Rainbow Six Vegas 2 **DLC out now and it's FREE!!**

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Wow... I soooooooooooooo Can't ****ing wait for this game!

 
So is this expansion going to be $60 :). I'll wait for a price drop on PS3 since i got the first one 3 months ago.
 
I think the new screens look cartoony, when your used to gritty COD4 style everything looks plastic here :yuck:

Hope its doesn't look like that in the end!
 
I can't be the only one who thinks the franchise has strayed from its roots. It's almost as bad as what's now become "Ghost Recon".

Because console games will sell more. If the game had the original gameplay it would be very boring by todays standards and would not appeal to the masses meaning it would not sell. I remember the older games and they were different and more complicated with all the planing and squad management. At any rate The "console" Rainbow Six is a great franchise, the least they could have done was come up with a new name or make the classic gameplay a "mode".
 
I dont like the idea of it being set in the gritty (CSI side as the dev's said) of Las Vegas... I just want it all like on the strip like the first one... pity!:indiff:

Still looks a bit cartoony but I guess all Clancy Games are like that (maybe apart from SC).

Robin
 
We just picked this up last night for the 360 and so far its been an enjoyable game in the co-op campaign. You also get to have 2 computer controlled AI with you the entire time making 4 people total in battle. I dont think any other game has tried this yet where you have drop in drop out co-op AND the ability to control computer AI at the same time. So far its been very fun. The co-op campaign graphics are about the same as the first RSV which I dont mind. I do like how they show your points for everything you do. Get a headshot and it shows the point. Shoot someone from loong range and you get more points. I like that and I love the sprint button. I also like how you can shoot thru objects to kill people. Seems like some of this is a mix between RSV with a little COD4 thrown in which is a good thing. I havent checked out the multiplayer or the single player campaign but I am sure the single player campaign graphics will be better than the co-op campaign graphics. I mainly care more about gameplay over graphics anyway so that doesnt bother me at all.

I have played pretty much every co-op campaign game and its seems I have seen it all. Well until last night when I picked up RSV2. Its titled as a 2 player co-op campaign but you also get to control 2 other AI soldiers with you at the same time. This allows you to mark enemies for the AI soldiers and at the same time the real life co-op partner also sees the enemies you mark. I dont think I remember playing a co-op game that allows you to control AI partners at the same time as having real life partners. Anyone else remember anything like this?
 
You didn't really need to create a new thread for this, you could have added your findings to the already established thread in the gaming in general section... Please make sure you search before starting a new thread..

https://www.gtplanet.net/forum/showthread.php?t=100467

As for your picture I would love to see a normal picture of you as a comparison to see how good the face mapping really is...

Robin
 
You didn't move it anywhere.

If you post something in the wrong place, don't just post it again.

I was trying to help and I apologized to Robin, I'll just not bother in future. Moderators should remember people make mistakes and shouldn't be chastised like school children for making them. It really annoys people and gives a bad impression of the entire forum. Feel free to carry on talking to me like I'm an imbecile. I've had 4 posts with the same tone from yourself, previously I put it down to your writing style, fairly clear it's not now. I've had absoloutly no problems with any other moderators or staff on this Forum.
 
Got my copy today and had a quick play of the main story mode, seems like good fun so far. I just hope that the on-line is better than the first game.

Regards

Scaff
 
Got my copy today and had a quick play of the main story mode, seems like good fun so far. I just hope that the on-line is better than the first game.

Regards

Scaff

Ive got two questions if you have time scaff...

1. It isnt broken on the PS3 like the first one right? (with regards to the resolution stuff)..

2. Do the graphics look cartoony?, like I mean in comparison to COD4..

Thanks,

Robin
 
I picked up the game yesterday and played it for probably about three hours yesterday and have put in another (probably) four hours today. My play time may be a little off, as I have really have no concept of time at the moment. (Its spring break, why should I? :dunce:)

I have really enjoyed the game so far and it really reminds me a lot of the first game, which I thoroughly enjoyed. So far, I have used more frag grenades and smoke in this game than I ever thought of using in the first game. I am still playing around with which guns I like best, though I am sure my favorites will change once I get access to more of them.
 
I'm tempted, but with Prologue and GTA4 around the corner I might wait. I might have to go through my games collection and see what I can trade in.
 
Love it! Absolutely love it. Parts where the frame rate drops are really unacceptable though...

Do the graphics look cartoony?, like I mean in comparison to COD4.

You gotta ask yourself do you want ****ty gameplay and good looks aka COD4 or do you want great gameplay (similar & more realistic) and good looks?

Seriously, it's... not... cartoony... :rolleyes:
 
Ive got two questions if you have time scaff...

1. It isnt broken on the PS3 like the first one right? (with regards to the resolution stuff)..

2. Do the graphics look cartoony?, like I mean in comparison to COD4..

Thanks,

Robin

Nope I wouldn't say it was broken at all, certainly doesn't suffer from the same issues at higher resolutions that the first one did.

It looks different to COD4, but not in a cartoony way; what I had forgotten is how much more unforgiving it is in comparison to COD4. Standard firearms damage is similar to COD4's hardcore. You can only take a few rounds at best before going down.

I also love the ability to use cover, I'd forgotten how handy it is and to be honest COD4 would be so much better with it. Don't worry my COD4 love is still very much intact, and I still have not had a chance to play R6:V2 on-line yet.

Anyway its good to have Terrorist Hunt again.


I'm tempted, but with Prologue and GTA4 around the corner I might wait. I might have to go through my games collection and see what I can trade in.
Which is exactly what I did, put in Assassins Creed and UT3 for it, both of which have seen little action. AC is a good but massively flawed game and far to repetitive (I got about halfway into it before it just got to much) and UT3 disappointed in so many ways (the biggest being it would only let me play on-line using a second account - it droped the connection with my main account - quite a common problem as well).


Regards

Scaff
 
It looks different to COD4, but not in a cartoony way; what I had forgotten is how much more unforgiving it is in comparison to COD4. Standard firearms damage is similar to COD4's hardcore. You can only take a few rounds at best before going down.

I also love the ability to use cover, I'd forgotten how handy it is and to be honest COD4 would be so much better with it. Don't worry my COD4 love is still very much intact, and I still have not had a chance to play R6:V2 on-line yet.

I seriously thought comparing COD4 to RSV was an insult but, now that RSV2 has running (which I love, LOVE) as well as the ability to shoot though things (so, much more realistic than COD) it's not even a contest...

I can't even say RSV2 > COD4, that's an insult still...
 
I'd really like go give this game a try, bu the aiming seems un-natural.

I'm so used to DOD4's aiming (the way the you place the weapon in front of your face and look at the sights), so far every vid I've seen there's that thing on the screen telling me where I'm aiming for...
Like I said, all my knowledge is from vids only. but how is that more realistic than COD4?
 
The aiming system where the sight comes up to the screen is the same as COD4, assuming we are talking about the same thing.
 
I thought COD4's gameplay was excellent, the AI, effects, weapons all behave as they should.... also the storyline is really immersive and it looks amazing.... I dont know where you are coming from with the bad gameplay??

When I mean cartoony I mean too clean, every screenshot and video I have seen everything seems finished in one coat of matte colour... All Clancy games have been like that and its fine, its just not as atmospheric as a dirty horrible eery game like COD.... especially on the Chernobyl level.

Having said all this I have not had a go on RSV2 in person.... im just going by everything I have seen... The bit about it being set all the bad areas of Vegas as apposed to the strip really put me off.... to me its the developer saying we are too lazy to do the strip it all its glory we would rather have corridors in some non descript building....

See how I feel when I play it, its hard to decide with GTAIV comming..

Robin
 
Like I said, all my knowledge is from vids only. but how is that more realistic than COD4?
Now you know I'm a rather big fan of COD4, but in a few areas R6:V2 does a few things that COD4 would be all the better for. First and most importantly the whole thing is basically a COD4 Hardcore mode, a few rounds and you are out, so run and gun is a very, very dangerous approach (which suits my style of play). You can equip heavy body armour to offset this, but you pay the penalty in speed of movement, an approach that is well balanced.

The cover system, which actually allows you to use the environment to take cover and look around/over works very well, as does the ability to blind fire over it (which is as inaccurate as hell but you do stay hidden - well until a grenade lands in your lap).

For on-line play character customisation is a lot more in-depth, with a wider range of guns, add ons, armour and clothes; plus some basic facial editing tools. It does however lack perks; but does gain an experience system that allows you to open up more equipment by playing both on and off line.

As for the aiming side of things, well you have the two types the same as COD4, effectively hip fire and aimed, with the addition of the blind fire, which is a less accurate 'hip fire' around cover. The hip fire is different to the COD4 version and generally more usable, it does take a short time to get used to it (but not as long as stopping throwing grenades instead of crouching). The following shows all three different firing types.



COD4 off-line wins in terms of story plot and character involvement, in fact it arguable that R6:V2 would be a struggle plot wise if you have not played the first one. That said its not a major issue as the gameplay is good and nice little touches like the snakecam for looking under door, the ability to fast rope and rappel from certain points are all good, and retained on-line. The small team tactics are also worth a mention, as its a nice change to be able to scope out a room using the snake cam and then pick how you will clear it, say sending your team mates in via the door with a flash and clear, as you rappel through the window and take out the 'tango' with a gun to the hostages head.

Its very different stuff to COD4, but great fun.


I thought COD4's gameplay was excellent, the AI, effects, weapons all behave as they should.... also the storyline is really immersive and it looks amazing.... I dont know where you are coming from with the bad gameplay??

When I mean cartoony I mean too clean, every screenshot and video I have seen everything seems finished in one coat of matte colour... All Clancy games have been like that and its fine, its just not as atmospheric as a dirty horrible eery game like COD.... especially on the Chernobyl level.

Having said all this I have not had a go on RSV2 in person.... im just going by everything I have seen... The bit about it being set all the bad areas of Vegas as apposed to the strip really put me off.... to me its the developer saying we are too lazy to do the strip it all its glory we would rather have corridors in some non descript building....

See how I feel when I play it, its hard to decide with GTAIV comming..

Robin

To be fair they did the strip to death in the first one, and honestly I would have thrown the 'lazy' card at them had they simply done more of the same. While the locations are less glamorous and certainly not quite a well done in the small detail as COD4, they certainly aren't lazy. One very good thing about them is a lot do demand the use of night-vision and/or IR goggles (and you have both).

The levels are on the whole well designed and play excellently and some are certainly gritty enough (the Killhouse is still a classic piece of level design and excellent both in Terrorist hunt and on-line).


Regards

Scaff
 
There are some serious issues regarding online play guys, You are getting 1 game in every 20-40 then you'll be droped before the end of the match. this is accross europe and the US, Go check out the R6V forums under R6V2 issues and also on PS3 fanboy and even youtube to name a few places. I'm really not happy about this as I've been banging my head against the preverbial brick wall all night trying to get into games. Hope theres a patch soon as this is as bad as COD2 on its launch on the 360 hope it takes days rather than the months it took to fix that one!
 
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