rFactor 2 v982 32/64Bit

  • Thread starter Thread starter Voltaic
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orribile mod with orribile ffb and superficial physics! damn,if they want my money they have to give me licensed car with a realistic physics and not that crap like this one:👎👎👎

 
wajdi, what wheel do you have?

The FFB felt great to me, I could feel every bump and nick on the track. I also felt the tire grip and suspension. For a Beta, it felt good to me.
 
I have the G27!but the ffb feels too strong and too flat!too much grip even in the first lap!I know the the modern DTM cars have a lot of grip ma this one has too much grip,it is almost irreal for me!It feels like an arcade game!
 
wajdi, what wheel do you have?

The FFB felt great to me, I could feel every bump and nick on the track. I also felt the tire grip and suspension. For a Beta, it felt good to me.

I have to agree with wajdi, it feels off. I'm using the same settings for the Megane, GT-R etc. and they feel fine. I'm using a T500.
 
Mr. S

I also have the t500, I stand by what I feel as compared to all other mods. The road was transmitted well back to my wheel.

As far as the physics, the car does feel a lot more stable than the ISI cars. It depends on where you stand, keeping in mind this is a Beta. I believe some of the other mods, i.e. F2, tend to have too lose a rear end that snaps with little warning, kind of like Enduracers (yes, I admit it, I am one of those not 100% sold on Enduracers physics). I find the physics here to be closer to DRM Revival, where I feel both front and rear wheels.
 
Mr. S

I also have the t500, I stand by what I feel as compared to all other mods. The road was transmitted well back to my wheel.

As far as the physics, the car does feel a lot more stable than the ISI cars. It depends on where you stand, keeping in mind this is a Beta. I believe some of the other mods, i.e. F2, tend to have too lose a rear end that snaps with little warning, kind of like Enduracers (yes, I admit it, I am one of those not 100% sold on Enduracers physics). I find the physics here to be closer to DRM Revival, where I feel both front and rear wheels.

I did try it on Lime Rock, might be the track? Which track did you use?
 
Toban is fantastic. I've raced it in rf1, Race 07 and rF2. It's tight, hard to pass and flows really well. In rF2 it's great.
 
I'm glad he's undertaking to convert that mod. the mod is awesome, I used to drive it some in rF1. Right now it's pretty rough but once he gets a handle on how to do the tires, it'll turn out great.
 
There's a petition for ISI to include a better clutch system with rFactor 2, please sign it.

This is a racing sim and as such should be as realistic as possible. This is doubly true as ISI is making rFactor 2 into an historical sim as much as a modern one. We are petitioning to ISI to include a third clutch option- Auto, Manual and Real. Keep Auto and Manual as they are presently. Real enforces the need to engage the clutch or match revs with every shift. We are petitioning for bad shifts are penalized by not allowing the car to shift, grinding (and thus damaging) the gears or locking up/accelerating the rear wheels. We are petitioning for the clutch option of Real to be as realistic as possible and for it to be an option for a dedicated server.
 
hopefully we won't need one if ISI does it right. But right now I do not believe the grinding tranny mod is being updated. not yet anyway that I've heard.
 
Got a problem.

I just updated to build 134, and when I install tracks, it installs but then it says "No" next to those tracks in the Mod Manager. Any ideas?
 

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