PSN ID's ****_Skills owning the time-trial boards...

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Would like to see how Huttu or Towler would fair vs the console time trialers. I find it a bit of a shame that so much of it comes down to setup, would be alot closer if they were done with fixed setup cars, ie stock.
 
A question for any of the skills crew - how much time do you gain from tuning? What is the difference between your current times and the time you would get if you set all the tuning options to default? Cheers.
 
Speaking of TT'ing, you're wrong. Ti-tech85 says hi! :p

http://www.gtdb.net/?tt/pal

Only because Dan gave up after about 2-3 weeks in with around a month to go, when he was comfortably ahead, setting the pace with everybody catching, what Ti-tech done was abit sad i think, didnt do himself any favours. I wouldnt even know were to start on some of the records Dan has done.
 
Many of the fast guys don't actually bother with the official GT events. GT academy usually gets them crawling out the woodwork. Some of the inter-forum championships get the fast guys interested also.

It's fair to say that this time trial board isn't representative of the fastest drivers, although from memory FAK is very fast, one of the fastest guys I've ever met anyway. Even then, I doubt the likes of FAK have spent all that much time on it.

For those who want to find strong competition, its probably better to search this place or other forums for some of the major competitions, many of the fastest racers will appear in them.

Couldnt agree more, the time in First probably would only be good enough for 40-50th if the competiton was as competitive like GT Academy was. I bet Tak and FAK have had little practice on it and of course setup is a big factor. The skills guys seem to be quick but maybe a fair sized factor is the setup being as good as it could be? and faster than anybody elses.
Look at F1 all the drivers all are very evenly matched its the car that does most of the work.



Sorry for double post.
 
Only because Dan gave up after about 2-3 weeks in with around a month to go, when he was comfortably ahead, setting the pace with everybody catching, what Ti-tech done was abit sad i think, didnt do himself any favours. I wouldnt even know were to start on some of the records Dan has done.

Everybody ran just as much as they wanted.. The results are on the board. :) I'm sure Dan don't need you licking his.. and probably doesn't want it either.




edit,

Would like to see how Huttu or Towler would fair vs the console time trialers. I find it a bit of a shame that so much of it comes down to setup, would be alot closer if they were done with fixed setup cars, ie stock.

I'm sure they would be on top of the pile just like "Learner_Driver" from Fr, who also is a Team Redline member (like Greger).
 
As a long time Xbox racer, it is no shock to me that the Skills guys, particularly Davey, are at the top. Guys like Davey were at or very near the top of damn near every leaderboard I've ever looked at for years going back to games like PGR2.

All of them are top notch racers, and although I haven't had a lot of interaction with most of their members, the ones I have met or know of from their forums postings are classy guys who don't take their skills so seriously that they end up coming off like pompous a-holes like many do.

Look forward to competing against you guys yet again once the full leaderboards finally come out. :)
 
Haha, just saying how is it, you got beef with him or something?

I think Timppaq's point is, that if he a had a lot more time in that lap, he probably would have gotten it. I seem to remember Dan saying that his lap was 'as perfect as I can get it'.

Of course, if you still think he could have magicked another half a second and a bit out of his perfect lap, then that is your prerogative. I don't think timppaq pointing that out suggests he has 'beef' with him.
 
For me that time will come later.. now I have far more important things to focus on. No other reasons..

We'll have many years to do the hotlapping I'm sure.. :p

Exactly right, time will tell I think. We're only 6 weeks into GT5 and it's going to have to last another 5 or maybe 6 years, although what the 'skills' guys have done so far is very impressive, it will be interesting to see how the leaderboards pan out over the length of the game.

Some people might be concentrating on progressing A and B spec at the moment, they may well have an affect on the leaderboard at a later date once they've finished with their A and B spec games.

Would like to see how Huttu or Towler would fair vs the console time trialers. I find it a bit of a shame that so much of it comes down to setup, would be alot closer if they were done with fixed setup cars, ie stock.

I agree with this aswell, look at GT5 prologue - does anyone remember ''UNCLE JUN'', he was always near the top, or at the top, of many of the time trial leaderboards for standard cars but no one hardly ever saw him online??

One of my friends ''DUFFMIESTER'' used to battle it out with ''UNCLE JUN'' on some of the leaderboards, but when onlne and racing tuned cars, Duff wasn't as succesfull as he was in Time Trialing standard cars.

Also, some of the names who were at the top of GT academy or the regular monthly professional online time trials were not at the top of the leaderboards for each individual car (for each track). Each element of the game had people who mastered that element, rather than having one person who dominated everything.

Like I say, it's cool what the the 'skills' guys have done so far and it'll be interesting to see what happens over the course of the game.

:drool: :drool: :drool:
 
A question for any of the skills crew - how much time do you gain from tuning? What is the difference between your current times and the time you would get if you set all the tuning options to default? Cheers.

On the Cape ring inside time trial I had a 56.605 which was done with a pretty much stock setup (might have been slower than stock because of 1-7 rollbars which made it understeer horribly.) Ive now got a 55.93x with the tune.
 
A question for any of the skills crew - how much time do you gain from tuning? What is the difference between your current times and the time you would get if you set all the tuning options to default? Cheers.

I think Davey found 0.7s from tuning on the first Cape Ring time trial.
 
On the Cape ring inside time trial I had a 56.605 which was done with a pretty much stock setup (might have been slower than stock because of 1-7 rollbars which made it understeer horribly.) Ive now got a 55.93x with the tune.

Ha, didn't know it was you Dan, change your username! >:|

:D
 
So are any of you _Skills guys planning on running the GTP registery qualifier and sticking round for some serious competition?
 
No offence taken, my grammer hasn't always been great lol, but it has been steadily improving due to the amount of comments ive had in the past on other forums due to it :dunce:

personally i am liking gt5 quite allot, my main love is iRacing. its the game i left forza to play and once i became a whell user i couldnt bring myself to play forza any more, its not a bad game but the wheel coding is alot better here on gt5 and that in itself makes this a much more enjoyably game amongst other features.

I'm sure most have noticed that altho we came from forza we arn't a bunch of forza fanboys, in the FM2 days its probably fair to say we were, but forza 3 just didn't live up to exspectations and many of us stopped playing properly many months ago. wich is probably why no wars have broken out :)

I don't beleave anyone from Skills has come to GT5 with i idea in there head that they age going to be the best, we all know there is many fast guys that have been here for a while, altho some of are faster guys are looking forward to trying to give them a good run for there money. we usaly are a competitive bunch of individuals in regards to setting fast times, trying to beat each other and helping each other get faster sharing tuning ideas etc.

i think its fair to say that the community here at gt planet is much more mature and generaly more friendly than the forza forums ( maybe the average age is higher here or more people just act there age) and we have all been made to feel very welcome among the community, thanks guys :)

First of all..Thanks for the great thread guys.I recognise all these names from WAY back.(I'm 57)My quesion is about the Logitech wheel.I've done countless searches but not much info on the thing that bothers me.I can't feel the road when I go over cobblestone or feel the sliding when wheels lose traction like I can with controller.I've got a good solid setup and my settings are...Simulation and FF at 7...only assist is abs 1.
I can live with the deadzone problem but this just feels wrong not being able to feel slides...What wheel and settings do you guys use and what are your thoughts on this.
 
We are currently using our Xbox 360s for party chat whilst playing GT5. Silly really that we're having to do this because its a feature that should be on the PS3.

I shall send you a PM with my tune for London if you like as its an excellent tune although you will be amazed at the settings!

Great thanks! I'd love to see that tune and very excited to use it and see the settings... I'll keep them to myself for sure.

I'm still using xbla for party chat in GT also... but with the TV, xbox, and PS3 all going my room temperature goes up about 10 degrees in less than an hour! :O
 
Great thanks! I'd love to see that tune and very excited to use it and see the settings... I'll keep them to myself for sure.

I'm still using xbla for party chat in GT also... but with the TV, xbox, and PS3 all going my room temperature goes up about 10 degrees in less than an hour! :O
Well im now in 4th place with a 55.838. Only :100 off daveys time.

So difficult to keep it together on that last bend knowing your on a fast lap!

Send you the PM now.

Just seen your post below.I have my FFB set at 10. Never knew changing this made a difference to your laptimes. Shall give it a go later.
 
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First of all..Thanks for the great thread guys.I recognise all these names from WAY back.(I'm 57)My quesion is about the Logitech wheel.I've done countless searches but not much info on the thing that bothers me.I can't feel the road when I go over cobblestone or feel the sliding when wheels lose traction like I can with controller.I've got a good solid setup and my settings are...Simulation and FF at 7...only assist is abs 1.
I can live with the deadzone problem but this just feels wrong not being able to feel slides...What wheel and settings do you guys use and what are your thoughts on this.

Sorry for the double post but funny you should bring this up as I'm having the same issues... but just dealing with it... it's like the wheel is missing rumble motors not tied to the motion of the wheel, or it could have been programed to just go "limp" much sooner in a slide with gradual feedback returning as traction is regained... If you go into practice with full damage on and hit a wall you'll really appreciate how much the wheel feedback could be tuned and improved... but I'm not holding my breath...

The deadzone I adjusted to pretty quickly with the exception being I'm sometimes slightly off center (in quick successive turns) when I begin breaking in a fast car that gets me all out of shape, sometimes killing the whole race... and the slow return to center of the wheel is causing me some headaches on sharp turns...

I have since turned my forces feedback down to 3 as FF does effect lap times... only because of the response delay thats in most wheels...

I've also found that "recovery force" setting has a LOT more indicators of getting out of shape and really feels more realistic to me though many argue its a cheat... this setting I wish had a numerical setting like ABS and TCS...

Well im now in 4th place with a 55.838. Only :100 off daveys time.

So difficult to keep it together on that last bend knowing your on a fast lap!

Send you the PM now.

Haha I know exactly what you mean, sometimes you can just let off an coast though it but if you got a really good run up to it you need to turn hard, killing your time and worse, gimping your launch speed into the next lap...

I have a tough time knowing as consistency is the hardest part for me... but on those magic laps where I know I'm moving good I just aim for the guard rail in the last corner and if I do it JUST right I'l line up perfectly for a straight shot to the line...

I'm excited for that tune! Thanks! I'll let you know how I do!
 
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Dan - No, is it just a regular time trial? I improved my time on the HLC earlier + it ended so my time wasn't submitted >:| The new one is New York Full with the Speed 12, what the hell! I'm probably not gonna bother.

DOUQA - Maybe, if some of the other guys do, but I can't be bothered with 2 HLCs, I'm in one on Forza but it's kinda shoddy.

Stratotone - For me it's not the wheel that's providing no feel when you slide, it's the game.
 
Xtreme skills,Thanks for reply....Take a 300hp car to Deep Valley and try it w/controller.You can definately feel a slide w/it.I guess they just didn't program it into the Logitech.I wonder if it's the same with the Thrustmaster.
 
Well the Fanatec is the same, + it wobbles on straights/twitches unless you make it really un-responsive :/
 
Well the Fanatec is the same, + it wobbles on straights/twitches unless you make it really un-responsive :/

try putting the feedback at 5. it probably doesn't make a difference but i never get that wobble in a straight line and thats with a G25.

I shall send you a PM with my tune for London if you like as its an excellent tune although you will be amazed at the settings!

any chance i could get a look at that? :sly: i was in the top 100 early on but i ran out of tuning ideas and gave up.
 
Well the Fanatec is the same, + it wobbles on straights/twitches unless you make it really un-responsive :/

I actually think this is intentional, when I watch Bob in the RM Z06 the tracks (some, Nuremberg is most obvious) are VERY bumpy and the wheel appears to be responding as if there is no dampening between the steering rack and wheel like in a real car... This might also be why there is no dead zone setting as all that bumpy feedback could be dialed out...

Just a thought as dead-zone settings are a very standard settings (not just driving games) and even makes it easier for the developers to support other wheels/controllers and not write "drivers" for each peripheral... So its more effort to leave the setting out than to put it in...
 
I actually think this is intentional, when I watch Bob in the RM Z06 the tracks (some, Nuremberg is most obvious) are VERY bumpy and the wheel appears to be responding as if there is no dampening between the steering rack and wheel like in a real car... This might also be why there is no dead zone setting as all that bumpy feedback could be dialed out...

Just a thought as dead-zone settings are a very standard settings (not just driving games) and even makes it easier for the developers to support other wheels/controllers and not write "drivers" for each peripheral... So its more effort to leave the setting out than to put it in...
If you are using a fanatec, turn up the damping effect on the wheel and it will help get rid of wheel wobble, its meant for games with no FFB but it helps alot to fix problems like this
 
So are any of you _Skills guys planning on running the GTP registery qualifier and sticking round for some serious competition?
I was planning on doing it, it looks like it will be good fun.
 
Well, I managed to get from 3000th place to 1500, made some minor adjustments more driving style than faster and manged to finally end up at 241!!!

I don't think I can get any faster than this without some luck... Daveys replay has him actually gaining speed in places most slow down... He has really linked all the track sections together pretty impressively...

Funniest part is if you watch the replay he makes it look easy... I can see where he can improve on his own times... but the places where he is making up most of his pacing are incredibly precises...

Whats more, his tires NEVER go red so he is super smooth, always with full traction... I'm just not that disciplined... at one point I got in a rhythm where I was on his ghosts bumper for nearly a whole few laps but made stupid mistakes, went for a smoke and couldn't get that rhythm back lol... So I guess I'll just have to be happy being the 6th fasted American on this TT :)

I have to say, this is the most fun I've had in GT to date... but I wouldn't recommend release the tune, not because of competition but more what it says about the tuning in GT5... it's nearly backwards of any other game.. there is your hint :)
 
A question for any of the skills crew - how much time do you gain from tuning? What is the difference between your current times and the time you would get if you set all the tuning options to default? Cheers.


I think the difference is HUGE. Me trying real world style tunes got me maybe to 180th or so. But once i got a tip thats that doesnt always work in GT, i tried some outrageous set ups and then BAM i was 19th (197Bhp FWD).

Went camping for a couple days so im glad to see was still 21st when the TT finished.
 
I think the difference is HUGE. Me trying real world style tunes got me maybe to 180th or so. But once i got a tip thats that doesnt always work in GT, i tried some outrageous set ups and then BAM i was 19th (197Bhp FWD).

Went camping for a couple days so im glad to see was still 21st when the TT finished.

I found the same thing. Was struggling in 197/FWD Kusabi in 167th. Then reviewed some of the leaders replays, and reverse engineered what I could from those replays, ending up 37th in the close of the event. Would be interesting now the event is closed if anyone interested to post up my tune and have comments what I could have changed to improve. This way I could relate my "real world" understanding to the GT5 physics for other events.

Currently found the same thing in London as well. Couldn't even get in the top 260, noticed from the replays the gearing and jacked up front end on the leader replays and the "rally" style hook entry into the right hander after the fast flip-flop and straight into 61st place. Most importantly I've found the LSD to be even more crucial than the suspension itself. Can't quite understand why? Anyone care to explain.
 
I found the same thing. Was struggling in 197/FWD Kusabi in 167th. Then reviewed some of the leaders replays, and reverse engineered what I could from those replays, ending up 37th in the close of the event. Would be interesting now the event is closed if anyone interested to post up my tune and have comments what I could have changed to improve. This way I could relate my "real world" understanding to the GT5 physics for other events.

Currently found the same thing in London as well. Couldn't even get in the top 260, noticed from the replays the gearing and jacked up front end on the leader replays and the "rally" style hook entry into the right hander after the fast flip-flop and straight into 61st place. Most importantly I've found the LSD to be even more crucial than the suspension itself. Can't quite understand why? Anyone care to explain.

Yeah post up your tune, im not near the ps3 atm but mine was very high and stiff in the front and low and soft in the rear. What diff settings u use as im not the most competent at tuning them?
 
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