"A rally-themed downloadable content pack has already been announced, the first time the franchise has looked at taking racing off the asphalt, but don’t expect to be racing Sebastien Loeb’s Citreon – gamers will retain full control over how their car looks and drives.
“A lot of Forza is about building your own car so we have five classic rally platforms and then you can go in and rally-fy it by adding some really cool bodykits, the likes of which have never been in Forza before. There’s specific rally stages, so these are more like point-to-point staging like in a WRC type event, there’ll be co-driver calls and it’s very much of a rally experience – but it still has that party vibe. We wanted to do what it would feel like if rally came to the Horizon Festival.”
While similar downloadable packs are likely, Turn 10 is keeping their lips sealed on what’s next. The most noticeable absentee from the Horizon Festival is the truly in-vogue drift style racing – and Forza has an incredibly large online community built around the discipline – but Greenawalt would not confirm if this is on the table.
“We do have a lot of things we’re working on and looking at for future downloadable content and the like, but for now the only thing we’ve announced is the rally pack,” he says.
With the emergence of Horizon Turn 10 could now be able to finally adopt the game-a-year approach it needs in order to get true market saturation among gamers – but Greenawalt is cagey about that as well.
“The important thing [with Horizon] was to set up a relationship with a developer we trusted. Playground Games have a great pedigree making racing games, this was our first experiment with them, and that went swimmingly. I could not be more happy than I am with Playground Games. Does that mean that the next one is Horizon or not Horizon? I don’t think we know yet.”