Roll over in GT5

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If the game is being hosted by a player then rollover can't end your race. You don't want the host disconnecting because he has rolled over, right?
 
If the game is being hosted by a player then rollover can't end your race. You don't want the host disconnecting because he has rolled over, right?

Hmm, I don't see the difference in the host disconnecting, because he can't stand losing or because he rolled over.:p And I really hope PD doesn't let us host our races again, this is just lame! Imagine 200laps race, you just about to cross finish line, bam! ... host disconnects, because he can't win whatever!
This and a few other thing will make or break this game. 👍
 
Hmm, I don't see the difference in the host disconnecting, because he can't stand losing or because he rolled over.:p And I really hope PD doesn't let us host our races again, this is just lame! Imagine 200laps race, you just about to cross finish line, bam! ... host disconnects, because he can't win whatever!
This and a few other thing will make or break this game. 👍

They don;t use this system much anymore, by time gt5 comes out I would expect it to be fased out completely.
 
Maybe in WRC you can roll over, but on street and race cars, once you roll over you are done for.
 
Street/production/road cars probably won't overturn. Why? Well, then they'll have to have the corresponding damage to the interior. And we already know only 150 (WRC+ NASCAR probably) will sport that. The 750 standard models are 99.999999999% to be the road cars and maybe LeMans cars, etc.

If a road car oveturns, then it should show the full damage of such a crash, and as the interviews show, the manufacturers will only go to small lengths in regard to damage. And they likely won't let that occur (full rollover + damage).

So in my opinion,👎
 
Street/production/road cars probably won't overturn. Why? Well, then they'll have to have the corresponding damage to the interior. And we already know only 150 (WRC+ NASCAR probably) will sport that. The 750 standard models are 99.999999999% to be the road cars and maybe LeMans cars, etc.

If a road car oveturns, then it should show the full damage of such a crash, and as the interviews show, the manufacturers will only go to small lengths in regard to damage. And they likely won't let that occur (full rollover + damage).

So in my opinion,👎

I think the standard/special thing has been tossed out. I would guess all the cars can roll over if they choose to implement it(which I would expect since most other modern racing games do).

As for whether or not you can continue, I would say no as normally if a wreck is bad enough to flip a car it won't be in running condition.
 
Car manufacturer doesn't want their production model to be damaged in game, my guess is rollover is in the same boat. When you look at certain car safety feature, rollover is one of them.
 
HN7
Car manufacturer doesn't want their production model to be damaged in game, my guess is rollover is in the same boat. When you look at certain car safety feature, rollover is one of them.

How do explain every other game that has rollover?
 
Gamespot says it best:

"It would certainly be cool to see a smashed windshield after a massive head-on collision, but the simple fact of the matter is that Polyphony Digital is more focused on attention to detail rather than spectacle. That, combined with the restrictions that auto manufacturers place on what sort of damage can be shown in their vehicles (smoke and fire is a big no-no) means you won't see any huge wrecks. But no matter where you stand, it's hard to argue against the fact that the damage that is in the game is done well. "
 
That still doesn't answer my question. If other games can do it PD can(and will be expected by to by many).
 
From video's it pretty much just scuffs up the roof. It still adds realism, I hate the "teeter-toter" thing GT has.
 
As of December 13th, 2009, I think it's foolish to think that production cars will flip over. That would mean more work for PD. They'd have to model each cock-pit with damage resulting from a roll over (from cracked windshields, to parts falling off or hanging off, etc). I think it's obvious that damage of that calibur is reserved for 'other' cars, the premium ones. Cars that are meant for more physical play (NASCAR, WRC/Rally)!
 
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How do you know it's not already part of the game? They would obviously not be able to make the roof collapse like in real life, and it isn't that hard to model glass cracking. As I said, I think they scrapped that "premium" thing after the TGS damage display.
 
How do you know it's not already part of the game? They would obviously not be able to make the roof collapse like in real life, and it isn't that hard to model glass cracking. As I said, I think they scrapped that "premium" thing after the TGS damage display.

It may! It may not. I sure as heck don't know, but my guess is that they won't roll over. I'm not even against roll-over for production cars, but I can't see it happening....yet.

*has a hard time seeing a Ferrari Enzo with its door flapping*
 
It may! It may not. I sure as heck don't know, but my guess is that they won't roll over. I'm not even against roll-over for production cars, but I can't see it happening....yet.

*has a hard time seeing a Ferrari Enzo with its door flapping*

What has door flapping got to do with rollover?

Considering other games have it which means manufactures have agreed to it, I think it would be suprised if you can't roll them over. Especially with the physics limitations needed to stop it from happening.
 
Jay
What has door flapping got to do with rollover?

Considering other games have it which means manufactures have agreed to it, I think it would be suprised if you can't roll them over. Especially with the physics limitations needed to stop it from happening.

The door flapping was a crappy reference to serious damage. If a car rolls over enough, the door might flap open. Or even if it scrapes along a wall a lot (like in the TGS videos). However, at this point, I just cannot envision normal cars showing off that damage. I feel like they'd keep the damage reserved to a degree. Until we see a video which disproves that, then that's my assumption. I'd like it if they were to show more damage beyond minor dents and scuffs, but there's no evidence of it yet:( All we know is roll-over is a feature of GT5.
 
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Forza rolls over and you get some pre modelled scratches and deformation (that generally don't match) and no one is complaining about that. GT5 has dynamic scratches and apparently some deformation (which wouldn't involve the roof much) on all cars and more on some other cars (racing cars I assume). There is no reason at all road cars wont be able to roll and big reasons why they should (remove the awful physics limitations), but it isn't complete confirmed on which cars yet anyway.


It was in the basic feature list, posted on the official website.
 
I hope the Rolling over Feature isnt Overdone.

I don't want to end up Rolling Over 15 Times just because i get a Tiny Nudge in the Back from the Car behind me etc.
 
I want to know what happens when I roll my 300sl Gullwing.... :dopey:

I wonder how you would go about doing that. That car has such a low center of gravity that it's almost impossible to roll to begin with, unless you're going off the track which you can only do up to a certain limit in GT. The usual gravel traps will most likely just let you slide over them and there's almost no other obstacles that would entail a rollover. I guess there might be some freak accidents with other cars though...

I think it's fairly safe to say, that if you can roll production cars, then the damage will be like it has been announced, with no deformation and only scratches to the surface. The car probably won't go as fast afterwards, though... :sly:
 
Roll-over could be a means to preventing glitch setups.

If you mess seriously with the damper and rebound settings (like everyone did in Forza2) you shouldn't be rewarded with a car that handles far superior.

I only hope it's not just some eye-candy effect, but judging from the statements of Kazunori, PD wouldn't implement any such feature without serving a bigger purpose. I hope.
 
I wonder how you would go about doing that. That car has such a low center of gravity that it's almost impossible to roll to begin with, unless you're going off the track which you can only do up to a certain limit in GT.

Two words


Swing Axle



Ok I doubt GT5 is simulating swing axle incidents but still there is plenty of ways to roll cars with low centre of mass, just watch motorsport.
 
If and when rollover happens (if you where driving a convertible), wouldn't the driver get crushed anyway??? So yes if your in a convertible and you flip, race over.

But if you where in a, lets say an RX8, wouldn't the driver bang his head on the roof, therefore suffering a fatal concussion and die to???

I'm interested to see how PD will simulate these things.
 
usain_car_large.jpg


Well, Bolt walked away form this one, fortunately neither he nor his passenger suffered any serious injuries.
 
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