Like I said, all my knowledge is from vids only. but how is that more realistic than COD4?
Now you know I'm a rather big fan of COD4, but in a few areas R6:V2 does a few things that COD4 would be all the better for. First and most importantly the whole thing is basically a COD4 Hardcore mode, a few rounds and you are out, so run and gun is a very, very dangerous approach (which suits my style of play). You can equip heavy body armour to offset this, but you pay the penalty in speed of movement, an approach that is well balanced.
The cover system, which actually allows you to use the environment to take cover and look around/over works very well, as does the ability to blind fire over it (which is as inaccurate as hell but you do stay hidden - well until a grenade lands in your lap).
For on-line play character customisation is a lot more in-depth, with a wider range of guns, add ons, armour and clothes; plus some basic facial editing tools. It does however lack perks; but does gain an experience system that allows you to open up more equipment by playing both on and off line.
As for the aiming side of things, well you have the two types the same as COD4, effectively hip fire and aimed, with the addition of the blind fire, which is a less accurate 'hip fire' around cover. The hip fire is different to the COD4 version and generally more usable, it does take a short time to get used to it (but not as long as stopping throwing grenades instead of crouching). The following shows all three different firing types.
COD4 off-line wins in terms of story plot and character involvement, in fact it arguable that R6:V2 would be a struggle plot wise if you have not played the first one. That said its not a major issue as the gameplay is good and nice little touches like the snakecam for looking under door, the ability to fast rope and rappel from certain points are all good, and retained on-line. The small team tactics are also worth a mention, as its a nice change to be able to scope out a room using the snake cam and then pick how you will clear it, say sending your team mates in via the door with a flash and clear, as you rappel through the window and take out the 'tango' with a gun to the hostages head.
Its very different stuff to COD4, but great fun.
I thought COD4's gameplay was excellent, the AI, effects, weapons all behave as they should.... also the storyline is really immersive and it looks amazing.... I dont know where you are coming from with the bad gameplay??
When I mean cartoony I mean too clean, every screenshot and video I have seen everything seems finished in one coat of matte colour... All Clancy games have been like that and its fine, its just not as atmospheric as a dirty horrible eery game like COD.... especially on the Chernobyl level.
Having said all this I have not had a go on RSV2 in person.... im just going by everything I have seen... The bit about it being set all the bad areas of Vegas as apposed to the strip really put me off.... to me its the developer saying we are too lazy to do the strip it all its glory we would rather have corridors in some non descript building....
See how I feel when I play it, its hard to decide with GTAIV comming..
Robin
To be fair they did the strip to death in the first one, and honestly I would have thrown the 'lazy' card at them had they simply done more of the same. While the locations are less glamorous and certainly not quite a well done in the small detail as COD4, they certainly aren't lazy. One very good thing about them is a lot do demand the use of night-vision and/or IR goggles (and you have both).
The levels are on the whole well designed and play excellently and some are certainly gritty enough (the Killhouse is still a classic piece of level design and excellent both in Terrorist hunt and on-line).
Regards
Scaff