Question about gt4's graphics

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Are the graphics the same in gameplay and replay? I friend of mine asked, I'm not sure but when I play gt4p and look at the replay, everything looks the same to me. Just in different angles. What do you all think?
 
They are the same, some people see them differently because the different angles allow you to see the reflections better and things like the jaggies become less noticable, but the graphics are 100% the same.
 
Originally posted by mindless_dude
yes in gt4p but not in gt3,i think in gt3 the graphics are better then gameplay

What, did'nt you understand the question?
 
There is a slight noticable diffrence, but what PD have really done, is include more in to the world of GT, to make it even more immersive. :D

This is a small image comparision, it somethin, but it cant be compared to video comparision. :trouble:
 

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It's just more shiney. That can be caused by anything. I don't believe they will have increased the video quality by much, if at all in GT4. I could be wrong, but it would be a major waste of their time to improve physical detail when they could just take everything from GT3 and add to it.
 
I think some of you are missunderstanding the question, it weather or not the graphics in a replay are improved on over the same race ingame (while you are actually racing), not are the graphics better in GT4P than GT3.
 
I thought the race replays were a form of recorded code from the gameplay, original as written out by the PS2, presented directly into the replays. :trouble:
 
Originally posted by ZEE
There is a slight noticable diffrence, but what PD have really done, is include more in to the world of GT, to make it even more immersive. :D

This is a small image comparision, it somethin, but it cant be compared to video comparision. :trouble:
That's a bad capture.
 
They are improved, the car models in GT4 are the same as the ones in GTC, slightley beter than thoes in GT3, the only difference between the cars in GTC and GT4 are the reflections. In all previouse GT games the reflections have been parts of the scenery mapped on the car that move around so it looks like a reflection, in GT4 the reflections are real time, so what you see reflected off a car is the corret scenery. GT3 pulled off the mapping trick really well, there wa only a couple of lpaces you could clearley tell it wasn't real time, one is on the Grand Valley as you go over the big bridge some of the shadows don't cover your car at all.
 
Originally posted by live4speed
They are improved, the car models in GT4 are the same as the ones in GTC, slightley beter than thoes in GT3, the only difference between the cars in GTC and GT4 are the reflections. In all previouse GT games the reflections have been parts of the scenery mapped on the car that move around so it looks like a reflection, in GT4 the reflections are real time, so what you see reflected off a car is the corret scenery. GT3 pulled off the mapping trick really well, there wa only a couple of lpaces you could clearley tell it wasn't real time, one is on the Grand Valley as you go over the big bridge some of the shadows don't cover your car at all.

Are you sure? I was watching my 787B in a replay and noticed quite a lot of accurate reflections. I'll take another look tonight, though.
 
Although, PD seems to be delaying the game for some reason....if it even comes out this summer....or whenever it comes out...Maybe they're adding some graphic touches to make it look like the rendered shots that we had seen from the very first screenshots such as the Subaru Rally Car in that jungle area. If the graphics were like that, i would cry. But yes i do notice a difference in graphics and smoothness of the textures . But sticking to the main topic, I think the graphics are the same in racing as in the replays. They just look better in replays because there's more to see than just the track
 
On a somewhat topic note, I just got the new issue of OPM, and they have an article about GT4. No new stuff, but they say that the screen shots will be real life photo backgounds. I thought they did that for GT3? The article listed Grand Canyon as a photo background. The article screen shots of GT4 were the new ones from 2nd Best GT4 Web Site (see my signature.)

Also, listed in the article was Nissan will have two racing-division cars that were made for GT4 specifically. One is the Nismo 350Z, and the other is the Skyline 350GT (sold in the U.S. as the Infiniti G35 coupé.) However, both cars have gone into production in Japan, using GT4s original body kits.

They had a guess as to the release date. Summer for Japan, and Fall for the United States.
 
In GT3 there were effects, like heat haze, that were present in the replay but not the actual game (or so it seemed)
Same again?
 
Yes, the Nismo 350Z is already in Prologue.

What you notice in Prologue, graphics-wise, is not a noticable difference in the cars but in the tracks. The tracks, especially Cita di Aria, are very noticably improved from GT3.
 
Originally posted by live4speed
They are improved, the car models in GT4 are the same as the ones in GTC, slightley beter than thoes in GT3, the only difference between the cars in GTC and GT4 are the reflections. In all previouse GT games the reflections have been parts of the scenery mapped on the car that move around so it looks like a reflection, in GT4 the reflections are real time, so what you see reflected off a car is the corret scenery. GT3 pulled off the mapping trick really well, there wa only a couple of lpaces you could clearley tell it wasn't real time, one is on the Grand Valley as you go over the big bridge some of the shadows don't cover your car at all.

no way that the reflections are real time.. no computer could render that in real time :|

in Prologue i saw things like a traffic sign on the road next to me but i did not see it on the car... the car reflections are realy low, not that this is bad :) it good becouse now they can use the cpu for lots of other things in game..


btw someone know what happend with the heat haze?!?! i tought it was a cool thing in GT3, but never saw it on screens or in game.. i hope it will be back in GT4 tho.. but i guess it isn't becouse of the motion blur.. (motion blur is way cooler tho but the heat haze made the final picture just realy nice)

(sorry about my bad english) :(
gr Max
 
I'm not sure about heat haze, because when you're driving you're moving and so you can't really notice heat haze - there was no reflection on the road like you get sometimes, but that was about the only thing missing. It's hard to say if it was in the real driving itself, I don't personally think it was but I also don't know how you could tell - look back during a start maybe? If it was in there I never saw it.

GT3 and GTC/GT4 use a different modelling system from what's been posted so I think the cars would basically be redone, and hopefully show a bit higher quality than GT3, but they were pretty damn good in GT3, if I only get more tracks that look better, more cars and more options and online play, I think I'll be satisfied that they skipped on adding a few hundred more polygons to each car ;)

BTW, real time lighting and reflections have come a long way and are a very real thing these days.
 
no sorry i mean heat haze in the replay,.. and no it wasn't in real driving the game.. i think becouse of the cpu..

but anyway another thing :)
about the in car view.. wile racing.. i wish it was a litle more shaky if you know what i mean, and maybe a switch to turn it off for reagular gamers how get sick.. i think it would be way more realistic if the cam shakes some more the way it is in real life..

not?
 
Originally posted by Sven
heheh, how about mirages in replays? That would be something to see in a racing game!
Imagine what GT will look like on a next-gen machine :dopey: .

The cars don't look noticeably improved from GT3, but the detail on tracks is I think, rather a lot as well.
 
Heat haze, and the Flags that went from being static to flapping in the wind were the only differnces in graphics for GT3 replays.
 
The flags flapped during the races too, you don't notice at 200Mph, but they do if you stop and look you can see. The heat haze isn't noticable during the race though.
 
Are you Sure, I was pretty sure the flags and the banners on the rally tracks were static in race, yet shook in replay mode.
 
Originally posted by DMotion
no way that the reflections are real time.. no computer could render that in real time :|
GT4 won't be the first game to map the scenery onto a model as a reflection. It is realtime, maybe not in GT4:P it wont be so shiny you'll notice everything, but you'll be able to see a competitors car if it comes close.
 
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