Rubber banding

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Falango
Not sure how many other people have seen this, but I experienced a very heavy dose of the rubber band effect tonight at Trial Mountain.

For those that don't know what it is, it's when the AI are faster when you are beating them, and much slower when they are beating you.

I was on Trial Mountain in a Fairlady Z (Z34). I was having a bit of fun because I was a few seconds ahead, and pulled a huge slide going into the tunnel, but lost it at the last second and spun out. I regained myself and got hit rejoining, when I was well off the racing line, which I thought was odd. When I got it back together, I crossed the next split 11 seconds behind an RX-7. I was able to make all that back by the start finish line. I lost 15 seconds and regained it in half a lap. That means I should win by quite a margin right? No. The next lap, the RX-7 was about 8 seconds faster on that lap alone.

A bit disappointed to see rubber banding this hefty in GT5. This was a Beginner Hall event, so I hope it scales back at the higher levels. Anyone else experiencing this?
 
Wow, I thought it was just me who noticed this, so I was thinking it was all in my head..

But if it IS true that the game has rubber banding, then that is just.. awful and ridiculous. Rubber banding belongs in arcade games like NFS.
 
There is some definate rubberbanding apparent with the AI, that, combined with the MASSIVELY over-done slipstream affect throws up some strange race results.

I once had a Ferrari 512BB catch my tuned 458 Italia on the main straight at Monza 👎
 
The AI in this game is terrible. I swear they are brain dead they just brake at unexplainable times and im sick to death of in license tests etc having them clearly turn into me yet im the one dq'd for impacting another car :@
 
The AI in this game is terrible. I swear they are brain dead they just brake at unexplainable times and im sick to death of in license tests etc having them clearly turn into me yet im the one dq'd for impacting another car :@

Nothing like getting yourself PIT-manouvered by a blind A.I-car..

What lvl do you guys have? Rubber banding could be level related...

I'm at 18 - but level-based A.I rubberbanding is even more stupid..
 
What lvl do you guys have? Rubber banding could be level related...

17. I hope the rubber banding is limited to lower tier races. I'd hate to see it in endurance and expert races. The impact of it in a 24H race will be staggering if it's there.
 
17. I hope the rubber banding is limited to lower tier races. I'd hate to see it in endurance and expert races. The impact of it in a 24H race will be staggering if it's there.

I am currently doing the extreme tier (already done the expert tier), and its still the same.
 
Ahh, I thought this was happening. I spun out once and suddenly my car was hitting the rev limiter on it's highest gear...
If done well, rubber banding can be very nice for arcade races. It's one of the things that makes MCLA such an enjoyable game.
It would be better if it was left out of GT life, though.
 
To be honest, I havn't noticed Rubber Banding at all. All i've seen is the B-spec system, where if a AI Driver is in front, he'll go 'cold' and lose time, and if he's in the heat of it, he'll be 'hot' and go quicker, but be more prone to mistakes.

It doesn't explain 12 seconds a lap though :nervous:
 
I haven't seen rubber banding...I get anti-rubber banding. The first place car puts up a good fight but when you pass him he just falls way behind and goes away.
 
The AI in this game is terrible. I swear they are brain dead they just brake at unexplainable times and im sick to death of in license tests etc having them clearly turn into me yet im the one dq'd for impacting another car :@

make sure you are not slipsteaming them when they brake or it will be a mark webber crash again

i have noticed the AI also break all of a sudden maily in the apex of a corner when i start to accelertate out
 
I rebought GT2 in the summer and haven't gone back due to the ridiculous rubber-banding (202hp Skyline struggling to beat 63hp Micras and the like in the Sunday Cup) so this seems like another nail in GT5's coffin.

About the only way I think I'll get on with this game now is if saves become unlocked and someone sends me one so I can just get on with photomode.
 
Well sir, it's because they use the same variables you go in B-Spec mode. When they are ahead they relax and drive slower and more careful. While you're winning, they drive with a furious rage. They also early on race hard, and often make mistakes. Especially on low difficulties. They slow down, and you will be able to catch up to them easier. They will lose their gap between other computers also. It's easy to catch. But faster people aren't fastest for the whole race. It's better this way.
 
I noticed it last night, at suzuka in the tuned car cup. I was a good distance ahead in my maserati, but 2 laps from the end a spoon s2000 had appeared from nowhere, so i sped up, thinking it was me that had slowed down, but after the race i noticed my lap times were all in the 1,10's. its a shame really, if you build a lead, you should keep it.
 
What lvl do you guys have? Rubber banding could be level related...

no sir the game is flawed none of this what if rubbish its a disgrace we owe these PD scandals nothing we just gave them £40 for a game that i wouldnt wipe my *** with
 
I noticed it last night, at suzuka in the tuned car cup. I was a good distance ahead in my maserati, but 2 laps from the end a spoon s2000 had appeared from nowhere, so i sped up, thinking it was me that had slowed down, but after the race i noticed my lap times were all in the 1,10's. its a shame really, if you build a lead, you should keep it.
If I am not mistaken, AI grown in track comfort the longer a race is. It's obvious to me, they started to do better.
 
i notice it also.. I have no idea why my 700HP LP670 can't pull away from the 300 something HP countach on the straightaway
 
it's definitely in the game, you can set it in online options for nascar racing, it's called boost and can be set to low or high, so it's probably the same thing going on with the AI
 
I haven't noticed it, yet. If I pull away, I tend to pull right away and nothing even comes close to catching me. This was especially noticable on Cape Ring at one point where I was a good 10 seconds ahead of everyone and started to drift towards 12+ seconds at the end.
 
sqd
Nothing like getting yourself PIT-manouvered by a blind A.I-car..

True. More than once, no reason what so ever. On the replay one can see the AI just going straight for us.

And as it has been said, they brake on the most awkward lines, or just block the way by sticking side by side in slowmotion mode...

I´m quite sad and disappointed by this. *sigh*

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Easy to test really.

Do a race in a fast car with super soft slicks and note the lap times of the other cars where you easily out-class them.

Then do it the other way around, drive VERY slowly and see how fast they go.


I noticed it right away. You'll easily pass them with a 4+ seconds a lap benefit, but then never get more than 8 seconds ahead hehe.

Not sure if it's in b-spec, not really noticed it there.

Dave
 
Go play Bspec people.

there is an answer.

It's not rubber banding it's AI. AI on the back is tend to be aggresive because they have nothing to loose. 1st position Ai on tend to be calm, because they have their 1st place and don't want to make any mistakes.

And slipstream is toned down in Gt5. Actually it end just after a car :)
 
Go play Bspec people.

there is an answer.

It's not rubber banding it's AI. AI on the back is tend to be aggresive because they have nothing to loose. 1st position Ai on tend to be calm, because they have their 1st place and don't want to make any mistakes.

And slipstream is toned down in Gt5. Actually it end just after a car :)
Exactly. Even in B-spec if you got a little better car your driver passes a few of the AI easy at first then they are on your drivers tail. Often if you keep your driver back so far from the AI in front (especially the one in lead) the AI relaxes some. Then on the last lap I tell increase my driver pace to pass the leading car before the leader get hot again. Often I get the pass the leader then he's rides my tail all the way to the finish line. If you stay on the AI driver back bumper they will continue to drive hard even sometimes mess up.
It seems to be the same with the AI in A spec. AI is designed to be more "human-like" including make mistake if you are close to the AI.
In GT5 you want to plan a little more when you are going to pass the AI.
 
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I've seen this before had a healthy lead from pushing hard was at least 3 -4 corners ahead and on last lap they were in my mirror.:nervous:
 
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