When is it?Any of you guys planning on taking part in the new CMS series with the Nissan 370Zs?
Yeah, I think I'm already planning on running in that with Greg Hall from CMS.
Any of you guys planning on taking part in the new CMS series with the Nissan 370Zs?
Please, elaborate, I'm genuinely interested. Beyond what has been discussed in this thread I don't know what improvements have been made because ISI have made very little effort to communicate anything so far, so the list - as far as I can tell - goes:
- Improved tyre model
- Improved force feedback
- Built-in mod manager
- Licensed content
- Dynamic weather
- Dynamic track conditions (which I assume is stuff like rubbering in, debris and such?)
Not really £45 + sub/£80 worth of stuff so far, seeing as everyone has dynamic weather and licensed content, RealFeel and other FFB mods improved on rFactor years ago anyway and if you want to pay a subscription fee for a mod manager for rFactor, you can do that already. So really that cuts it down to the tyre model and track conditions, but even then, we don't know if it'll be better than Project CARS or Assetto Corsa's release-quality tyre model, or if either will have dynamic track conditions. In fact pCARS already has simulation of marbles, so that's something.
RealRoad is a dynamically changing track condition that is generated and changed by the actions of the cars on the track. You can save a realroad file (it's a .rrbin file) and load up a realroad made at an earlier time and start a server with a realroad already made so you don't have to rubber int he track every time).
RR includes not only rubber build up and marbles, but also track temp (it is dynamic and when fully implemented will change with parts of the track in shadow and in the sun) and the drying line. The rubber build up is truly dynamic, it is generated by YOU driving on the road, it is not pre-selected or static. You can drive a really goofy line (alone and a lot of times) and the rubbered-in line will be whatever goofy line you drove.
saving a .rrbin opens up some interesting possibilities. Use GT AI to rubber in a track then put formula cars on the track to simulate a GT support series before the main event. You have to adjust your driving to accommodate the different line the GTs create. Or use FWD touring cars to create the rubber for the feature open wheeled race coming up. You can use the RR file to create scenarios.
This and the better tire model are enough to make rF2 a completely new and most advanced sim yet. I know I sound like a company tool or whatever, but I really do believe in rF2 as being the ultimate sim. I'm not a graphics whore and TBH I could care less what the game looks like. When I get behind the wheel and enter that zone, all that crap fades away and nothing puts me in the game more than driving a dynamic, changing car.
http://www.drivingitalia.net/index.html/_/modding/fia-gt3-si-blocca-su-rfactor-2-r20505Indeed, for the moment, all the members of the apex team are not convinced at all by rfactor 2. Moreover, other GT3 mods (copies of official game) have been released for rf1 since the release of our mod (unfortunately we planned to work on an evolution for rf1) and no doubt that it will be the case for rf2. We still check all the release of rf2 because we hope that the current gap will be solved by isi. IMHO, isi is not focused enough on modding issues, especially for the physics design (my role in apex team) and more precisely for the tire design. I hoped before rf2 release that isi will gave real design tools for the physic, on tire and also on suspension. But i think now that is over. Actually, months ago, I had the occasion to explain my position about tire design issues...
Some modders are keep modding rFactor, GTR2, Race 07 (there's a very good looking 1978 F1 mod on Driving Italia)Very disappointing. However it sounds like they are flexing muscle due to slow progress. ISI will deliver, slower than most would like though. AC is an unknown in terms of a finished product ; where else are modders going to go?
Some modders are keep modding rFactor, GTR2, Race 07 (there's a very good looking 1978 F1 mod on Driving Italia)
some like Apex are waiting ISI to come up with a mod friendly product,
soome went payware,
some are 3d modelling for other platforms (SuperGT mod by shadow explorer and the guys of GTR2 SuperGT mod planned for Assetto Corsa, no they are not fools, maybe someone else is)
some just quit modding.
Am I wrong or ISI will be delivering a tire set model for modders?
They already have.
http://rfactor.net/web/2013/07/25/historic-content-coming-to-rfactor-2/
Bentley Speed 8 and Lola T70, that just made mydaymonth.
Here's the real thing in action.![]()
http://www.virtualr.net/mercedes-benz-clk-gtr-for-rfactor-2-released
I wonder if the physics engine will allow it to flip...