Rolling or Standing starts....

  • Thread starter Thread starter peewee737
  • 200 comments
  • 17,585 views
Grid starts for me, personally I don't like the rolling starts. Grid should be on all races, but I don't count on it :)
 
Now that GT5 will have Nascar, it is very important for them to do the rolling starts correctly. 2 rolls, flag drops and everyone goes at the same time. They need to fix rolling starts so it'll be like that for all rolling starts, not just the Nascar rolling starts.
 
Now that GT5 will have Nascar, it is very important for them to do the rolling starts correctly. 2 rolls, flag drops and everyone goes at the same time. They need to fix rolling starts so it'll be like that for all rolling starts, not just the Nascar rolling starts.
^This. The one thing that always bothered me in GT4 was how unfair the rolling start system was, especially on certain tracks with sharp corners right before the finish line.
 
Grid starts all the way! Rolling starts(especially GT5p starts) give the person who magically gets 1st place a half lap head start. So grid starts it is!
 
Smoke&Slide
Both please i want a challenge when racing.

That would be a challenge, you starting on the grid while there rolling off down the track.
 
Some races, other than endurance races have rolling starts behind the pace car.Anyone know how the JGTC starts ?.I it would wouldn't it Spagetti69.
 
Don't want anymore single file starts! At least two cars abreast on rolling starts with a pace car, is how i would like it. Also use the start method that the real tracks use!
 
Been playing GT4 lately, and i notice all my starts where roll starts. maybe its in the game, but i just dont remember. now i know gt5p has all roll starts, but i was wondering (if gt4 doesnt have grid starts) do you hope PD brings back Grid starts?

i know its not something to complain about, in fact I dont mind the roll starts, but i would like to see grid starts also. what are your thoughts?

I think the game should have Grid starts and rolling starts (both side-by-side not single file). If it is not in GT5 I think we should bring it to PD's attention.
:)
 
But isn't the problem with GT rolling starts that all the cars don't go WOT as soon as the first car crosses the line?
 
Rolling starts are fantastic if you can take control of the car before you cross the start/finish line. Anybody thats played iRacing will know what I mean. GT could implement it by adding those time penalty's if the driver does try to put the foot down too early and overtake before the start finish line.
 
I think it should be an option both for on and offline.

Then you should be able to buy launch control as an option.
 
Yeah I think you should be able to choose from both, except the rolling starts in GT5:P sucked, all the cars were single file and your car only accelerates when it crosses the line. I always prefer grid starts because theres a lot more action going into the first corner.
 
^^ Like F1 in the 60's & 70's, that would've been awesome as a spectator.This is what GT5 needs, gallons & gallons of petrol fuelled entertainment.
 
Grid starts are much better, however, I still wouldn't mind rolling starts- in single player. Since were looking forward to a fully fledged multi player experience (Private rooms, options for races, etc.) I would really like if I could choose grid or rolling start. Since me and my friend usually like to battle it out 1v1 its important that we both start at the same position (Therefore not having to literally stop when the race begins, and lining up, for rolling starts).
 
I suppose how far PD have come on with regards to AI, will have a determining factor.
I would imagine a cleverer AI system would be needed for a grid start.
A rolling start would take alot of strain off the AI system.
 
A little bit of concern as we get closer to release, from the game play videos seen so far, it would seem to be PD is still sticking with the same rolling start from GT5P.

I would prefer to have both standing & rolling grid starts, but do away with the GT5P rolling starts, that seem to penalize the player, giving the cars up front unusual head starts not normally seen in racing, they worked well for GT5P that seemed game play was geared towards mission type races, last to first in 1 to 3 laps.

I want proper dual grid rolling starts (where applicable) where the player gets to accelerate as soon as pole position crosses start/finish line.


Hopefully Gamescon will see a change. :)
 
I honestly think that the super spread out rolling starts on GT5p ruined the game for me. As the leader gets a 10second odd head start on you, you basically have to be way faster than the whole feild to catch him in the allocated laps. I dont want to be way quicker, I want to battle for every position I take. If you want close racing, dont expect to win.
Ps if your looking for a way to have the competition close in GT5p Ive found a pretty good way. Set AI cars to have R2 tyres, then go into auto tune and downgrade yours to S3. This stops the AI cars being way too slow through the bends for close racing. Try it!
 
I honestly think that the super spread out rolling starts on GT5p ruined the game for me. As the leader gets a 10second odd head start on you, you basically have to be way faster than the whole feild to catch him in the allocated laps. I dont want to be way quicker, I want to battle for every position I take. If you want close racing, dont expect to win.
Ps if your looking for a way to have the competition close in GT5p Ive found a pretty good way. Set AI cars to have R2 tyres, then go into auto tune and downgrade yours to S3. This stops the AI cars being way too slow through the bends for close racing. Try it!

well it gives you a challenge now doesn't it, makes you drive better.
 
What makes the rolling starts in GT5P even worse is that in some events the lead one or two cars start 10-20 car lengths ahead of the next car. You can see this especially in the A class events with the GT-R and the F430 leading the pack. The R8 is so far behind them that they have a massive lead even before anything happens. Then you have to wait for every car ahead of you to pass the start/finish line, and only then can you take control (after the two lead cars that already had a massive lead get even further away). That's just a joke. It's not even racing once you start. You need to just plow your way through everyone. If you try to race cleanly and wait for opportunities, you will never win in just 3-5 laps.

Although PD may be worried about how to make a proper rolling start, because passing is not allowed in rolling starts before you reach the finish line. If they gave you control then you could just pass a few cars before you get there. At first I thought it may be difficult to use a penalty system or something with this (have to let driver passed, DSQ'd, have to restart, time penalty at finish, etc.), but then I remembered the live time penalty from Prologue. That would be a good way to do it. If you pass another car, your throttle is cut for 5 seconds.

Then again, I just thought now while writing this of something probably better than all of this. Just have the AI control your car and have a proper rolling start:

Start with a standard GT5P rolling start where cars are at cruising speed. Then as the leader goes around the last corner he goes on full throttle and every car behind him does the same, however all the cars have discipline and do not try to pass (even though it would be hard enough anyway in that short period of time). This includes the AI controlling your car at full throttle. Once you pass the start/finish line, you take control.

Controlling the car yourself would be a nice feature, but given what we've seen in that past in GT, that's extremely unlikely to happen and could also have other problems. Therefore the method I just mentioned would be the next best thing (it's also more of an equalizer).
 
I agree that rolling starts in previous GT games were certainly unrealistic and it's one of the first real problems I noticed when I played GT for the first time. Giving the player full car control and implementing some sort of penalty for passing another car before yours reaches the line is the best solution I'd think, and entirely doable.

The form of the penalty itself is debatable (5 second throttle cut, some added lap time, etc), but if GT5 has rolling starts like the previous GT games I feel PD are just being lazy. If we're doing things like mid-race night/day transitions or putting the exact number of stitches in the headliner for premiums, can't we get something fundamental like a rolling start accurate?
 
First up I would like the choice between the two. But I much prefer grid starts as it makes for a closer race imo. Having rolling starts as has already been pointed out can be a massive disadvantage as the game likes to make things just that little bit harder for you.
 
Back