The game should give us some clues, but apparently it doesnt.
It certainly should have been implemented in a way that stops you from paying 150,000 credits for unneccessary repairs.
The repair cost is tie into mileage AND the amount of damage you've done to your cars when you charge into a turn and hit every car in the way.
This is not only a good way to make people not to drive their Veyron like a demolition derby car and a good way force player to factoring in the cost of ownership, not just the initial buy in cost.
People all WANTS car damage, but no one wants to pay for repair....LOL. There is a game for that called Burnout Paradise.
You all want a sim right? Well you got one.
The repair cost is tie into mileage AND the amount of damage you've done to your cars when you charge into a turn and hit every car in the way.
This is not only a good way to make people not to drive their Veyron like a demolition derby car and a good way force player to factoring in the cost of ownership, not just the initial buy in cost.
People all WANTS car damage, but no one wants to pay for repair....LOL. There is a game for that called Burnout Paradise.
You all want a sim right? Well you got one.
The repair cost is tie into mileage AND the amount of damage you've done to your cars when you charge into a turn and hit every car in the way.
This is not only a good way to make people not to drive their Veyron like a demolition derby car and a good way force player to factoring in the cost of ownership, not just the initial buy in cost.
People all WANTS car damage, but no one wants to pay for repair....LOL. There is a game for that called Burnout Paradise.
You all want a sim right? Well you got one.
Am I the only person, who before even looking into it, assumed that asthetic damage in race would be automatically fixed and that these "repair rigidity" etc. were for when the car has been driven X miles and was just worn out?
Nope, that's what i thought too, something akin to an oil change that would make the car a little better, but much more expensive than an oil change! Can anyone confirm what happens when you have a brand new premium car unused? Can you simply not restore rigidity etc?
By the way, for the poster who mentioned the oil light, this was the case in GT4 too, mostly all used cars benefit from an oil change (and again after a few races). I get that, but I don't get this rigidity/damage stuff at all. I've not noticed any dropout in performance of cars that have had a few knocks and I won't be spending my credits on these tweaks just yet.
I just noticed the oil light on in my plymouth superbird.
Maybe that is a clue, at least for the engine?
Would be nice to know....
Any issues with rigidity should pop up after doing the extreme events and the endurance events. Perhaps then we can earn boatloads of credits to splurge on repairs.
Any issues with rigidity should pop up after doing the extreme events and the endurance events. Perhaps then we can earn boatloads of credits to splurge on repairs.
Speaking of endurance. Where are the endurance events? I´m on level 21 and they don´t show on any event tier.
The repair cost is tie into mileage AND the amount of damage you've done to your cars when you charge into a turn and hit every car in the way.
This is not only a good way to make people not to drive their Veyron like a demolition derby car and a good way force player to factoring in the cost of ownership, not just the initial buy in cost.
People all WANTS car damage, but no one wants to pay for repair....LOL. There is a game for that called Burnout Paradise.
You all want a sim right? Well you got one.
Can anyone confirm what happens when you have a brand new premium car unused? Can you simply not restore rigidity etc?