Same speeds faster?

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Even though it's been so long since I last played Grain Turismo, I'm pretty sure I remember it seeming to be "faster" at the same speeds than any of the other Gran Turismo games. Am I the only one remembering this right? :nervous:
 
Even though it's been so long since I last played Grain Turismo, I'm pretty sure I remember it seeming to be "faster" at the same speeds than any of the other Gran Turismo games. Am I the only one remembering this right? :nervous:

Grain Turismo? Is that the game where you get to harvest some barley and rye, then shred it up to make bread? :sly:

j/k. GT1 and GT2 seem "faster" than the later games because of a slower, choppier framerate. So when you're flying down a straight in these earlier games, your eye is seeing 20 pictures per second instead of 60 (I think) and therefore that tree you're passing seems to be coming at you faster because the framerate isn't as smooth. Make sense?
 
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I've noticed that too. The game seems faster because the timerate isn't smooth.

Think of it like this: You're driving 100 miles per hour and a sign post is up ahead. If the sign is appearing 20 times per second, there are tiny gaps of time between each appearance of the sign as you approach it. Therefore your brain sees this sign...and then all the sudden it is much closer than it was because the PS1 can't fill in as well as the PS2. Your eye may not be able to tell the difference but your brain can. The sign is 20 millimeters tall on your screen when it first pops up...now it's 25 mm...now it's 29 mm...and so on. It appears to grow in size as you approach and you get the feeling of travelling at a faster speed.

In contrast, with a smoother framerate (60 fps), your brain can't pick up any gaps between the sign as it approaches...you always see it as it approaches without any apparent distortion. The sign is 20 millimeters tall on your screen...now it's 21 mm. Now it's 23 mm..and so on. The appearance of the sign as you approach it is so smooth, it gives the feeling of travelling at a slower rate (in comparison to PS1 racing games).

It's hard to explain this...where's a physics teacher when you need one? :crazy:
 
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Think of it like this: You're driving 100 miles per hour and a sign post is up ahead. If the sign is appearing 20 times per second, there are tiny gaps of time between each appearance of the sign as you approach it. Therefore your brain sees this sign...and then all the sudden it is much closer than it was because the PS1 can't fill in as well as teh PS2. Your eye may not be able to tell the difference but your brain can. The sign is 20 millimeters tall on your screen when it first pops up...now it's 25 mm...now it's 29 mm...and so on. It appears to grow in size as you approach and you get the feeling of travelling at a faster speed.

In contrast, with a smoother framerate (60 fps), your brain can't pick up any gaps between the sign as it approaches...you always see it as it approaches without any apparent distortion. The sign is 20 millimeters tall on your screen...now it's 21 mm. NOw it's 23 mm..and so on. The appearance of the sign as you approach it is so smooth, it gives the feeling of travelling at a slower rate (in comparison to PS1 racing games).

It's hard to explain this...where's a physics teacher when you need one? :crazy:

No, I think you covered this one well. Better than some of my Physics teachers...
 
Coming back to this thread, it actually seems that the cars are doing speeds that are faster than normal! I was racing my Cerbera LM at SSR5, and it hit 189mph on the straight! Not even my GT-One in GT2 could manage that!
 
Coming back to this thread, it actually seems that the cars are doing speeds that are faster than normal! I was racing my Cerbera LM at SSR5, and it hit 189mph on the straight! Not even my GT-One in GT2 could manage that!
If you look at this comparison I did, it does not seem so crazy. However, I still struggle to believe it...

[R]TVR Cerbera LM Edition
Drive train : FR
Aspiration : N
NA max : 624hp
Race weight : 1962lb
P/W ratio : 3.14

[R]GTONE Race Car '99
Drive train : MR
Aspiration : T
Turbo max : 672hp
Race weight : 1984lb
P/W ratio : 2.95
 
If you look at this comparison I did, it does not seem so crazy. However, I still struggle to believe it...

[R]TVR Cerbera LM Edition
Drive train : FR
Aspiration : N
NA max : 624hp
Race weight : 1962lb
P/W ratio : 3.14

[R]GTONE Race Car '99
Drive train : MR
Aspiration : T
Turbo max : 672hp
Race weight : 1984lb
P/W ratio : 2.95

Nice compilation. Can you actually tune LM racers? The most I ever saw from it was 581hp!
 
Coming back to this thread, it actually seems that the cars are doing speeds that are faster than normal! I was racing my Cerbera LM at SSR5, and it hit 189mph on the straight! Not even my GT-One in GT2 could manage that!

Did you draft another car? Or was that from the Cerbera under its own power?
 
I wanted to add another thought to this thread. If any of you guys have GT2, you should know it's possible to choose the size of the view as you race. You can choose narrow, normal, or wide views. I notice when you choose the "narrow' view, it makes the speed seem faster because the view on the TV screen is extended lengthwise; the "point of horizon" (as the artists call it) appears farther away from you but as you drive towards the horizon, you're going the same speed as you would be in the normal and wide views; therefore you seem to be going faster. Think of it as someone who's got perfect vision putting on nearsighted glasses. The downside is, the framerate is still PS1-quality, so everything is choppier.

Now when you choose the "wide" view, it makes the track & scenery "shorter"..the point of horizon looks as though it's closer (it is compressed; like you're looking thru a magnifying glass). The plus is, the PS1 can process this shorter view more successfully, so that pop-up and polygon rips aren't as noticeable. The downside is, it seems as if you're going slower now.

I notice in GT3, where the game seems slowed-down...that PD chose a wider view than in GT4...which has a narrower view.

Again, I hope I'm making sense 💡 if any of you guys have GT2, go in the options and look around for what I'm talking about. :dopey:
 
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UNDER ITS OWN POWER!

Anyways, regarding your second post, that was a rather intriguing fact.

Seriously, if you have GT2 (I forget who does and who doesn't) try messing with the view..

...and yeah, I believe a Cerbera can cook up 189 down SSR5. I've done that with a few cars under my own power.
 
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Not this time? Oh no...

P.S: The screen idea worked. Good find.

Yeah aint it cool? :D It's something GT2 has that no other GT offers (the view change thing). You can also make the camera angle looser or tighter so that as you race, you'll sometimes see the side of your car if you turn too hard or spin (that's with the looser setting).
 
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