

This brings me to BluRay, a controversial topic on this forum as of late. Remember when I was talking about the 360s disc capacity and how it ****ed up Oblivion? Some of you will remember, because I got flamed pretty hard for that (OMG it still looks great, the PC version is the same, waa waa, don’t criticizes my console). The Xbox totally ****ed up Oblivion, you can look at the textures and tell where Bethesda cut corners to make it fit on the disc.

As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.

Those DVDs you love so much, they’re the reason PS3 games are going to ****ing destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and is expected to ship at around 35GB. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor won’t be seen for another year at least.

There was a demo, side by side, of an upcoming sports game (can't tell you which one). One was playing on 360 (DVD9) connected to an HDTV running at 720P. The same game was running on a PS3 (BD50) on an identical HDTV at 720P. The differences were unbelievable, simply because the BD has the space to hold all those extremely high resolution textures. The 360 could probably handle them, but they just plain won't fit on the disc. This is just one example of how storage capacity is hurting the 360. Of the parade of developers that spoke to us, the BDs capacity was the number one item of praise. No more having to cut corners or find creative ways to make your game fit on the disc. DVDs are just plain obsolete when you're talking about High-Definition hyper-detailed 3D environments.

On a similar note, those of you rooting for HD-DVD as the High-Def standard might want to start selling your stuff while it’s worth something. The format war was basically decided before it even reached store shelves. 80% of the major manufacturing plants have already adopted Blu-Ray. There’s also the small matter of Sony owning, directly or indirectly, nearly half of the movie industry. I could go into more detail, but I’m getting a little off-topic. The point is, Blu-Ray is here to stay and it’s not going anywhere. HD-DVD, having considerably less support at retail and among manufacturers and movie studios, is ****ed. Also, when it comes to the end-user, the Blu-Ray capabilities of the PS3 are going to be very very heavily advertised. Not only will the PS3 ensure that Blu-Ray is the most widely owned HD player in the world, but Sony is going to make sure that people know it and use it.

Go ahead and throw your tantrums if you want, it won’t change a thing. It’s just plain out of your hands. If you were rooting for the inferior technology – well, oops.

Concerning BD movie costs, they’ve been available for several months now and the average price is $20-$30. Amazon.com is your friend.

Ok, onto the multiplayer. Sony is going all out here. Actually, the entire philosophy behind the PS3s development is “no holding back.” You may whine about the price, you may whine about the features (and those of you that do that regularly really look like huge tards, btw. You know who you are) but Sony really wanted to deliver a system with every cool feature they could think of. Furthermore, they want to deliver a system that will survive another decade. MS may release a new Xbox every couple years, but Playstation owners know that their system isn’t going to be obsolete any time soon. Anyhoo, the online service is absolutely, positively, 100% free… no tiers, no subscription. It’s like having Xbox Live Gold, but you don’t have to pay for it. Some of the features include: multiple online IDs (not just one gamertag), friends lists, rankings and skill-based auto-matchmaking, full online profiles, EyeToy and EyeToy HD integration (photo profiles, possibly video chat).

There is a full featured web browser and the PS3 will have native Keyboard and Mouse support, although Sony will not be making any 1st party Mice or Keyboards for the system. As for using those peripherals in games, it’s entirely up to the developers but Sony is not disallowing it. Still, they would prefer developers make use of the motion sensitive controller instead.

As a side note, the controller motion capabilities are extremely sensitive and accurate. Playing LAIR and WarHawk with it just seemed way more accurate and natural than analogue sticks alone – plus it frees up the analogues for other functionality. You’ll see what I mean when you get a taste of LAIR. It’s ****ing incredible.

In terms of 3rd party support, more than 10,000 SDKs have been shipped and more than 350 confirmed titles in active development. Production of the console itself is proceeding right on target. Reports of cell yields and HDMI 1.3 available have absolutely no impact on the production process. The cell has naturally lower yields due to the fact that it’s a new and more powerful technology. The yields were of the Cell were known far in advance of active production. As some of you know, wafers are rated. Only the best make it into the PS3, the others are sorted for other less demanding uses.

The PS3 is shipping with all 8 cores enabled (1PPE + 7 SPEs). Reports of SPEs “dying” are just plain rubbish.

3rd party developers (EA, UbiSoft) have already announced their pricing schemes for next-gen games. PS3 games will generally cost the same as Xbox 360 titles. The $10 hike in price across the board is meant to cover additional production costs resulting from the need to produce higher quality HD-quality assets. Better graphics means higher production costs.

North America will be getting approximately 700,000 of the first 2 million units. For comparison, the 360 shipped 400,000 units in NA followed by a 5-month complete production shutdown. There will be a second major shipment before Christmas, with an equal number of units (1.4m in NA before Christmas). As of right now, the balance between 20GB and 60GB versions has not been decided. Since both SKUs will be produced at the same plants using the same materials, production can be shifted as needed. It’s most likely that the 60GB version will be the most “common”, however.

The 20GB version is indeed capable of 1080p via component. The only holdup is that there is currently no TVs on the market that support 1080p via component. It’s purely an issue of support from TV manufacturers.

For the uninformed, the difference between the two models (other than HDD size) is that the 60GB has the following additional features: 802.11g Wireless Networking, Flash card reader (CF, SD, MSP), HDMI (v1.3).

Ok, so onto some PSP news…
The GPS is currently on hold. Bummer, I know. PSP has outsold DS and DS Lite by 1.2m units. The PSOne emulator will be attached to an October firmware update. The online store for PSP and PS3 will launch soon thereafter (before November 11). A new PSP entertainment pack is coming next month. It costs $250 and includes a 1GB MSPD, ATV Offroad Fury: Blazin Trails (game), and Lords of Dogtown (movie). No headphones.

PSP integration with PS3 is still planned. You’ll be able to use your PSP as a remote control for your system. Currently, the plan is that you’ll even be able to see your PS3 screen on your PSP so long as both are connected to the same network (almost like a location-free player). This feature may not be ready for launch, but if it misses, it will be added in an update soon after.


More than 200 new PSP titles will ship between now and Christmas!

You know about the disaster that was UMD movies? Well there’s a reason for that. Usually Sony works with companies who license their products and lay down certain ground rules (pricing, features, etc). With UMD, they had a hands-off approach and movie studios just started releasing every piece of **** movie in their vault, without special features, at highly inflated prices. Sony is not happy about this at all and is going to try to jump start the UMD movie scene again (could take up to a year) by requiring that releases meet certain guidelines. Guidelines may include an MSRP limit of $15 and that UMDs include all the special features of their DVD equivalents. It’s possible that it may be too late to save, but Sony has a lot of muscle and the PSPs multimedia features are its biggest selling points… especially considering the target consumer is a male between the ages of 21 and 40

Bold = turn out to be true
Red = Wrong
Blue Bold = Please god, make this one come true:sly:

Anyway, things are looking good for Killzone PS3
 
Great find, but I think he's correct when he said NA will get 700,000 out of the first 2,000,000 PS3 units. In fact, I think we'll get more than that.
 
Great find, but I think he's correct when he said NA will get 700,000 out of the first 2,000,000 PS3 units. In fact, I think we'll get more than that.
Okay, so you think US quantities will shoot up from 400,000 to 800,000+, when there's a huge shortage of Blu-ray diodes. Not to mention the whole PAL market will be outraged when they see the NA market get a crapload more units when they don't get any until March 2007.
 
But they benefit from a much better launch line up. The only bad thing about the europe delay was anoucing a world wide launch in the frist place.
 
But they benefit from a much better launch line up. [quoteThe only bad thing about the europe delay was anoucing a world wide launch in the frist place.
So? They don't care about a slightly better lineup. They want their PS3 for Christmas.
 
Duċk;2444511
So? They don't care about a slightly better lineup. They want their PS3 for Christmas.

Well, that's not going to happen. And yes, I do think NA will see 800,000 PS3 units before PAL see a single one.
 
Me like launch day

Yeah, but there's 100,000 less this launch day compared to the PS2 launch day, and I remember the PS2 were all sold out 12 hours before it went on sale. (People lined up outside every place that had them advertised. It was ridiculous.)
 
Duċk;2444464
Okay, so you think US quantities will shoot up from 400,000 to 800,000+, when there's a huge shortage of Blu-ray diodes. Not to mention the whole PAL market will be outraged when they see the NA market get a crapload more units when they don't get any until March 2007.
Out of the first 2 million damn right America will get 700k of them, who else is getting the rest, Asia. Europe isn't getting any of the first 2 million units.
 
Ok totally off topic but..... there is this official playstation concept website (its been out ages) and I just visited it for the first time and I saw a cool intro screen before the main page came up... now when I reload the page it goes strait to the main page and not the intro, I tried to delete temp internet files, history and cookies but it still skips the page, can anyone help?

http://www.playbeyond.jp/
 
i still cant believe that america is getting around 800,000 units before christmas whereas i wont be able to get one till march and all ill be hearing about all over gtp is how good the ps3 is and how good the games are and ill become really jealous
 
I'm, still trying to figure what Xmas has to do with PS3's launch? If its parents buying the system for kids they'd be scared away by the price. If its working adults who want the system Chrismas shouldn't matter. But thats just me as I dont give a hoot for chrismas or any religious holiday.
 
i still cant believe that america is getting around 800,000 units before christmas whereas i wont be able to get one till march and all ill be hearing about all over gtp is how good the ps3 is and how good the games are and ill become really jealous

Not to rub it in, but Sony stated NA is planned to receive 1.2 million units before Jan. 9, 2007. Plus, I'm sure we'll get 500,000 to 800,000 more before Europe sees a single PS3 unit.

Sorry, dudes.

EDIT:

Full Auto Producer Drops PS3 Online Details

This week's radiOPM podcast featured Full Auto 2 producer Mike Gallo from Sega of America who talked in great detail about the company's upcoming PlayStation 3 exclusive launch title. The OPM guys prodded Gallo about the online portion of the game and what user experience we can expect when taking our PS3's through a series of internet tubes.

We use Gamespy as part of our backend. And we do support your user profile, or whatever the final name for that's gonna be for the [PlayStation 3], that'll be what gets logged for stats.

OPM: SO WHEN YOU GO INTO NETWORK PLAY, YOU'LL SEE SORT OF A BROWSER?
When you first turn on the machine it logs you in automatically, I think you can change that in the settings. You have a user ID and an online profile, thats set up through the PlayStation, we don't have anything to do with that. That's all done through the PlayStation Network. When you log in and as long you have an ID and you're an active online member, when you go to the online mode, you'll get a menu option, you'll get to pick ranked or unranked play, then you'll see what games are available and then jump into one of those.

More about stats, what was dropped from the 360 version, and more after the jump.

OPM: AS FAR AS STAT TRACKING, IS IT ALL WITHIN FULL AUTO? IS THAT OUTSIDE? When you play ranked play, your stats, pretty basic set of stats, wins, losses, will get uploaded to Gamespy. You'll be able to see, I think we actually have it sortable by... its world wide and monthly or all-time, so you'll get to see who's ranked where. You'll be able to access it from our Web site, as well, so you can look at those stats independently of the game.
OPM: ACHEIVEMENTS ARE BIG ON 360, DID YOU GUYS THINK ABOUT THROWING IN THAT CONCEPT FOR THE PS3?
We actually do not have that in Full Auto 2. It's a feature we had to regrettably not support, a lot of it was just because of that moving target with the development timeline, we had make sure our online modes and network play was solid before we added some of that other stuff. Unfortunately, that was one of the things we had to drop.

Bummer. Sounds like Sony won't be requiring an Xbox Live level of standard feature sets for all online games, but at least the online portion sounds as simple to get into. Gallo also confirms that the game will run at 1080p, feature two-player split screen, pass on SixAxis control features, and a host of other sexy features.
 

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