*Rumor* Gran Turismo 7 Prologue headed to PS4?

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I dont get what you are trying to say... I mean, every GT has been equally scripted/linear/whatever ... they just haven't changed a single bit. All GTs are about wining races > wining money > buying cars > wining races > wining money > buying cars. Is that what you mean? Too equal GT1 and GT6?
The PS3 complexity to develop games certainly is what caused the horrendous delays especially with GT5, and also they were too ambitious with the 1080p+60FPS and they had sooo many problems trying to achieve that, they even needed to enable "woeful shadows" mode because the PS3 couldn't really handle proper shadows.

He means the career mode in previous games gave you more freedom in the paths you could take in order to complete it.
 
He means the career mode in previous games gave you more freedom in the paths you could take in order to complete it.
Not so much difference in GT6, you need to complete a few events from certain class before being able to get to the next class, but after that, you have a lot of freedom to chose the events you want to do to complete the game.
 
Not so much difference in GT6, you need to complete a few events from certain class before being able to get to the next class, but after that, you have a lot of freedom to chose the events you want to do to complete the game.
You mean a lot of freedom to choose events that are all fixed length and very short, with no qualifying, no difficulty slider, terrible rubber banding AI that are 30 km/h slower than you in the corners? You mean that freedom?:lol:
 
I can see a GT7 Prologue showing up. GT is a console pusher who's latest product, GT6, is on a console, the PS3, that is seeing it's sun set. With the PS4 out, people have a dilemma: buy this/these great games on PS3 which will be no longer supported soon or get a PS4 and go with what the future might bring? The sales numbers show the issue plain as day. Sony has pushed 5.3+ million PS4s http://www.extremetech.com/gaming/1...nch-while-xbox-one-sits-pretty-at-3-6-million while GT6 has sold WELL under GT5 in the same allotted time http://www.officialplaystationmagaz...ies-in-its-opening-month-than-gran-turismo-5/. People are going with the future and asking "where's my next-gen insert game here". In our case, GT.

GT6 is great, but a year too late (rhyme unintentional). Basically, to Sony, it's like "many people have our shiny new console but one of our greatest products to show it off is on our previous console. We are loosing money and we can't get by doing a simple port of our greatest seller." Business wise, IMO, a GT7 Prologue makes sense basically. Do a quick build using the PS4's power, wet people's appetite while selling it for $30-$40, advertise it with the console (maybe a bundle in there too), and don't make the same mistakes with GT5's release when releasing the full GT7.
 
Not so much difference in GT6, you need to complete a few events from certain class before being able to get to the next class, but after that, you have a lot of freedom to chose the events you want to do to complete the game.

There is a difference.

In GT6, you must get a certain amount of stars per class and once you get enough, you unlock a championship which you must do in order to unlock a license test, which you must complete. Only then can you move on. Having to go through a bunch of linearity to unlock the rest of the career mode is not freedom.

In GT1-3, and in GT4 to a lesser extent, all I had to do is get a license, and the events under that license were immediately available to me. And I could do them whenever I felt like it. I could choose to get them out of the way at the very beginning or wait to do them later when I wanted more events to race in.
 
You mean a lot of freedom to choose events that are all fixed length and very short, with no qualifying, no difficulty slider, terrible rubber banding AI that are 30 km/h slower than you in the corners? You mean that freedom?:lol:
AI being bad is another issue. We are discussing game linearity/freedom
There is a difference.

In GT6, you must get a certain amount of stars per class and once you get enough, you unlock a championship which you must do in order to unlock a license test, which you must complete. Only then can you move on. Having to go through a bunch of linearity to unlock the rest of the career mode is not freedom.

In GT1-3, and in GT4 to a lesser extent, all I had to do is get a license, and the events under that license were immediately available to me. And I could do them whenever I felt like it. I could choose to get them out of the way at the very beginning or wait to do them later when I wanted more events to race in.
The important thing is to complain I guess...
In previous GT's you never had complete freedom either because first of all you need to get the licenses. Not much difference from GT6. In previous GT games you needed to pass 10 license tests for each class. Now in GT6 its 5 instead of 10, plus some races from each class.
 
There is a difference.

In GT6, you must get a certain amount of stars per class and once you get enough, you unlock a championship which you must do in order to unlock a license test, which you must complete. Only then can you move on. Having to go through a bunch of linearity to unlock the rest of the career mode is not freedom.

In GT1-3, and in GT4 to a lesser extent, all I had to do is get a license, and the events under that license were immediately available to me. And I could do them whenever I felt like it. I could choose to get them out of the way at the very beginning or wait to do them later when I wanted more events to race in.

You're right but it could be worse. At least you don't have to attempt/complete every single event in any given level to get to the next license test. All you need is a relatively small amount of "stars" and you can get them from any combination of that level's events. I ran through all the levels just to unlock everything when I got the game and since then I've slowly been working my way back through running all the events.

Now that being said, I prefer the license tests to be separate from the races so you can just take them and unlock the corresponding events instead of the weird "boss mission" feeling they have been given in GT6.
 
- chase the rabbit races with ridiculous rubber band AI (even Shift 2 did a better job on that)

I think PD still builds the career mode around the Japanese gamer. Many Japanese gamers are now into mobile gaming, which offers quick thrills. So PD is making short races to appeal to them.

The problem is Europe is by far GT's largest market, and I doubt they are satisfied with short 'taster' races. I know Im definitely not
 
I dont get what you are trying to say... I mean, every GT has been equally scripted/linear/whatever ... they just haven't changed a single bit. All GTs are about wining races > wining money > buying cars > wining races > wining money > buying cars. Is that what you mean? Too equal GT1 and GT6?
The PS3 complexity to develop games certainly is what caused the horrendous delays especially with GT5, and also they were too ambitious with the 1080p+60FPS and they had sooo many problems trying to achieve that, they even needed to enable "woeful shadows" mode because the PS3 couldn't really handle proper shadows.
Fire up GT2 and tell me it's as scripted and linear as GT6.
The entire game is opened up pretty much from the start. I don't need to race 40 different races before I can enter the ones I want to race. If I have the car I need, I can go pretty much wherever I please.
I agree, PD being overambitious for what they had to work with was need the reason.
 
What is everyone expecting from GT7P?

500,000 polygon cars, 24 car races with AI, 32 car races online and 6 tracks is my guess.

Maybe one European track (Mugello), one American track (Road America), one Japanese track (Sugo)

Then three made up tracks, one will be brand new, one will came from GT5/6 to show the improvements that the PS4 brings to the table, and the other would be a returning track from the PS1/2 games. (Oh please let it be El Capitan :bowdown: ).

Add match making and you are good to go.
 
What is everyone expecting from GT7P?

500,000 polygon cars, 24 car races with AI, 32 car races online and 6 tracks is my guess.

Maybe one European track (Mugello), one American track (Road America), one Japanese track (Sugo)

Then three made up tracks, one will be brand new, one will came from GT5/6 to show the improvements that the PS4 brings to the table, and the other would be a returning track from the PS1/2 games. (Oh please let it be El Capitan :bowdown: ).

Add match making and you are good to go.

In a Prologue I'd like to see at least 2 new tracks, solid 1080p/60fps performance, and vastly improved environments along with at least one major improvement to gameplay, perhaps realistic sound or damage modeling.

Without dedicated servers Im worried about 24 player or more online races. 16 players on peer to peer connections is already unstable enough. Battlefield 4 literally has hundreds of 64 player servers, why cant PD do the same.
 
I think PD still builds the career mode around the Japanese gamer. Many Japanese gamers are now into mobile gaming, which offers quick thrills. So PD is making short races to appeal to them.

The problem is Europe is by far GT's largest market, and I doubt they are satisfied with short 'taster' races. I know Im definitely not

I've often wondered if there is some cultural element going on with some of the (from my perspective) strange things PD does. Whether or not that is true, I would think Kaz/PD would realize what a global franchise GT has become and try to give more options to appeal to more of us. I would think it would be good business sense (and common sense for that matter) to make more of your customers happy rather than less.

Regardless, a quick race option would fit perfectly for anyone looking for a quick fix. Save the career for those that actually want to do it and make it such: a proper career!
 
I'm excited to see what PD has up their sleeve for the Playstation 4, but I'm afraid that they're biting off more than they can chew. With the rumored GT7 Prologue under way and the myriad of issues GT6 appears to be having and the missing features, I'm not the most optimistic person regarding all this. They appear to be lacking focus, but what do I/we know, really?

Either way, whatever PD might bring to the table with the next Prologue or vanilla game, it'll most definitely determine if this franchise is still worth my time.
 
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I will settle for GT6 on PS4 with added anti aliasing and support for the G27 and other PS3 supported wheels.
 
What is everyone expecting from GT7P?

500,000 polygon cars, 24 car races with AI, 32 car races online and 6 tracks is my guess.

Maybe one European track (Mugello), one American track (Road America), one Japanese track (Sugo)

Then three made up tracks, one will be brand new, one will came from GT5/6 to show the improvements that the PS4 brings to the table, and the other would be a returning track from the PS1/2 games. (Oh please let it be El Capitan :bowdown: ).

Add match making and you are good to go.

I almost misread, but honestly there will need to be drastic improvements regardless in GT7P

For starters given a legit Racing Atmosphere bringing back All Qualifying

I'm not sold on 24 cars unless all 24 are legit(no more chasing rabbits (PLEASE!)

Edit: to the guy above no you won't cause if that's the case might as well be called GT 5.3.5
 
What is everyone expecting from GT7P?

500,000 polygon cars, 24 car races with AI, 32 car races online and 6 tracks is my guess.

Maybe one European track (Mugello), one American track (Road America), one Japanese track (Sugo)

Then three made up tracks, one will be brand new, one will came from GT5/6 to show the improvements that the PS4 brings to the table, and the other would be a returning track from the PS1/2 games. (Oh please let it be El Capitan :bowdown: ).

Add match making and you are good to go.
I'm not expecting much. I doubt GT7P will be much more than just a slight visual upgrade to GT6 with overhauled sounds/AI. I expect it to be solely PREMIUM cars, ALL the current and upcoming GT6 premium cars unless they have a low price point in mind which would cut down the number of cars considerably.
I'm hoping PD go back to creating great fantasy tracks and show a couple off in GT7P.

Having said that, I'm not paying for the same game again just because it's on a new console. I'll most likely hold out for the full release.
 
The important thing is to complain I guess...
In previous GT's you never had complete freedom either because first of all you need to get the licenses. Not much difference from GT6. In previous GT games you needed to pass 10 license tests for each class. Now in GT6 its 5 instead of 10, plus some races from each class.

And I assume the important thing for you is to make straw man arguments. First of all, I never said complete freedom. I said more freedom. And you do have more of it because you have the option of doing the licenses whenever you want. If you do all of the licenses right away, you can unlock all of the events without even having to buy your first car, and you potentially open more different paths for yourself to complete the career mode. GT4 is a good example of this.

Now, please explain how I can do that in GT6, where the game forces you to obtain a certain amount of stars in a class, which in most cases unlocks a championship that you must do, before you can even do the license tests.
 
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(Oh please let it be El Capitan :bowdown: ).
Such an overrated / mythified track... I tried it some days ago on the PS2... Not that special. I mean, there are other good "forgotten" tracks besides El Capitan... for example Opera Paris, Midfield Raceway, Seoul Central, Hong Kong, Infineon...

And I assume the important thing for you is to make straw man arguments. First of all, I never said complete freedom. I said more freedom. And you do have more of it because you have the option of doing the licenses whenever you want. If you do all of the licenses right away, you can unlock all of the events without even having to buy your first car, and you potentially open more different paths for yourself to complete the career mode. GT4 is a good example of this.

Now, please explain how I can do that in GT6, where the game forces you to obtain a certain amount of stars in a class, which in most cases unlocks a championship that you must do, before you can even do the license tests.
Yeah, this is right, for example you can't start the game with the last race and finish it with the first... anyway, this discussion is a bit pointless I think...
I find good that you must start from the bottom level and rise, especially since you should have some basic level for entering online lobbies.
 
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What is everyone expecting from GT7P?

500,000 polygon cars, 24 car races with AI, 32 car races online and 6 tracks is my guess.

Maybe one European track (Mugello), one American track (Road America), one Japanese track (Sugo)

Then three made up tracks, one will be brand new, one will came from GT5/6 to show the improvements that the PS4 brings to the table, and the other would be a returning track from the PS1/2 games. (Oh please let it be El Capitan :bowdown: ).

Add match making and you are good to go.

At this point a GT7P would need to be revolutionary (at least in terms of what has become acceptable for the series) in order for me to buy it, because for me it will need to justify buying a PS4. At the very least I will need to see good AI and a nice single race creator. Grid starts and qualifying would almost guarantee my purchase.

If PD goes for the same old formula then I can't justify the kind of money to get the system too. A recycled game with better graphics won't cut it. If pCARS turns out to be a great racing game with decent physics then I'll probably get a PS4 for that, and in that case I would probably get GT7P just to see if it's any good. At the end of the day I am a GT fan and desperately want to see some racing come back to this driving simulator.
 
At this point a GT7P would need to be revolutionary (at least in terms of what has become acceptable for the series) in order for me to buy it, because for me it will need to justify buying a PS4. At the very least I will need to see good AI and a nice single race creator. Grid starts and qualifying would almost guarantee my purchase.

If PD goes for the same old formula then I can't justify the kind of money to get the system too. A recycled game with better graphics won't cut it. If pCARS turns out to be a great racing game with decent physics then I'll probably get a PS4 for that, and in that case I would probably get GT7P just to see if it's any good. At the end of the day I am a GT fan and desperately want to see some racing come back to this driving simulator.


I can agree after playing F1 2012 I just want the full experience, and honestly again the atmosphere of racing around any track like Racing Matterhorn and Ascari plus London probably the 3 most dull tracks in my opinion.

As good As Willow Springs is to look at it also needs an upgrade in that environment/atmosphere feel. When I play FIFA or any other sports games I feel drawn in for the simple fact that the crowd makes me drawn in. Might not be able to hear cheering or boos during the race, but pre-race and post-race I'd love to see some scenes showcasing how good or bad I've done just like F1 2012(I really like that game).

Edit: didn't even get to finish that post.
 
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Wouldn't mind a prolouge, but not at full price.

I want to see some Next-gen footage as soon as possible.
 
Such an overrated / mythified track... I tried it some days ago on the PS2... Not that special. I mean, there are other good "forgotten" tracks besides El Capitan... for example Opera Paris, Midfield Raceway, Seoul Central, Hong Kong, Infineon...
Well, all of them would be nice. :) Care to explain why, in your opinion, El Capitan is overrated? (Not sure what calling it mythified means.... it actually did exist, albeit inside a game world but that doesn't make it a myth.)
 
Well, all of them would be nice. :) Care to explain why, in your opinion, El Capitan is overrated? (Not sure what calling it mythified means.... it actually did exist, albeit inside a game world but that doesn't make it a myth.)
With mythified I meant the same as with overrated... well, as I said, in my opinion, it didnt stand out from other past great tracks. I've seen so many people saying how great that track was here and on the internet in general, and for me it seemed like too much hype for it. It is a good track no doubt, but so are Infineon, Hong Kong, Seoul, Opera Paris...
 
Fair enough. I thought it was a great track. I think the others you mentioned are great tracks too. Bring 'em all on. 👍
he announced it
It wasn't an announcement. It's a rumour and certainly not grounds for ordering a new console to play GT7 just yet.
 
Fair enough. I thought it was a great track. I think the others you mentioned are great tracks too. Bring 'em all on. 👍

It wasn't an announcement. It's a rumour and certainly not grounds for ordering a new console to play GT7 just yet.


Just for safe measure I'm updating the Title so no one keeps thinking it's an announcement.
 
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