I will grant you that the water effect on the windscreen is amazing in that video, and better than in Pcars for that specific aspect. and I will also grant you that driveclub does look impeccable for a console racing game. But Project cars has a fully unlocked FPS, and it has been built as a pc racing simulation first and foremost. Not to mention it still isn't finished yet. The console side development was tacked on way after SMS had already started work on the game. When it comes to the console versions of Pcars though, driveclub may be on par with Pcars visually, if not slightly above it. But driveclub was designed only for the playstation platform. I can tell you from first hand experience though, that Pcars doesn't look bland at all. The world looks fairly alive and vibrant if I am honest. I don't know if you have access to Pcars or not, but if you do; I have doubts you would be saying it looks bland. As for pc games having to "brute force" their way to top tier graphics in a fair amount of modern games, that is because dev studios behind some multiplats seem to have pretty much given up on optimising them for PC. When you come across a game from a good studio that has PC in mind however, it is a completely different story. Both Pcars and even Assetto Corsa can be included in the latter, as both run impeccably well on PC. And both are exceptionally well optimised for the platform. Assetto Corsa I will grant is a pc only game, but it serves to make a point. This is evident by the multitude of hardware which can be used with either title though. And Dice, besides their mistakes; have taken use of PC hardware very well in battlefield. It is fairly well optimised for use on PC, one of the few multiplats that is. The latest dragon age game is another example as well, along with the Batman Arkham games. But then you have games like far cry 4, which severely let the team down. It is clear that Ubisoft at this point just don't care about PC. The crew is the only one of their recent games that runs remotely fine on PC, I know because I have it. But even then, it is not the best optimised game in the world. You can also take the Codemasters games, which again are well optimised for PC. And with graphical gains available to them over their console counterparts. F1 2014 looks miles better on pc over the 360/ps3, and I am expecting the same when the next F1 game from codemasters comes around. Which will be on the X1 and PS4 as well. A proper comparison can then be made between them. F1 2013 would happily run with better graphics than the 360/PS3 version on lower end hardware. I used to run it on a GT630 with 2 GB of GDDR3 between medium to high settings at 720p@60fps, which was a £50 graphics card when I bought it. I used to play it all the time when I had my Thrustmaster TX wheel. Which evidently was before I got my GTX780, as I purchased it when the TX wheel broke and I was forced to get a refund for the wheel. So even though a lot of PC games require the brute force of PC hardware to run them, it simply isn't the case for every single game available for PC. There are a ton more that I have not mentioned, because it would just take far too long to list them all. But I guess with me always having access to gaming capable computers and consoles, I am able to objectively look at the games to see what is what. Not to mention that the PC versions, even the badly optimised ones; can have vastly more things added into their graphics because of the extra headroom available. I am not going to go all "PC master race" on this though, as I don't buy into all that rubbish myself. I am just here for the games, and I don't particularly care which platform they are on. A good game is a good game, and a bad one is bad. Its all the same to me, and each platform has its good and bad points. But I will say this, PC gaming is and always has been held back by console gaming. You will know what I mean that that "one" pc game comes along that looks greater visually than anything the consoles can muster. It happens each and every console generation, and this time around wont be any different. @Johnnypenso You make a very good point, and the console versions of any game are always filled with compromises. Doesn't matter if they are a multiplat or first party exclusives, something always has to give for overall playability of the title in question. T10 have been making compromises since Forza was created, and so have PD with gran turismo. Sometimes that can lead to a game dev cutting corners though, which is something I personally don't like to see. Especially when it makes certain features, or aspects of gameplay feel unfinished or rushed. It can ruin the enjoyment that should be had with a game.