Might try this site I heard about it from a graphic designer friend and if I remember right since they ate vector graphics they scale without distortion.
No ploblem paint shop pro deals with vectors and I can covert them to png for gimp but if I remember right gimp can handle it. It has been a while but it's coming back to me.
Thank you
Right, the race will be uploaded later today, as in, depending on various things, it should be up within 12 hours from now, give or take a little.
This coming weekend will also likely be a final test race, with the season starting the week after. This means the liveries I have on next Friday (Dec. 12) at midday GMT will be considered your final, primary livery. If you wish to run your alternative livery in a race, I must know that at Friday midday of the week of the race.
The hypetrain (also known as DSB, right @LasseLarsen ) is slightly delayed, YouTube believes it'll arrive in ~10 minutes.
Actually, we're having a bigger problem than that. It's called YouTube account verification and my phone number already being used for two accounts (thank you, Google Plus).
I was actually quite a lot in doubt about what to do with the two cars going into the pits on the final lap (possibly due to fuel shortage/tyre wear/damage) and the cars actually finishing without "leaving early", but not making it around the track. In the end, I decided to DSQ them for, well, basically retiring on the final lap (their "saving grace" for the game was that they passed the finish line on their way to their pits) and for not returning to the pits, respectively. I'm up for constructive suggestions as for what to do in either situation.
I won the race, fair and square. I don't know of any other race series that penalises runners for not returning to the pits after they finished. AJHG and myself ran our Porsche's to their absolute limit at the end, and we get excluded from the results for our troubles. Otherwise, I'd say it was a good day.
Anyways. I'd recommend increasing the value of the AeroMin= Paramater in the .DMG file for the carset because bumping and grinding throughout the race causes damage to the aerodynamics, slowing them down over the run.
The main reason I think for some of the antics in the race would be RearBrakeSetting= in the .HDC file for the Porsche having the Brake Bias to far backward.
As for the issue in the Spoiler, I would probably decrease the
AI Additional Fuel Mult
in your .PLR file in the UserData Folder, just to prevent that from happening.
If you got any questions let me know, I am more than willing to help! 👍
I won the race, fair and square. I don't know of any other race series that penalises runners for not returning to the pits after they finished. AJHG and myself ran our Porsche's to their absolute limit at the end, and we get excluded from the results for our troubles. Otherwise, I'd say it was a good day.
Anyways. I'd recommend increasing the value of the AeroMin= Paramater in the .DMG file for the carset because bumping and grinding throughout the race causes damage to the aerodynamics, slowing them down over the run.
The main reason I think for some of the antics in the race would be RearBrakeSetting= in the .HDC file for the Porsche having the Brake Bias to far backward.
As for the issue in the Spoiler, I would probably decrease the
AI Additional Fuel Mult
in your .PLR file in the UserData Folder, just to prevent that from happening.
If you got any questions let me know, I am more than willing to help! 👍
I do seem to remember someone being disqualified from a race due to not having enough fuel to return to the pits (and I'm pretty sure it wasn't qualifying for Abu Dhabi 2012), but it's a good thing this happened in a test race, so it can be discussed and a solution can be agreed on.
I have reduced the AI Additional Fuel Multi to about .85, so hopefully we won't have to deal with cars running dry unless the AI decides to risk it all and fuel up for a lap less.
I think most of the bumping in the races are due to the talent file I use. I've kind of told them to use every opportunity to pass, and crashing should be more possible as well. RaceAbility and all that were improved as well, however, in an attempt to balance it.
I do seem to remember someone being disqualified from a race due to not having enough fuel to return to the pits (and I'm pretty sure it wasn't qualifying for Abu Dhabi 2012), but it's a good thing this happened in a test race, so it can be discussed and a solution can be agreed on.
I have reduced the AI Additional Fuel Multi to about .85, so hopefully we won't have to deal with cars running dry unless the AI decides to risk it all and fuel up for a lap less.
I think most of the bumping in the races are due to the talent file I use. I've kind of told them to use every opportunity to pass, and crashing should be more possible as well. RaceAbility and all that were improved as well, however, in an attempt to balance it.
As much as I'd love to, I'm not magic. I can't just swing a stick while shouting "Hocus Pocus Flying Bogus" and suddenly your car appears. I didn't have your car until after qualifying, hence why it wasn't in the race.
As much as I'd love to, I'm not magic. I can't just swing a stick while shouting "Hocus Pocus Flying Bogus" and suddenly your car appears. I didn't have your car until after qualifying, hence why it wasn't in the race.